frontlib refactoring
socket.h now completely wraps all the lowlevel neworking, so it would be easy
to switch away from SDL_net if needed. Also reduced global state by making an
IPC connection an object-like thing.
#include "ipcconn.h"
#include "logging.h"
#include "socket.h"
#include <string.h>
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
typedef struct _flib_ipcconn {
char playerName[256];
uint8_t readBuffer[256];
int readBufferSize;
flib_acceptor acceptor;
uint16_t port;
flib_tcpsocket sock;
flib_vector demoBuffer;
} _flib_ipcconn;
flib_ipcconn flib_ipcconn_create(bool recordDemo, const char *localPlayerName) {
flib_ipcconn result = malloc(sizeof(_flib_ipcconn));
flib_acceptor acceptor = flib_acceptor_create(0);
if(!result || !acceptor) {
free(result);
flib_acceptor_close(&acceptor);
return NULL;
}
result->acceptor = acceptor;
result->sock = NULL;
result->readBufferSize = 0;
result->port = flib_acceptor_listenport(acceptor);
if(localPlayerName) {
strncpy(result->playerName, localPlayerName, 255);
} else {
strncpy(result->playerName, "Player", 255);
}
if(recordDemo) {
result->demoBuffer = flib_vector_create();
}
flib_log_i("Started listening for IPC connections on port %u", result->port);
return result;
}
uint16_t flib_ipcconn_port(flib_ipcconn ipc) {
return ipc->port;
}
void flib_ipcconn_destroy(flib_ipcconn *ipcptr) {
if(!ipcptr || !*ipcptr) {
return;
}
flib_ipcconn ipc = *ipcptr;
flib_acceptor_close(&ipc->acceptor);
flib_socket_close(&ipc->sock);
flib_vector_destroy(&ipc->demoBuffer);
free(ipc);
*ipcptr = NULL;
}
IpcConnState flib_ipcconn_state(flib_ipcconn ipc) {
if(ipc && ipc->sock) {
return IPC_CONNECTED;
} else if(ipc && ipc->acceptor) {
return IPC_LISTENING;
} else {
return IPC_NOT_CONNECTED;
}
}
static void demo_record(flib_ipcconn ipc, const void *data, size_t len) {
if(ipc->demoBuffer) {
if(flib_vector_append(ipc->demoBuffer, data, len) < len) {
// Out of memory, fail demo recording
flib_vector_destroy(&ipc->demoBuffer);
}
}
}
static void demo_record_from_engine(flib_ipcconn ipc, const uint8_t *message) {
if(!ipc->demoBuffer || message[0]==0) {
return;
}
if(strchr("?CEiQqHb", message[1])) {
// Those message types are not recorded in a demo.
return;
}
if(message[1] == 's') {
if(message[0] >= 3) {
// Chat messages get a special once-over to make them look as if they were received, not sent.
// Get the actual chat message as c string
char chatMsg[256];
memcpy(chatMsg, message+2, message[0]-3);
chatMsg[message[0]-3] = 0;
char converted[257];
bool memessage = message[0] >= 7 && !memcmp(message+2, "/me ", 4);
const char *template = memessage ? "s\x02* %s %s " : "s\x01%s: %s ";
int size = snprintf(converted+1, 256, template, ipc->playerName, chatMsg);
converted[0] = size>255 ? 255 : size;
demo_record(ipc, converted, converted[0]+1);
}
} else {
demo_record(ipc, message, message[0]+1);
}
}
/**
* Receive a single message and copy it into the data buffer.
* Returns the length of the received message, -1 when nothing is received.
*/
int flib_ipcconn_recv_message(flib_ipcconn ipc, void *data) {
flib_ipcconn_tick(ipc);
if(ipc->sock) {
int size = flib_socket_nbrecv(ipc->sock, ipc->readBuffer+ipc->readBufferSize, sizeof(ipc->readBuffer)-ipc->readBufferSize);
if(size>=0) {
ipc->readBufferSize += size;
} else {
flib_socket_close(&ipc->sock);
}
}
int msgsize = ipc->readBuffer[0];
if(ipc->readBufferSize > msgsize) {
demo_record_from_engine(ipc, ipc->readBuffer);
memcpy(data, ipc->readBuffer+1, msgsize);
memmove(ipc->readBuffer, ipc->readBuffer+msgsize+1, ipc->readBufferSize-(msgsize+1));
ipc->readBufferSize -= (msgsize+1);
return msgsize;
} else if(!ipc->sock && ipc->readBufferSize>0) {
flib_log_w("Last message from engine data stream is incomplete (received %u of %u bytes)", ipc->readBufferSize-1, msgsize);
ipc->readBufferSize = 0;
return -1;
} else {
return -1;
}
}
int flib_ipcconn_send_raw(flib_ipcconn ipc, void *data, size_t len) {
flib_ipcconn_tick(ipc);
if(!ipc->sock) {
flib_log_w("flib_ipcconn_send_message: Not connected.");
return -1;
}
if(flib_socket_send(ipc->sock, data, len) == len) {
demo_record(ipc, data, len);
return 0;
} else {
flib_log_w("Failed or incomplete ICP write: engine connection lost.");
flib_socket_close(&ipc->sock);
return -1;
}
}
int flib_ipcconn_send_message(flib_ipcconn ipc, void *data, size_t len) {
if(len>255) {
flib_log_e("Attempt to send too much data to the engine in a single message.");
return -1;
}
uint8_t sendbuf[256];
sendbuf[0] = len;
memcpy(sendbuf+1, data, len);
return flib_ipcconn_send_raw(ipc, sendbuf, len+1);
}
int flib_ipcconn_send_messagestr(flib_ipcconn ipc, char *data) {
return flib_ipcconn_send_message(ipc, data, strlen(data));
}
void flib_ipcconn_tick(flib_ipcconn ipc) {
if(!ipc->sock && ipc->acceptor) {
ipc->sock = flib_socket_accept(ipc->acceptor, true);
if(ipc->sock) {
flib_acceptor_close(&ipc->acceptor);
}
}
}
static void replace_gamemode(flib_buffer buf, char gamemode) {
size_t msgStart = 0;
char *data = (char*)buf.data;
while(msgStart+2 < buf.size) {
if(!memcmp(data+msgStart, "\x02T", 2)) {
data[msgStart+2] = gamemode;
}
msgStart += (uint8_t)data[msgStart]+1;
}
}
flib_constbuffer flib_ipcconn_getdemo(flib_ipcconn ipc) {
if(!ipc->demoBuffer) {
flib_constbuffer result = {NULL, 0};
return result;
}
replace_gamemode(flib_vector_as_buffer(ipc->demoBuffer), 'D');
return flib_vector_as_constbuffer(ipc->demoBuffer);
}
flib_constbuffer flib_ipcconn_getsave(flib_ipcconn ipc) {
if(!ipc->demoBuffer) {
flib_constbuffer result = {NULL, 0};
return result;
}
replace_gamemode(flib_vector_as_buffer(ipc->demoBuffer), 'S');
return flib_vector_as_constbuffer(ipc->demoBuffer);
}