/* * Hedgewars, a worms-like game * Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */#include <QResizeEvent>#include <QGroupBox>#include <QCheckBox>#include <QGridLayout>#include <QSpinBox>#include <QLabel>#include "gamecfgwidget.h"GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : QWidget(parent), mainLayout(this){ mainLayout.setMargin(0); QGroupBox *GBoxMap = new QGroupBox(this); GBoxMap->setTitle(QGroupBox::tr("Landscape")); GBoxMap->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); mainLayout.addWidget(GBoxMap); QHBoxLayout *GBoxMapLayout = new QHBoxLayout(GBoxMap); GBoxMapLayout->setMargin(0); pMapContainer = new HWMapContainer(GBoxMap); GBoxMapLayout->addWidget(new QWidget); GBoxMapLayout->addWidget(pMapContainer); GBoxMapLayout->addWidget(new QWidget); QGroupBox *GBoxOptions = new QGroupBox(this); GBoxOptions->setTitle(QGroupBox::tr("Game scheme")); GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); mainLayout.addWidget(GBoxOptions); QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); CB_mode_Forts = new QCheckBox(GBoxOptions); CB_mode_Forts->setText(QCheckBox::tr("Forts mode")); GBoxOptionsLayout->addWidget(CB_mode_Forts, 0, 0, 1, 2); L_TurnTime = new QLabel(QLabel::tr("Turn time"), GBoxOptions); L_InitHealth = new QLabel(QLabel::tr("Initial health"), GBoxOptions); GBoxOptionsLayout->addWidget(L_TurnTime, 1, 0); GBoxOptionsLayout->addWidget(L_InitHealth, 2, 0); SB_TurnTime = new QSpinBox(GBoxOptions); SB_TurnTime->setRange(15, 90); SB_TurnTime->setValue(45); SB_TurnTime->setSingleStep(15); SB_InitHealth = new QSpinBox(GBoxOptions); SB_InitHealth->setRange(50, 200); SB_InitHealth->setValue(100); SB_InitHealth->setSingleStep(25); GBoxOptionsLayout->addWidget(SB_TurnTime, 1, 1); GBoxOptionsLayout->addWidget(SB_InitHealth, 2, 1); mainLayout.addWidget(new QWidget, 100); connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int))); connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int))); connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool))); connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(onSeedChanged(const QString &))); connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(onThemeChanged(const QString &))); connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(onMapChanged(const QString &)));}quint32 GameCFGWidget::getGameFlags() const{ quint32 result = 0; if (CB_mode_Forts->isChecked()) result |= 1; return result;}QString GameCFGWidget::getCurrentSeed() const{ return pMapContainer->getCurrentSeed();}QString GameCFGWidget::getCurrentMap() const{ return pMapContainer->getCurrentMap();}QString GameCFGWidget::getCurrentTheme() const{ return pMapContainer->getCurrentTheme();}quint32 GameCFGWidget::getInitHealth() const{ return SB_InitHealth->value();}quint32 GameCFGWidget::getTurnTime() const{ return SB_TurnTime->value();}QStringList GameCFGWidget::getFullConfig() const{ QStringList sl; sl.append("eseed " + getCurrentSeed()); sl.append(QString("e$gmflags %1").arg(getGameFlags())); sl.append(QString("e$turntime %1").arg(getTurnTime() * 1000)); QString currentMap = getCurrentMap(); if (currentMap.size() > 0) sl.append("emap " + currentMap); sl.append("etheme " + getCurrentTheme()); return sl;}void GameCFGWidget::setSeed(const QString & seed){ pMapContainer->setSeed(seed);}void GameCFGWidget::setMap(const QString & map){ pMapContainer->setMap(map);}void GameCFGWidget::setTheme(const QString & theme){ pMapContainer->setTheme(theme);}void GameCFGWidget::setInitHealth(quint32 health){ SB_InitHealth->setValue(health);}void GameCFGWidget::setTurnTime(quint32 time){ SB_TurnTime->setValue(time);}void GameCFGWidget::setFortsMode(bool value){ CB_mode_Forts->setChecked(value);}void GameCFGWidget::onInitHealthChanged(int health){ emit initHealthChanged(health);}void GameCFGWidget::onTurnTimeChanged(int time){ emit turnTimeChanged(time);}void GameCFGWidget::onFortsModeChanged(bool value){ emit fortsModeChanged(value);}void GameCFGWidget::onSeedChanged(const QString & seed){ emit seedChanged(seed);}void GameCFGWidget::onMapChanged(const QString & map){ emit mapChanged(map);}void GameCFGWidget::onThemeChanged(const QString & theme){ emit themeChanged(theme);}