/*
* Hedgewars, a worms-like game
* Copyright (c) 2005, 2006 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QtGui>
#include <QStringList>
#include <QProcess>
#include <QDir>
#include <QPixmap>
#include <QRegExp>
#include <QIcon>
#include <QFile>
#include <QTextStream>
#include "hwform.h"
#include "game.h"
#include "team.h"
#include "netclient.h"
#include "teamselect.h"
#include "gameuiconfig.h"
#include "pages.h"
#include "hwconsts.h"
#include "newnetclient.h"
HWForm::HWForm(QWidget *parent)
: QMainWindow(parent), pnetserver(0)
{
ui.setupUi(this);
config = new GameUIConfig(this, cfgdir->absolutePath() + "/hedgewars.ini");
UpdateTeamsLists();
connect(ui.pageMain->BtnSinglePlayer, SIGNAL(clicked()), this, SLOT(GoToSinglePlayer()));
connect(ui.pageMain->BtnSetup, SIGNAL(clicked()), this, SLOT(GoToSetup()));
connect(ui.pageMain->BtnMultiplayer, SIGNAL(clicked()), this, SLOT(GoToMultiplayer()));
connect(ui.pageMain->BtnDemos, SIGNAL(clicked()), this, SLOT(GoToDemos()));
connect(ui.pageMain->BtnNet, SIGNAL(clicked()), this, SLOT(GoToNet()));
connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), this, SLOT(GoToInfo()));
connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(close()));
connect(ui.pageLocalGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageLocalGame->BtnSimpleGame, SIGNAL(clicked()), this, SLOT(SimpleGame()));
connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave()));
connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard()));
connect(ui.pageMultiplayer->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo()));
connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam()));
connect(ui.pageOptions->BtnEditTeam, SIGNAL(clicked()), this, SLOT(EditTeam()));
connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), config, SLOT(SaveOptions()));
connect(ui.pageOptions->BtnSaveOptions, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageNet->BtnNetConnect, SIGNAL(clicked()), this, SLOT(NetConnect()));
connect(ui.pageNet->BtnNetSvrStart, SIGNAL(clicked()), this, SLOT(NetStartServer()));
connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), this, SLOT(NetStartGame()));
connect(ui.pageNetChat->BtnDisconnect, SIGNAL(clicked()), this, SLOT(NetDisconnect()));
connect(ui.pageNetChat->BtnJoin, SIGNAL(clicked()), this, SLOT(NetJoin()));
connect(ui.pageNetChat->BtnCreate, SIGNAL(clicked()), this, SLOT(NetCreate()));
connect(ui.pageInfo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageGameStats->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
connect(ui.pageMultiplayer->teamsSelect, SIGNAL(NewTeam()), this, SLOT(NewTeam()));
GoToPage(ID_PAGE_MAIN);
}
void HWForm::UpdateTeamsLists()
{
QStringList teamslist = config->GetTeamsList();
if(teamslist.empty()) {
HWTeam defaultTeam("DefaultTeam");
defaultTeam.SaveToFile();
teamslist.push_back("DefaultTeam");
}
ui.pageOptions->CBTeamName->clear();
ui.pageOptions->CBTeamName->addItems(teamslist);
}
void HWForm::GoToMain()
{
GoToPage(ID_PAGE_MAIN);
}
void HWForm::GoToSinglePlayer()
{
GoToPage(ID_PAGE_SINGLEPLAYER);
}
void HWForm::GoToSetup()
{
GoToPage(ID_PAGE_SETUP);
}
void HWForm::GoToInfo()
{
GoToPage(ID_PAGE_INFO);
}
void HWForm::GoToMultiplayer()
{
GoToPage(ID_PAGE_MULTIPLAYER);
}
void HWForm::GoToDemos()
{
QDir tmpdir;
tmpdir.cd(cfgdir->absolutePath());
tmpdir.cd("Demos");
tmpdir.setFilter(QDir::Files);
ui.pagePlayDemo->DemosList->clear();
ui.pagePlayDemo->DemosList->addItems(tmpdir.entryList(QStringList("*.hwd_" + cProtoVer))
.replaceInStrings(QRegExp("^(.*).hwd_" + cProtoVer), "\\1"));
GoToPage(ID_PAGE_DEMOS);
}
void HWForm::GoToNet()
{
GoToPage(ID_PAGE_NET);
}
void HWForm::GoToNetChat()
{
GoToPage(ID_PAGE_NETCHAT);
}
void HWForm::OnPageShown(quint8 id)
{
if (id == ID_PAGE_MULTIPLAYER || id == ID_PAGE_NETCFG) {
QStringList tmNames=config->GetTeamsList();
TeamSelWidget* curTeamSelWidget;
id == ID_PAGE_MULTIPLAYER ? curTeamSelWidget=ui.pageMultiplayer->teamsSelect :
curTeamSelWidget=ui.pageNetGame->pNetTeamsWidget;
QList<HWTeam> teamsList;
for(QStringList::iterator it=tmNames.begin(); it!=tmNames.end(); it++) {
HWTeam team(*it);
team.LoadFromFile();
teamsList.push_back(team);
}
curTeamSelWidget->resetPlayingTeams(teamsList);
}
}
void HWForm::GoToPage(quint8 id)
{
PagesStack.push(ui.Pages->currentIndex());
OnPageShown(id);
ui.Pages->setCurrentIndex(id);
}
void HWForm::GoBack()
{
quint8 id = PagesStack.isEmpty() ? ID_PAGE_MAIN : PagesStack.pop();
OnPageShown(id);
ui.Pages->setCurrentIndex(id);
}
void HWForm::NewTeam()
{
editedTeam = new HWTeam("unnamed");
