/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QGroupBox>
#include <QComboBox>
#include <QCheckBox>
#include <QLabel>
#include <QTableWidget>
#include <QLineEdit>
#include <QSpinBox>
#include <QTextBrowser>
#include <QScrollArea>
#include <QHeaderView>
#include <QSlider>
#include <QSignalMapper>
#include <QColorDialog>
#include <QMessageBox>
#include <QStandardItemModel>
#include <QDebug>
#include "pageoptions.h"
#include "gameuiconfig.h"
#include "hwconsts.h"
#include "fpsedit.h"
#include "DataManager.h"
#include "LibavInteraction.h"
#include "AutoUpdater.h"
#include "HWApplication.h"
#include "keybinder.h"
#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
#include "SparkleAutoUpdater.h"
#endif
#endif
const int OPTION_BOX_SPACING = 10;
OptionGroupBox::OptionGroupBox(const QString & iconName,
const QString & title,
QWidget * parent) : IconedGroupBox(parent)
{
setIcon(QIcon(iconName));
setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
setTitle(title);
setMinimumWidth(300);
m_layout = new QGridLayout(this);
m_layout->setColumnStretch(0, 0);
m_layout->setColumnStretch(1, 1);
}
QGridLayout * OptionGroupBox::layout()
{
return m_layout;
}
void OptionGroupBox::addDivider()
{
QFrame * hr = new QFrame(this);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
m_layout->addWidget(hr, m_layout->rowCount(), 0, 1, m_layout->columnCount());
}
// TODO cleanup
QLayout * PageOptions::bodyLayoutDefinition()
{
QVBoxLayout * pageLayout = new QVBoxLayout();
QTabWidget * tabs = new QTabWidget(this);
pageLayout->addWidget(tabs);
binder = new KeyBinder(this, tr("Select an action to change what key controls it"), tr("Reset to default"), tr("Reset all binds"));
connect(binder, SIGNAL(bindUpdate(int)), this, SLOT(bindUpdated(int)));
connect(binder, SIGNAL(resetAllBinds()), this, SLOT(resetAllBinds()));
QWidget * pageGame = new QWidget(this);
tabs->addTab(pageGame, tr("Game"));
QWidget * pageGraphics = new QWidget(this);
tabs->addTab(pageGraphics, tr("Graphics"));
QWidget * pageAudio = new QWidget(this);
tabs->addTab(pageAudio, tr("Audio"));
binderTab = tabs->addTab(binder, tr("Controls"));
#ifdef VIDEOREC
QWidget * pageVideoRec = new QWidget(this);
tabs->addTab(pageVideoRec, tr("Video Recording"));
#endif
QWidget * pageNetwork = new QWidget(this);
tabs->addTab(pageNetwork, tr("Network"));
QWidget * pageAdvanced = new QWidget(this);
tabs->addTab(pageAdvanced, tr("Advanced"));
connect(tabs, SIGNAL(currentChanged(int)), this, SLOT(tabIndexChanged(int)));
QPixmap pmNew(":/res/new.png");
QPixmap pmEdit(":/res/edit.png");
QPixmap pmDelete(":/res/delete.png");
{ // game page
QVBoxLayout * leftColumn, * rightColumn;
setupTabPage(pageGame, &leftColumn, &rightColumn);
{ // group: Teams
OptionGroupBox * groupTeams = new OptionGroupBox(":/res/teamicon.png", tr("Teams"), this);
groupTeams->setMinimumWidth(400);
rightColumn->addWidget(groupTeams);
groupTeams->layout()->setColumnStretch(0, 1);
CBTeamName = new QComboBox(groupTeams);
CBTeamName->setMaxVisibleItems(50);
groupTeams->layout()->addWidget(CBTeamName, 0, 0);
BtnNewTeam = new QPushButton(groupTeams);
BtnNewTeam->setWhatsThis(tr("New team"));
BtnNewTeam->setIconSize(pmNew.size());
BtnNewTeam->setIcon(pmNew);
BtnNewTeam->setMaximumWidth(pmNew.width() + 6);
connect(BtnNewTeam, SIGNAL(clicked()), this, SIGNAL(newTeamRequested()));
groupTeams->layout()->addWidget(BtnNewTeam, 0, 1);
BtnEditTeam = new QPushButton(groupTeams);
BtnEditTeam->setWhatsThis(tr("Edit team"));
BtnEditTeam->setIconSize(pmEdit.size());
BtnEditTeam->setIcon(pmEdit);
BtnEditTeam->setMaximumWidth(pmEdit.width() + 6);
connect(BtnEditTeam, SIGNAL(clicked()), this, SLOT(requestEditSelectedTeam()));
groupTeams->layout()->addWidget(BtnEditTeam, 0, 2);
BtnDeleteTeam = new QPushButton(groupTeams);
BtnDeleteTeam->setWhatsThis(tr("Delete team"));
BtnDeleteTeam->setIconSize(pmDelete.size());
BtnDeleteTeam->setIcon(pmDelete);
BtnDeleteTeam->setMaximumWidth(pmDelete.width() + 6);
connect(BtnDeleteTeam, SIGNAL(clicked()), this, SLOT(requestDeleteSelectedTeam()));
groupTeams->layout()->addWidget(BtnDeleteTeam, 0, 3);
LblNoEditTeam = new QLabel(groupTeams);
