If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _HWMAP_INCLUDED
#define _HWMAP_INCLUDED
#include <QByteArray>
#include <QString>
#include <QImage>
#include "tcpBase.h"
enum MapGenerator
{
MAPGEN_REGULAR,
MAPGEN_MAZE,
MAPGEN_DRAWN,
MAPGEN_MAP
};
class HWMap : public TCPBase
{
Q_OBJECT
public:
HWMap();
virtual ~HWMap();
void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData);
protected:
virtual QStringList getArguments();
virtual void onClientDisconnect();
virtual void SendToClientFirst();
signals:
void ImageReceived(const QImage newImage);
void HHLimitReceived(int hhLimit);
private:
QString m_seed;
int templateFilter;
MapGenerator m_mapgen;
int m_maze_size;
QByteArray m_drawMapData;
private slots:
};
#endif // _HWMAP_INCLUDED