Prevent wrapping of turn time when using extra time
project(hedgewars)#initialise cmake environmentcmake_minimum_required(VERSION 2.6.4)foreach(hwpolicy CMP0003 CMP0012 CMP0017 CMP0018) if(POLICY ${hwpolicy}) cmake_policy(SET ${hwpolicy} NEW) endif()endforeach()foreach(hwpolicy CMP0026 CMP0068) if(POLICY ${hwpolicy}) cmake_policy(SET ${hwpolicy} OLD) endif()endforeach()set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules")include(${CMAKE_MODULE_PATH}/utils.cmake)#possible cmake configurationoption(NOSERVER "Disable gameServer build (off)" OFF)option(NOPNG "Disable screenshoot compression (off)" OFF)option(NOVIDEOREC "Disable video recording (off)" OFF)#libraries are built shared unless explicitly added as a staticoption(BUILD_SHARED_LIBS "Build libraries as shared modules (on)" ON)if(WIN32 OR APPLE) option(PHYSFS_SYSTEM "Use system physfs (off)" OFF) option(LUA_SYSTEM "Use system lua (off)" OFF)else() option(PHYSFS_SYSTEM "Use system physfs (on)" ON) option(LUA_SYSTEM "Use system lua (on)" ON)endif()option(BUILD_ENGINE_LIBRARY "Enable hwengine library (off)" OFF)option(ANDROID "Enable Android build (off)" OFF)option(MINIMAL_FLAGS "Respect system flags as much as possible (off)" OFF)option(NOAUTOUPDATE "Disable OS X Sparkle update checking (off)" OFF)option(SKIPBUNDLE "Do not create relocate bundle (off)" OFF)option(BUILD_ENGINE_C "Compile hwengine as native C (off)" OFF)option(BUILD_ENGINE_JS "Compile hwengine as javascript (off)" OFF)option(GL2 "Enable OpenGL 2 rendering !!!EXPERIMENTAL - DO NOT USE!!! [default: off)" OFF)set(GHFLAGS "" CACHE STRING "Additional Haskell flags")if(UNIX AND NOT APPLE) set(DATA_INSTALL_DIR "share/hedgewars" CACHE STRING "Resource folder path")endif()option(NOVERSIONINFOUPDATE "Disable update of version_info.txt. To be used if source is in a git/repo that is NOT the hedgewars repo" OFF)if(BUILD_ENGINE_JS) if(NOT CMAKE_TOOLCHAIN_FILE) message(FATAL_ERROR "Missing emscripten toolchain file\nClean your cache and rerun cmake with -DCMAKE_TOOLCHAIN_FILE=${CMAKE_SOURCE_DIR}/cmake_modules/Platform/Emscripten.cmake") endif() set(BUILD_ENGINE_C ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE) set(BUILD_ENGINE_LIBRARY ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE) set(NOAUTOUPDATE ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE) set(PHYSFS_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE) set(LUA_SYSTEM OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE) set(NOVIDEOREC ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE) set(NOSERVER ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE) set(GL2 ON CACHE STRING "Required for BUILD_ENGINE_JS" FORCE) set(BUILD_SHARED_LIBS OFF CACHE STRING "Required for BUILD_ENGINE_JS" FORCE) set(target_binary_install_dir "bin" CACHE PATH "install dest for binaries") set(target_library_install_dir "lib" CACHE PATH "install dest for libs")endif()#system paths for finding required fonts (see share/hedgewars/Data/fonts)#subdirectories will NOT be searched.