LblNoEditTeam->setText(tr("You can't edit teams from team selection. Go back to main menu to add, edit or delete teams."));
LblNoEditTeam->setWordWrap(true);
LblNoEditTeam->setVisible(false);
groupTeams->layout()->addWidget(LblNoEditTeam, 1, 0, 1, 4);
}
{ // group: schemes
OptionGroupBox * groupSchemes = new OptionGroupBox(":/res/weaponsicon.png", tr("Schemes"), this);
leftColumn->addWidget(groupSchemes);
groupSchemes->layout()->setColumnStretch(0, 1);
SchemesName = new QComboBox(groupSchemes);
SchemesName->setMaxVisibleItems(50);
groupSchemes->layout()->addWidget(SchemesName, 0, 0);
SchemeNew = new QPushButton(groupSchemes);
SchemeNew->setWhatsThis(tr("New scheme"));
SchemeNew->setIconSize(pmNew.size());
SchemeNew->setIcon(pmNew);
SchemeNew->setMaximumWidth(pmNew.width() + 6);
groupSchemes->layout()->addWidget(SchemeNew, 0, 1);
SchemeEdit = new QPushButton(groupSchemes);
SchemeEdit->setWhatsThis(tr("Edit scheme"));
SchemeEdit->setIconSize(pmEdit.size());
SchemeEdit->setIcon(pmEdit);
SchemeEdit->setMaximumWidth(pmEdit.width() + 6);
groupSchemes->layout()->addWidget(SchemeEdit, 0, 2);
SchemeDelete = new QPushButton(groupSchemes);
SchemeDelete->setWhatsThis(tr("Delete scheme"));
SchemeDelete->setIconSize(pmDelete.size());
SchemeDelete->setIcon(pmDelete);
SchemeDelete->setMaximumWidth(pmDelete.width() + 6);
groupSchemes->layout()->addWidget(SchemeDelete, 0, 3);
}
{ // group: weapons
OptionGroupBox * groupWeapons = new OptionGroupBox(":/res/weaponsicon.png", tr("Weapons"), this);
leftColumn->addWidget(groupWeapons);
groupWeapons->layout()->setColumnStretch(0, 1);
WeaponsName = new QComboBox(groupWeapons);
WeaponsName->setMaxVisibleItems(50);
groupWeapons->layout()->addWidget(WeaponsName, 0, 0);
WeaponNew = new QPushButton(groupWeapons);
WeaponNew->setWhatsThis(tr("New weapon set"));
WeaponNew->setIconSize(pmNew.size());
WeaponNew->setIcon(pmNew);
WeaponNew->setMaximumWidth(pmNew.width() + 6);
groupWeapons->layout()->addWidget(WeaponNew, 0, 1);
WeaponEdit = new QPushButton(groupWeapons);
WeaponEdit->setWhatsThis(tr("Edit weapon set"));
WeaponEdit->setIconSize(pmEdit.size());
WeaponEdit->setIcon(pmEdit);
WeaponEdit->setMaximumWidth(pmEdit.width() + 6);
groupWeapons->layout()->addWidget(WeaponEdit, 0, 2);
WeaponDelete = new QPushButton(groupWeapons);
WeaponDelete->setWhatsThis(tr("Delete weapon set"));
WeaponDelete->setIconSize(pmDelete.size());
WeaponDelete->setIcon(pmDelete);
WeaponDelete->setMaximumWidth(pmDelete.width() + 6);
groupWeapons->layout()->addWidget(WeaponDelete, 0, 3);
}
leftColumn->addStretch(1);
rightColumn->addStretch(1);
}
{ // graphics page
QVBoxLayout * leftColumn, * rightColumn;
setupTabPage(pageGraphics, &leftColumn, &rightColumn);
{ // group: game
OptionGroupBox * groupGame = new OptionGroupBox(":/res/graphicsicon.png", tr("Game"), this);
leftColumn->addWidget(groupGame);
groupGame->layout()->setColumnStretch(0, 0);
groupGame->layout()->setColumnStretch(1, 0);
groupGame->layout()->setColumnStretch(2, 1);
// Fullscreen
CBFullscreen = new QCheckBox(groupGame);
groupGame->layout()->addWidget(CBFullscreen, 0, 0, 1, 2);
CBFullscreen->setText(QLabel::tr("Fullscreen"));
// Fullscreen resolution
lblFullScreenRes = new QLabel(groupGame);
lblFullScreenRes->setText(QLabel::tr("Fullscreen Resolution"));
groupGame->layout()->addWidget(lblFullScreenRes, 1, 0);
CBResolution = new QComboBox(groupGame);
CBResolution->setMaxVisibleItems(50);
CBResolution->setFixedWidth(200);
groupGame->layout()->addWidget(CBResolution, 1, 1, Qt::AlignLeft);
// Windowed resolution
lblWinScreenRes = new QLabel(groupGame);
lblWinScreenRes->setText(QLabel::tr("Windowed Resolution"));
groupGame->layout()->addWidget(lblWinScreenRes, 2, 0);
winResContainer = new QWidget();
QHBoxLayout * winResLayout = new QHBoxLayout(winResContainer);
winResLayout->setSpacing(0);
groupGame->layout()->addWidget(winResContainer, 2, 1);
QLabel *winLabelX = new QLabel(groupGame);
winLabelX->setText("x"); // decorational x
winLabelX->setFixedWidth(40);
winLabelX->setAlignment(Qt::AlignCenter);
// TODO: less random max. also:
// make some min/max-consts, shared with engine?
