QTfrontend/ui/widget/itemNum.h
author sheepluva
Wed, 25 Apr 2012 08:23:48 +0200
changeset 6928 9562ace15141
parent 6700 e04da46ee43c
child 6969 3273a2b983ca
permissions -rw-r--r--
nemo said I was boring for removing the "hello" randomizer on room join. That was actually an accident, fixed by this commit. Now find an actual reason to call me boring (there are many to choose from :P) nemo!

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006-2012 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QFrame>
#include <QImage>

#ifndef _ITEM_NUM_INCLUDED
#define _ITEM_NUM_INCLUDED

class ItemNum : public QFrame
{
        Q_OBJECT

    public:
        void setInfinityState(bool value);
        void setEnabled(bool value);
        unsigned char getItemsNum() const;
        void setItemsNum(const unsigned char num);

    private:
        QImage m_im;
        QImage m_img;
        bool infinityState;
        bool enabled;

    protected:
        ItemNum(const QImage& im, const QImage& img, QWidget * parent, unsigned char min=2, unsigned char max=8);
        virtual QSize sizeHint () const;
        virtual ~ItemNum()=0;

        bool nonInteractive;
        unsigned char minItems;
        unsigned char maxItems;
        unsigned char numItems;

        // from QWidget
        virtual void mousePressEvent ( QMouseEvent * event );
        virtual void wheelEvent ( QWheelEvent * event );
        virtual void paintEvent(QPaintEvent* event);

        // to be implemented in child
        virtual void incItems()=0;
        virtual void decItems()=0;
};

#endif // _ITEM_NUM_INCLUDED