#all fonts that can't be found will be bundled with hedgewarsset(FONTS_DIRS "" CACHE STRING "Additional paths to folders where required fonts can be found ( ; is separator)")#versioningset(CPACK_PACKAGE_VERSION_MAJOR 0)set(CPACK_PACKAGE_VERSION_MINOR 9)set(CPACK_PACKAGE_VERSION_PATCH 25)set(HEDGEWARS_PROTO_VER 56)set(HEDGEWARS_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")include(${CMAKE_MODULE_PATH}/revinfo.cmake)message(STATUS "Building ${HEDGEWARS_VERSION}-r${HEDGEWARS_REVISION} (${HEDGEWARS_HASH})")#io library pathsinclude(${CMAKE_MODULE_PATH}/paths.cmake)#general utilitiesinclude(${CMAKE_MODULE_PATH}/utils.cmake)#platform specific init codeinclude(${CMAKE_MODULE_PATH}/platform.cmake)#when build type is not specified, assume Debug/Release according to build version informationif(CMAKE_BUILD_TYPE) string(TOUPPER ${CMAKE_BUILD_TYPE} CMAKE_BUILD_TYPE) if(NOT((CMAKE_BUILD_TYPE MATCHES "RELEASE") OR (CMAKE_BUILD_TYPE MATCHES "DEBUG") OR (CMAKE_BUILD_TYPE MATCHES "RELWITHDEBINFO"))) set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE) message(STATUS "Unknown build type ${CMAKE_BUILD_TYPE}, using default (${default_build_type})") endif()else(CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE ${default_build_type} CACHE STRING "Build type (Debug/Release/RelWithDebInfo)" FORCE)endif(CMAKE_BUILD_TYPE)#perform safe check that enable/disable compilation features#skip when crosscompiling to javascriptif(NOT BUILD_ENGINE_JS) include(${CMAKE_MODULE_PATH}/compilerchecks.cmake)endif()#set default compiler flagsadd_flag_append(CMAKE_C_FLAGS "-Wall -pipe")add_flag_append(CMAKE_C_FLAGS_RELEASE "-O2")add_flag_append(CMAKE_C_FLAGS_DEBUG "-Wextra -O0")add_flag_append(CMAKE_CXX_FLAGS "-Wall -pipe")add_flag_append(CMAKE_CXX_FLAGS_RELEASE "-O2")add_flag_append(CMAKE_CXX_FLAGS_DEBUG "-Wextra -O0")#CMake adds a lot of additional configuration flags, so let's clear them upif(MINIMAL_FLAGS) unset(CMAKE_C_FLAGS_RELEASE) unset(CMAKE_C_FLAGS_DEBUG) unset(CMAKE_CXX_FLAGS_RELEASE) unset(CMAKE_CXX_FLAGS_DEBUG)endif()#parse additional parametersif(GHFLAGS) if(${CMAKE_VERSION} VERSION_GREATER 2.6) separate_arguments(ghflags_parsed UNIX_COMMAND ${GHFLAGS}) else() message("*** GHFLAGS are available only when using CMake >= 2.8 ***") endif()endif()#get BUILD_TYPE and enable/disable optimisationmessage(STATUS "Using ${CMAKE_BUILD_TYPE} configuration")if(CMAKE_BUILD_TYPE MATCHES "DEBUG") list(APPEND haskell_flags "-Wall" # all warnings "-debug" # debug mode "-fno-warn-unused-do-bind" "-O0" )else() list(APPEND haskell_flags "-w" # no warnings "-O2" )endif()#build engine without freepascalif(BUILD_ENGINE_C AND NOT BUILD_ENGINE_JS) find_package(Clang REQUIRED) if(${CLANG_VERSION} VERSION_LESS "3.0") message(FATAL_ERROR "LLVM/Clang compiler required version is 3.0 but version ${CLANG_VERSION} was found!") endif() set(CMAKE_C_COMPILER ${CLANG_EXECUTABLE}) set(CMAKE_CXX_COMPILER ${CLANG_EXECUTABLE})endif()#serverif(NOT NOSERVER) add_subdirectory(gameServer)endif()#lua discoveryif(LUA_SYSTEM) if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR) find_package(Lua) endif() if(LUA_LIBRARY AND LUA_INCLUDE_DIR) #use an IMPORTED tharget so that we can just use 'lua' to link add_library(lua UNKNOWN IMPORTED) set_target_properties(lua PROPERTIES IMPORTED_LOCATION ${LUA_LIBRARY}) else() message(FATAL_ERROR "Missing Lua! Rerun cmake with -DLUA_SYSTEM=off to build the internal version") endif()else() if(NOT LUA_LIBRARY OR NOT LUA_INCLUDE_DIR) message(STATUS "LUA