windowWidthEdit = new QSpinBox(groupGame);
windowWidthEdit->setRange(640, 102400);
windowWidthEdit->setFixedSize(60, CBResolution->height());
windowHeightEdit = new QSpinBox(groupGame);
windowHeightEdit->setRange(480, 102400);
windowHeightEdit->setFixedSize(60, CBResolution->height());
winResLayout->addWidget(windowWidthEdit, 0);
winResLayout->addWidget(winLabelX, 0);
winResLayout->addWidget(windowHeightEdit, 0);
winResLayout->addStretch(1);
// Quality
QLabel * lblQuality = new QLabel(groupGame);
lblQuality->setText(QLabel::tr("Quality"));
lblQuality->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupGame->layout()->addWidget(lblQuality, 3, 0);
SLQuality = new QSlider(Qt::Horizontal, groupGame);
SLQuality->setTickPosition(QSlider::TicksBelow);
SLQuality->setMaximum(5);
SLQuality->setMinimum(0);
SLQuality->setFixedWidth(150);
groupGame->layout()->addWidget(SLQuality, 3, 1, Qt::AlignLeft);
// Stereo spacing
QLabel * lblStereo = new QLabel(groupGame);
lblStereo->setText(QLabel::tr("Stereoscopy"));
groupGame->layout()->addWidget(lblStereo, 4, 0);
CBStereoMode = new QComboBox(groupGame);
CBStereoMode->setWhatsThis(QComboBox::tr("Stereoscopy creates an illusion of depth when you wear 3D glasses."));
CBStereoMode->setMaxVisibleItems(50);
CBStereoMode->addItem(QComboBox::tr("Disabled"));
CBStereoMode->addItem(QComboBox::tr("Red/Cyan"));
CBStereoMode->addItem(QComboBox::tr("Cyan/Red"));
CBStereoMode->addItem(QComboBox::tr("Red/Blue"));
CBStereoMode->addItem(QComboBox::tr("Blue/Red"));
CBStereoMode->addItem(QComboBox::tr("Red/Green"));
CBStereoMode->addItem(QComboBox::tr("Green/Red"));
CBStereoMode->addItem(QComboBox::tr("Red/Cyan grayscale"));
CBStereoMode->addItem(QComboBox::tr("Cyan/Red grayscale"));
CBStereoMode->addItem(QComboBox::tr("Red/Blue grayscale"));
CBStereoMode->addItem(QComboBox::tr("Blue/Red grayscale"));
CBStereoMode->addItem(QComboBox::tr("Red/Green grayscale"));
CBStereoMode->addItem(QComboBox::tr("Green/Red grayscale"));
CBStereoMode->addItem(QComboBox::tr("Side-by-side"));
CBStereoMode->addItem(QComboBox::tr("Top-Bottom"));
CBStereoMode->setFixedWidth(CBResolution->width());
groupGame->layout()->addWidget(CBStereoMode, 4, 1);
// Divider
groupGame->addDivider(); // row 5
// FPS limit
QHBoxLayout * fpsLayout = new QHBoxLayout();
groupGame->layout()->addLayout(fpsLayout, 6, 0, 1, 2);
QLabel * maxfps = new QLabel(groupGame);
maxfps->setText(QLabel::tr("FPS limit"));
fpsLayout->addWidget(maxfps);
fpsLayout->addSpacing(30);
fpsedit = new FPSEdit(groupGame);
fpsLayout->addWidget(fpsedit);
// Show FPS
CBShowFPS = new QCheckBox(groupGame);
CBShowFPS->setText(QCheckBox::tr("Show FPS"));
fpsLayout->addWidget(CBShowFPS);
fpsLayout->addStretch(1);
// Divider
groupGame->addDivider(); // row 7
// Alternative damage show
CBAltDamage = new QCheckBox(groupGame);
CBAltDamage->setText(QCheckBox::tr("Alternative damage show"));
groupGame->layout()->addWidget(CBAltDamage, 8, 0, 1, 2);
// Show ammo menu tooltips
WeaponTooltip = new QCheckBox(groupGame);
WeaponTooltip->setText(QCheckBox::tr("Show ammo menu tooltips"));
groupGame->layout()->addWidget(WeaponTooltip, 9, 0, 1, 2);
groupGame->addDivider();
lblTags = new QLabel(groupGame);
lblTags->setText(QLabel::tr("Displayed tags above hogs and translucent tags"));
groupGame->layout()->addWidget(lblTags, 11, 0, 1, 2);
tagsContainer = new QWidget();
QHBoxLayout * tagsLayout = new QHBoxLayout(tagsContainer);
tagsLayout->setSpacing(0);
groupGame->layout()->addWidget(tagsContainer, 12, 0, 1, 2);
CBTeamTag = new QCheckBox(groupGame);
CBTeamTag->setText(QCheckBox::tr("Team"));
CBTeamTag->setWhatsThis(QCheckBox::tr("Enable team tags by default"));
CBHogTag = new QCheckBox(groupGame);
CBHogTag->setText(QCheckBox::tr("Hog"));
CBHogTag->setWhatsThis(QCheckBox::tr("Enable hedgehog tags by default"));
CBHealthTag = new QCheckBox(groupGame);
CBHealthTag->setText(QCheckBox::tr("Health"));
