This map has always been broken. This variant makes it slightly less broken (although something changed on the ceiling might prevent hiding on pixels on the slope). What will finally fix it is either moving nets closer together or adding angle bounce to hedgehogs or some other layout that prevents hiding.
/*
* M3Panel.cpp
*
*
* Created by Vittorio on 28/09/09.
* Copyright 2009 __MyCompanyName__. All rights reserved.
*
*/
#include "M3Panel.h"
#include "M3InstallController.h"
#include <Cocoa/Cocoa.h>
class M3Panel::Private
{
public:
M3InstallController *install;
};
M3Panel::M3Panel(void)
{
c = new Private;
c->install = [[M3InstallController alloc] init];
[c->install retain];
}
M3Panel::~M3Panel()
{
[c->install release];
delete c;
}
void M3Panel::showInstallController()
{
[c->install displayInstaller];
}