will be provided by the bundled sources") endif() set(lua_output_name "hwlua") add_subdirectory(misc/liblua)endif()#physfs discoveryif(PHYSFS_SYSTEM) if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR) find_package(PhysFS) endif() find_file(physfs_h physfs.h ${PHYSFS_INCLUDE_DIR}) if(physfs_h) file(STRINGS ${physfs_h} physfs_majorversion REGEX "PHYSFS_VER_MAJOR[\t' ']+[0-9]+") file(STRINGS ${physfs_h} physfs_minorversion REGEX "PHYSFS_VER_MINOR[\t' ']+[0-9]+") file(STRINGS ${physfs_h} physfs_patchversion REGEX "PHYSFS_VER_PATCH[\t' ']+[0-9]+") string(REGEX MATCH "([0-9]+)" physfs_majorversion "${physfs_majorversion}") string(REGEX MATCH "([0-9]+)" physfs_minorversion "${physfs_minorversion}") string(REGEX MATCH "([0-9]+)" physfs_patchversion "${physfs_patchversion}") set(physfs_detected_ver "${physfs_majorversion}.${physfs_minorversion}.${physfs_patchversion}") if(${physfs_detected_ver} VERSION_LESS 2.0.0) message(FATAL_ERROR "PhysFS version is too old (detected ${physfs_detected_ver}, required 2.0.0)\n" "Perform an update or rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version") endif() endif() if(PHYSFS_LIBRARY AND PHYSFS_INCLUDE_DIR) #use an IMPORTED tharget so that we can just use 'physfs' to link add_library(physfs UNKNOWN IMPORTED) set_target_properties(physfs PROPERTIES IMPORTED_LOCATION ${PHYSFS_LIBRARY}) else() message(FATAL_ERROR "Missing PhysFS! Rerun cmake with -DPHYSFS_SYSTEM=off to build the internal version") endif()else() if(NOT PHYSFS_LIBRARY OR NOT PHYSFS_INCLUDE_DIR) message(STATUS "PhysFS will be provided by the bundled sources") endif() set(physfs_output_name "hwphysfs") add_subdirectory(misc/libphysfs)endif()find_package_or_disable_msg(LIBAV NOVIDEOREC "Video recording will not be built")#physfs helper libraryadd_subdirectory(misc/libphyslayer)#maybe this could be merged inside hedgewars/CMakeLists.txtif(BUILD_ENGINE_C) #pascal to c converter add_subdirectory(tools/pas2c) add_subdirectory(project_files/hwc)else() #main pascal engine add_subdirectory(hedgewars)endif()#Android related build scripts#TODO: when ANDROID, BUILD_ENGINE_LIBRARY should be setif(ANDROID) add_subdirectory(project_files/Android-build)else(ANDROID) #skip frontend for javascript if(NOT BUILD_ENGINE_JS) add_subdirectory(QTfrontend) add_subdirectory(share) endif() add_subdirectory(bin) add_subdirectory(tools)endif(ANDROID)include(${CMAKE_MODULE_PATH}/cpackvars.cmake)enable_testing()add_custom_target(test_normal COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random)add_custom_target(test_verbose COMMAND ${CMAKE_CTEST_COMMAND} -E '^todo/' --timeout 300 --schedule-random -V)set(LUATESTS_DIR "${CMAKE_SOURCE_DIR}/tests/lua")set(TESTSDATA_DIR "${CMAKE_SOURCE_DIR}/share/hedgewars/Data")# set set this to "" if you want to see what's going on# TODO: engine should do this implicitly when running tests,# unless some env var like HWENGINE_SHOWTESTS is set or somethingset(STATSONLYFLAG "--stats-only")# add all lua testsfile(GLOB_RECURSE luatests RELATIVE "${LUATESTS_DIR}" "${LUATESTS_DIR}/*.lua")foreach(luatest ${luatests}) add_test("${luatest}" "bin/hwengine" "--prefix" "${TESTSDATA_DIR}" "--nosound" "--nomusic" "${STATSONLYFLAG}" "--lua-test" "${LUATESTS_DIR}/${luatest}")endforeach(luatest)