CBHealthTag->setWhatsThis(QCheckBox::tr("Enable health tags by default"));
CBTagOpacity = new QCheckBox(groupGame);
CBTagOpacity->setText(QCheckBox::tr("Translucent"));
CBTagOpacity->setWhatsThis(QCheckBox::tr("Enable translucent tags by default"));
tagsLayout->addWidget(CBTeamTag, 0);
tagsLayout->addWidget(CBHogTag, 0);
tagsLayout->addWidget(CBHealthTag, 0);
tagsLayout->addWidget(CBTagOpacity, 0);
tagsLayout->addStretch(1);
}
{ // group: frontend
OptionGroupBox * groupFrontend = new OptionGroupBox(":/res/graphicsicon.png", tr("Frontend"), this);
rightColumn->addWidget(groupFrontend);
// Fullscreen
CBFrontendFullscreen = new QCheckBox(groupFrontend);
CBFrontendFullscreen->setText(QCheckBox::tr("Fullscreen"));
groupFrontend->layout()->addWidget(CBFrontendFullscreen, 0, 0);
// Visual effects
CBFrontendEffects = new QCheckBox(groupFrontend);
CBFrontendEffects->setText(QCheckBox::tr("Visual effects"));
CBFrontendEffects->setWhatsThis(QCheckBox::tr("Enable visual effects such as animated menu transitions and falling stars"));
groupFrontend->layout()->addWidget(CBFrontendEffects, 1, 0);
}
{ // group: colors
OptionGroupBox * groupColors = new OptionGroupBox(":/res/Palette.png", tr("Custom colors"), this);
rightColumn->addWidget(groupColors);
groupColors->layout()->setColumnStretch(0, 1);
groupColors->layout()->setColumnStretch(1, 1);
groupColors->layout()->setColumnStretch(2, 1);
// Color buttons
QSignalMapper * mapper = new QSignalMapper(this);
QStandardItemModel * model = DataManager::instance().colorsModel();
connect(model, SIGNAL(dataChanged(QModelIndex,QModelIndex)), this, SLOT(onColorModelDataChanged(QModelIndex,QModelIndex)));
for(int i = 0; i < model->rowCount(); ++i)
{
QPushButton * btn = new QPushButton(this);
btn->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
groupColors->layout()->addWidget(btn, i / 3, i % 3);
btn->setStyleSheet(QString("background: %1").arg(model->item(i)->data().value<QColor>().name()));
m_colorButtons.append(btn);
connect(btn, SIGNAL(clicked()), mapper, SLOT(map()));
mapper->setMapping(btn, i);
}
connect(mapper, SIGNAL(mapped(int)), this, SLOT(colorButtonClicked(int)));
// Reset default colors
QPushButton * btn = new QPushButton(this);
groupColors->layout()->addWidget(btn, (model->rowCount() - 1) / 3 + 1, 0, 1, 3);
btn->setText(tr("Reset to default colors"));
connect(btn, SIGNAL(clicked()), &DataManager::instance(), SLOT(resetColors()));
}
leftColumn->addStretch(1);
rightColumn->addStretch(1);
}
{ // audio page
QVBoxLayout * leftColumn, * rightColumn;
setupTabPage(pageAudio, &leftColumn, &rightColumn);
{ // group: game
OptionGroupBox * groupGame = new OptionGroupBox(":/res/audio.png", tr("Game audio"), this);
leftColumn->addWidget(groupGame);
groupGame->layout()->setColumnStretch(1, 0);
groupGame->layout()->setColumnStretch(2, 1);
// Initial sound volume
QLabel * vol = new QLabel(groupGame);
vol->setText(QLabel::tr("Initial sound volume"));
groupGame->layout()->addWidget(vol, 0, 0);
SLVolume = new QSlider(Qt::Horizontal, groupGame);
SLVolume->setTickPosition(QSlider::TicksBelow);
SLVolume->setMaximum(100);
SLVolume->setMinimum(0);
SLVolume->setFixedWidth(150);
groupGame->layout()->addWidget(SLVolume, 0, 1, 1, 2);
lblVolumeLevel = new QLabel(groupGame);
lblVolumeLevel->setFixedWidth(40);
groupGame->layout()->addWidget(lblVolumeLevel, 0, 3);
// Sound
CBSound = new QCheckBox(groupGame);
CBSound->setText(QCheckBox::tr("Sound"));
CBSound->setWhatsThis(QCheckBox::tr("In-game sound effects"));
groupGame->layout()->addWidget(CBSound, 1, 1);
// Music
CBMusic = new QCheckBox(groupGame);
CBMusic->setText(QCheckBox::tr("Music"));
CBMusic->setWhatsThis(QCheckBox::tr("In-game music"));
groupGame->layout()->addWidget(CBMusic, 1, 2, 1, 2, Qt::AlignLeft);
}
{ // group: frontend
OptionGroupBox * groupFrontend = new OptionGroupBox(":/res/audio.png", tr("Frontend audio"), this);