editedTeam->SetToPage(this);
GoToPage(ID_PAGE_SETUP_TEAM);
}
void HWForm::EditTeam()
{
editedTeam = new HWTeam(ui.pageOptions->CBTeamName->currentText());
editedTeam->LoadFromFile();
editedTeam->SetToPage(this);
GoToPage(ID_PAGE_SETUP_TEAM);
}
void HWForm::TeamSave()
{
editedTeam->GetFromPage(this);
editedTeam->SaveToFile();
delete editedTeam;
UpdateTeamsLists();
GoBack();
}
void HWForm::TeamDiscard()
{
delete editedTeam;
GoBack();
}
void HWForm::SimpleGame()
{
CreateGame(ui.pageLocalGame->gameCFG);
game->StartQuick();
}
void HWForm::PlayDemo()
{
QListWidgetItem * curritem = ui.pagePlayDemo->DemosList->currentItem();
if (!curritem)
{
QMessageBox::critical(this,
tr("Error"),
tr("Please, select demo from the list above"),
tr("OK"));
return ;
}
CreateGame(0);
game->PlayDemo(cfgdir->absolutePath() + "/Demos/" + curritem->text() + ".hwd_" + cProtoVer);
}
void HWForm::_NetConnect(const QString & hostName, quint16 port, const QString & nick)
{
hwnet = new HWNewNet(config);
connect(hwnet, SIGNAL(AddGame(const QString &)), this, SLOT(AddGame(const QString &)));
connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()));
connect(hwnet, SIGNAL(ChangeInTeams(const QStringList &)), this, SLOT(ChangeInNetTeams(const QStringList &)));
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(teamWillPlay(HWTeam)), hwnet, SLOT(AddTeam(HWTeam)));
hwnet->Connect(hostName, port, nick);
config->SaveOptions();
}
void HWForm::NetConnect()
{
_NetConnect(ui.pageNet->editIP->text(), 46631, ui.pageNet->editNetNick->text());
}
void HWForm::NetStartServer()
{
pnetserver = new HWNetServer;
pnetserver->StartServer();
_NetConnect(pnetserver->getRunningHostName(), pnetserver->getRunningPort(), ui.pageNet->editNetNick->text());
}
void HWForm::NetDisconnect()
{
hwnet->Disconnect();
GoBack();
delete hwnet;
hwnet=0;
if(pnetserver) {
pnetserver->StopServer();
delete pnetserver;
pnetserver=0;
}
}
void HWForm::AddGame(const QString & chan)
{
ui.pageNetChat->ChannelsList->addItem(chan);
}
void HWForm::NetGameEnter()
{
GoToPage(ID_PAGE_NETCFG);
}
void HWForm::NetJoin()
{
hwnet->JoinGame("#hw");
}
void HWForm::NetCreate()
{
hwnet->JoinGame("#hw");
}
void HWForm::NetStartGame()
{
hwnet->StartGame();
}
void HWForm::ChangeInNetTeams(const QStringList & teams)
{
QStringList addedTeams=teams;
list<HWTeam> lstPlaying=ui.pageNetGame->pNetTeamsWidget->getPlayingTeams();
for(list<HWTeam>::iterator it=lstPlaying.begin(); it!=lstPlaying.end(); ++it) {
QString nm=it->TeamName;
QStringList::iterator itt=std::find(addedTeams.begin(), addedTeams.end(), nm);
if(itt!=addedTeams.end()) addedTeams.erase(itt);
}
for(QStringList::iterator it=addedTeams.begin(); it!=addedTeams.end(); ++it) {
ui.pageNetGame->pNetTeamsWidget->addTeam(*it, true);
}
/*
QStringList lstQSPlaying;
std::for_each(lstPlaying.begin(), lstPlaying.end(), lstQSPlaying.push_back);
QStringList removedTeams=teams;
for(QStringList::iterator it=teams.begin()
list<HWTeam>::iterator removedItem=std::find(addedTeams.begin(), addedTeams.end(), nm);
*/
}
void HWForm::StartMPGame()
{
CreateGame(ui.pageMultiplayer->gameCFG);
list<HWTeam> teamslist=ui.pageMultiplayer->teamsSelect->getPlayingTeams();
for (list<HWTeam>::const_iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
HWTeamTempParams params=ui.pageMultiplayer->teamsSelect->getTeamParams(it->TeamName);
game->AddTeam(it->TeamName, params);
}
game->StartLocal();
}
void HWForm::GameStateChanged(GameState gameState)
{
switch(gameState) {
case gsStarted: {
ui.pageGameStats->labelGameStats->setText("");
break;
}
case gsFinished: {
GoToPage(ID_PAGE_GAMESTATS);
break;
}
default: ;
}
}
void HWForm::AddStatText(const QString & msg)
{
ui.pageGameStats->labelGameStats->setText(
ui.pageGameStats->labelGameStats->text() + msg);
}
void HWForm::GameStats(char type, const QString & info)
{
switch(type) {
case 'r' : {
AddStatText(QString("<h1 align=\"center\">%1</h1>").arg(info));
break;
}
case 'D' : {
int i = info.indexOf(' ');
QString message = QLabel::tr("<p>The best shot award was won by <b>%1</b> with <b>%2</b> pts.</p>")
.arg(info.mid(i + 1), info.left(i));
AddStatText(message);
break;
}
case 'K' : {
QString message = QLabel::tr("<p>A total of <b>%1</b> Hedgehog(s) were killed during this round.</p>").arg(info);
AddStatText(message);
break;
}
}
}
void HWForm::CreateGame(GameCFGWidget * gamecfg)
{
game = new HWGame(config, gamecfg);
connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState)));
connect(game, SIGNAL(GameStats(char, const QString &)), this, SLOT(GameStats(char, const QString &)));
}