rightColumn->addWidget(groupFrontend);
CBFrontendSound = new QCheckBox(groupFrontend);
CBFrontendSound->setText(QCheckBox::tr("Sound"));
CBFrontendSound->setWhatsThis(QCheckBox::tr("Frontend sound effects"));
groupFrontend->layout()->addWidget(CBFrontendSound, 0, 0);
CBFrontendMusic = new QCheckBox(groupFrontend);
CBFrontendMusic->setText(QCheckBox::tr("Music"));
CBFrontendMusic->setWhatsThis(QCheckBox::tr("Frontend music"));
groupFrontend->layout()->addWidget(CBFrontendMusic, 0, 1);
}
leftColumn->addStretch(1);
rightColumn->addStretch(1);
}
{ // network page
QVBoxLayout * leftColumn, * rightColumn;
setupTabPage(pageNetwork, &leftColumn, &rightColumn);
{ // group: account
OptionGroupBox * groupAccount = new OptionGroupBox(":/res/teamicon.png", tr("Account"), this);
leftColumn->addWidget(groupAccount);
// Label and field for net nick
labelNN = new QLabel(groupAccount);
labelNN->setText(QLabel::tr("Nickname"));
groupAccount->layout()->addWidget(labelNN, 0, 0);
editNetNick = new QLineEdit(groupAccount);
editNetNick->setMaxLength(20);
editNetNick->setText(QLineEdit::tr("anonymous"));
groupAccount->layout()->addWidget(editNetNick, 0, 1);
// Checkbox and field for password
CBSavePassword = new QCheckBox(groupAccount);
CBSavePassword->setText(QCheckBox::tr("Save password"));
groupAccount->layout()->addWidget(CBSavePassword, 1, 0);
editNetPassword = new QLineEdit(groupAccount);
editNetPassword->setEchoMode(QLineEdit::Password);
groupAccount->layout()->addWidget(editNetPassword, 1, 1);
}
{ // group: proxy
OptionGroupBox * groupProxy = new OptionGroupBox(":/res/net.png", tr("Proxy settings"), this);
rightColumn->addWidget(groupProxy);
// Labels
QStringList sl;
sl << tr("Proxy host")
<< tr("Proxy port")
<< tr("Proxy login")
<< tr("Proxy password");
for(int i = 0; i < sl.size(); ++i)
{
QLabel * l = new QLabel(groupProxy);
l->setText(sl[i]);
groupProxy->layout()->addWidget(l, i + 1, 0);
}
// Proxy type
cbProxyType = new QComboBox(groupProxy);
cbProxyType->addItems(QStringList()
<< tr("No proxy")
<< tr("System proxy settings")
<< tr("Socks5 proxy")
<< tr("HTTP proxy"));
groupProxy->layout()->addWidget(cbProxyType, 0, 0, 1, 2);
// Proxy
leProxy = new QLineEdit(groupProxy);
groupProxy->layout()->addWidget(leProxy, 1, 1);
// Proxy
sbProxyPort = new QSpinBox(groupProxy);
sbProxyPort->setMaximum(65535);
groupProxy->layout()->addWidget(sbProxyPort, 2, 1);
leProxyLogin = new QLineEdit(groupProxy);
groupProxy->layout()->addWidget(leProxyLogin, 3, 1);
leProxyPassword = new QLineEdit(groupProxy);
leProxyPassword->setEchoMode(QLineEdit::Password);
groupProxy->layout()->addWidget(leProxyPassword, 4, 1);
connect(cbProxyType, SIGNAL(currentIndexChanged(int)), this, SLOT(onProxyTypeChanged()));
onProxyTypeChanged();
}
leftColumn->addStretch(1);
rightColumn->addStretch(1);
}
{ // advanced page
QVBoxLayout * leftColumn, * rightColumn;
setupTabPage(pageAdvanced, &leftColumn, &rightColumn);
{ // group: miscellaneous
OptionGroupBox * groupMisc = new OptionGroupBox(":/res/Settings.png", tr("Miscellaneous"), this);
leftColumn->addWidget(groupMisc);
// Language
QLabel *labelLanguage = new QLabel(groupMisc);
labelLanguage->setText(QLabel::tr("Locale"));
groupMisc->layout()->addWidget(labelLanguage, 0, 0);
CBLanguage = new QComboBox(groupMisc);
CBLanguage->setMaxVisibleItems(50);
groupMisc->layout()->addWidget(CBLanguage, 0, 1);
QStringList locs = DataManager::instance().entryList("Locale", QDir::Files, QStringList("hedgewars_*.qm"));
QStringList langnames;
CBLanguage->addItem(QComboBox::tr("(System default)"), QString());
for(int i = 0; i < locs.count(); i++)
{
QString lname = locs[i].replace(QRegExp("hedgewars_(.*)\\.qm"), "\\1");
QLocale loc = QLocale(lname);
QString entryName;
// If local identifier has underscore, it means the country has been specified
if(lname.contains("_"))
{
// Append country name for disambiguation
// FIXME: These brackets are hardcoded and can't be translated. Luckily, these are rarely used and work with most languages anyway
entryName = loc.nativeLanguageName() + " (" + loc.nativeCountryName() + ")";
}
else
{
// Usually, we just print the language name
entryName = loc.nativeLanguageName();
}
// Fallback code, if language name is empty for some reason. This should normally not happen
if(entryName.isEmpty())
{
if(lname == "gd")
{
/* Workaround for Qt4: nativeLanguageName does not return correct name for Scottish Gaelic (QTBUG-59929),
so we have to add it ourselves :-/ */
entryName = QString::fromUtf8("Gàidhlig");
}
else
{
// If all else fails, show error and the locale identifier
entryName = tr("MISSING LANGUAGE NAME [%1]").arg(lname);
}
}
CBLanguage->addItem(entryName, lname);
}
QLabel *restartNoticeLabel = new QLabel(groupMisc);
restartNoticeLabel->setText(QLabel::tr("This setting will be effective at next restart."));
groupMisc->layout()->addWidget(restartNoticeLabel, 1, 1);
// Divider
groupMisc->addDivider(); // row 1
// Append date and time to record file name
CBNameWithDate = new QCheckBox(groupMisc);
CBNameWithDate->setText(QCheckBox::tr("Append date and time to record file name"));
CBNameWithDate->setWhatsThis(QCheckBox::tr("If enabled, Hedgewars adds the date and time in the form \"YYYY-MM-DD_hh-mm\" for automatically created demos."));
groupMisc->layout()->addWidget(CBNameWithDate, 3, 0, 1, 2);
// Associate file extensions
BtnAssociateFiles = new QPushButton(groupMisc);
BtnAssociateFiles->setText(QPushButton::tr("Associate file extensions"));
BtnAssociateFiles->setVisible(!custom_data && !custom_config);
groupMisc->layout()->addWidget(BtnAssociateFiles, 4, 0, 1, 2);
}
#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
{ // group: updates
OptionGroupBox * groupUpdates = new OptionGroupBox(":/res/net.png", tr("Updates"), this);
rightColumn->addWidget(groupUpdates);
// Check for updates at startup
CBAutoUpdate = new QCheckBox(groupUpdates);
CBAutoUpdate->setText(QCheckBox::tr("Check for updates at startup"));
groupUpdates->layout()->addWidget(CBAutoUpdate, 0, 0);
// Check for updates now
btnUpdateNow = new QPushButton(groupUpdates);
connect(btnUpdateNow, SIGNAL(clicked()), this, SLOT(checkForUpdates()));
btnUpdateNow->setWhatsThis(tr("Check for updates"));
btnUpdateNow->setText("Check now");
btnUpdateNow->setFixedSize(130, 30);
groupUpdates->layout()->addWidget(btnUpdateNow, 0, 1);
}
#endif
#endif
leftColumn->addStretch(1);
rightColumn->addStretch(1);
}
#ifdef VIDEOREC
{ // video recording page
OptionGroupBox * groupVideoRec = new OptionGroupBox(":/res/camera.png", tr("Video recording options"), this);
groupVideoRec->setMinimumWidth(500);
groupVideoRec->setMaximumWidth(650);
QHBoxLayout * layoutVideoRec = new QHBoxLayout(pageVideoRec);
layoutVideoRec->addWidget(groupVideoRec, 1, Qt::AlignTop | Qt::AlignHCenter);
// label for format
QLabel *labelFormat = new QLabel(groupVideoRec);
labelFormat->setText(QLabel::tr("Format"));
groupVideoRec->layout()->addWidget(labelFormat, 0, 0);
// list of supported formats
comboAVFormats = new QComboBox(groupVideoRec);
comboAVFormats->setMaxVisibleItems(50);
groupVideoRec->layout()->addWidget(comboAVFormats, 0, 1, 1, 4);
LibavInteraction::instance().fillFormats(comboAVFormats);
// separator
QFrame * hr = new QFrame(groupVideoRec);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
groupVideoRec->layout()->addWidget(hr, 1, 0, 1, 5);
// label for audio codec
QLabel *labelACodec = new QLabel(groupVideoRec);
labelACodec->setText(QLabel::tr("Audio codec"));
groupVideoRec->layout()->addWidget(labelACodec, 2, 0);
// list of supported audio codecs
comboAudioCodecs = new QComboBox(groupVideoRec);
comboAudioCodecs->setMaxVisibleItems(50);
groupVideoRec->layout()->addWidget(comboAudioCodecs, 2, 1, 1, 3);
// checkbox 'record audio'
checkRecordAudio = new QCheckBox(groupVideoRec);
checkRecordAudio->setText(QCheckBox::tr("Record audio"));
groupVideoRec->layout()->addWidget(checkRecordAudio, 2, 4);
// separator
hr = new QFrame(groupVideoRec);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
groupVideoRec->layout()->addWidget(hr, 3, 0, 1, 5);
// label for video codec
QLabel *labelVCodec = new QLabel(groupVideoRec);
labelVCodec->setText(QLabel::tr("Video codec"));
groupVideoRec->layout()->addWidget(labelVCodec, 4, 0);
// list of supported video codecs
comboVideoCodecs = new QComboBox(groupVideoRec);
comboVideoCodecs->setMaxVisibleItems(50);
groupVideoRec->layout()->addWidget(comboVideoCodecs, 4, 1, 1, 4);
// label for resolution
QLabel *labelRes = new QLabel(groupVideoRec);
labelRes->setText(QLabel::tr("Resolution"));
groupVideoRec->layout()->addWidget(labelRes, 5, 0);
// width
widthEdit = new QLineEdit(groupVideoRec);
widthEdit->setValidator(new QIntValidator(this));
groupVideoRec->layout()->addWidget(widthEdit, 5, 1);
// x
QLabel *labelX = new QLabel(groupVideoRec);
labelX->setText("X");
groupVideoRec->layout()->addWidget(labelX, 5, 2);
// height
heightEdit = new QLineEdit(groupVideoRec);
heightEdit->setValidator(new QIntValidator(groupVideoRec));
groupVideoRec->layout()->addWidget(heightEdit, 5, 3);
// checkbox 'use game resolution'
checkUseGameRes = new QCheckBox(groupVideoRec);
checkUseGameRes->setText(QCheckBox::tr("Use game resolution"));
groupVideoRec->layout()->addWidget(checkUseGameRes, 5, 4);
// label for framerate
QLabel *labelFramerate = new QLabel(groupVideoRec);
labelFramerate->setText(QLabel::tr("Framerate"));
groupVideoRec->layout()->addWidget(labelFramerate, 6, 0);
framerateBox = new QComboBox(groupVideoRec);
framerateBox->addItem(QComboBox::tr("24 FPS"), 24);
framerateBox->addItem(QComboBox::tr("25 FPS"), 25);
framerateBox->addItem(QComboBox::tr("30 FPS"), 30);
framerateBox->addItem(QComboBox::tr("50 FPS"), 50);
framerateBox->addItem(QComboBox::tr("60 FPS"), 60);
groupVideoRec->layout()->addWidget(framerateBox, 6, 1);
// label for Bitrate
QLabel *labelBitrate = new QLabel(groupVideoRec);
//: “Kibit/s” is the symbol for 1024 bits per second
labelBitrate->setText(QLabel::tr("Bitrate (Kibit/s)"));
groupVideoRec->layout()->addWidget(labelBitrate, 6, 2);
// bitrate
bitrateBox = new QSpinBox(groupVideoRec);
bitrateBox->setRange(100, 5000);
bitrateBox->setSingleStep(100);
bitrateBox->setWhatsThis(QSpinBox::tr("Specify the bitrate of recorded videos as a multiple of 1024 bits per second"));
groupVideoRec->layout()->addWidget(bitrateBox, 6, 3);
// button 'set default options'
btnDefaults = new QPushButton(groupVideoRec);
btnDefaults->setText(QPushButton::tr("Set default options"));
btnDefaults->setWhatsThis(QPushButton::tr("Restore default coding parameters"));
groupVideoRec->layout()->addWidget(btnDefaults, 7, 0, 1, 5);
}
#endif
previousQuality = this->SLQuality->value();
previousResolutionIndex = this->CBResolution->currentIndex();
previousFullscreenValue = this->CBFullscreen->isChecked();
setFullscreen(CBFullscreen->isChecked());
setVolume(SLVolume->value());
// mutually exclude window and fullscreen resolution
return pageLayout;
}
QLayout * PageOptions::footerLayoutDefinition()
{
return NULL;
}
void PageOptions::connectSignals()
{
#ifdef VIDEOREC
connect(checkUseGameRes, SIGNAL(stateChanged(int)), this, SLOT(changeUseGameRes(int)));
connect(checkRecordAudio, SIGNAL(stateChanged(int)), this, SLOT(changeRecordAudio(int)));
connect(comboAVFormats, SIGNAL(currentIndexChanged(int)), this, SLOT(changeAVFormat(int)));
connect(btnDefaults, SIGNAL(clicked()), this, SLOT(setDefaultOptions()));
#endif
//connect(this, SIGNAL(pageEnter()), this, SLOT(setTeamOptionsEnabled()));
connect(SLVolume, SIGNAL(valueChanged(int)), this, SLOT(setVolume(int)));
connect(SLQuality, SIGNAL(valueChanged(int)), this, SLOT(setQuality(int)));
connect(CBResolution, SIGNAL(currentIndexChanged(int)), this, SLOT(setResolution(int)));
connect(CBFullscreen, SIGNAL(stateChanged(int)), this, SLOT(setFullscreen(int)));
connect(CBStereoMode, SIGNAL(currentIndexChanged(int)), this, SLOT(forceFullscreen(int)));
connect(editNetNick, SIGNAL(editingFinished()), this, SLOT(trimNetNick()));
connect(CBSavePassword, SIGNAL(stateChanged(int)), this, SLOT(savePwdChanged(int)));
}
void PageOptions::setVolume(int volume)
{
lblVolumeLevel->setText(QString("%1\%").arg(volume));
}
void PageOptions::setupTabPage(QWidget * tabpage, QVBoxLayout ** leftColumn, QVBoxLayout ** rightColumn)
{
QHBoxLayout * twoColumns = new QHBoxLayout(tabpage);
twoColumns->setSpacing(0);
*leftColumn = new QVBoxLayout();
*rightColumn = new QVBoxLayout();
(*leftColumn)->setSpacing(OPTION_BOX_SPACING);
(*rightColumn)->setSpacing(OPTION_BOX_SPACING);
twoColumns->addStretch(4);
twoColumns->addLayout(*leftColumn, 0);
twoColumns->addStretch(1);
twoColumns->addLayout(*rightColumn, 0);
twoColumns->addStretch(4);
}
PageOptions::PageOptions(QWidget* parent) : AbstractPage(parent), config(0)
{
initPage();
}
void PageOptions::forceFullscreen(int index)
{
bool forced = (index == 7 || index == 8 || index == 9);
if (index != 0)
{
this->SLQuality->setValue(this->SLQuality->maximum());
this->SLQuality->setEnabled(false);
this->CBFullscreen->setChecked(forced ? true : previousFullscreenValue);
setFullscreen(forced ? true : previousFullscreenValue);
this->CBResolution->setCurrentIndex(forced ? 0 : previousResolutionIndex);
}
else
{
this->SLQuality->setEnabled(true);
this->SLQuality->setValue(previousQuality);
this->CBFullscreen->setChecked(previousFullscreenValue);
setFullscreen(previousFullscreenValue);
this->CBResolution->setCurrentIndex(previousResolutionIndex);
}
}
void PageOptions::setQuality(int value)
{
Q_UNUSED(value);
int index = this->CBStereoMode->currentIndex();
if (index == 0)
previousQuality = this->SLQuality->value();
}
void PageOptions::setFullscreen(int state)
{
Q_UNUSED(state);
lblFullScreenRes->setVisible(state);
CBResolution->setVisible(state);
lblWinScreenRes->setVisible(!state);
winResContainer->setVisible(!state);
int index = this->CBStereoMode->currentIndex();
if (index != 7 && index != 8 && index != 9)
previousFullscreenValue = this->CBFullscreen->isChecked();
}
void PageOptions::setResolution(int state)
{
Q_UNUSED(state);
int index = this->CBStereoMode->currentIndex();
if (index != 7 && index != 8 && index != 9)
previousResolutionIndex = this->CBResolution->currentIndex();
}
void PageOptions::trimNetNick()
{
editNetNick->setText(editNetNick->text().trimmed());
}
void PageOptions::savePwdChanged(int state) {
if (state == 0) {
editNetPassword->setEnabled(false);
editNetPassword->setText("");
} else
editNetPassword->setEnabled(true);
}
void PageOptions::requestEditSelectedTeam()
{
emit editTeamRequested(CBTeamName->currentText());
}
void PageOptions::requestDeleteSelectedTeam()
{
if(CBTeamName->count() > 1)
emit deleteTeamRequested(CBTeamName->currentText());
else
QMessageBox::warning(this, tr("Can't delete last team"), tr("You can't delete the last team!"));
}
void PageOptions::setTeamOptionsEnabled(bool enabled)
{
BtnNewTeam->setVisible(enabled);
BtnEditTeam->setVisible(enabled);
BtnDeleteTeam->setVisible(enabled);
CBTeamName->setVisible(enabled);
LblNoEditTeam->setVisible(!enabled);
}
void PageOptions::colorButtonClicked(int i)
{
if(i < 0 || i >= m_colorButtons.size())
return;
QPalette p = m_colorButtons[i]->palette();
QColor c = QColorDialog::getColor(p.color(QPalette::Button));
if(c.isValid())
{
DataManager::instance().colorsModel()->item(i)->setData(c);
m_colorButtons[i]->setStyleSheet(QString("background: %1").arg(c.name()));
}
}
void PageOptions::onColorModelDataChanged(const QModelIndex & topLeft, const QModelIndex & bottomRight)
{
Q_UNUSED(bottomRight);
QStandardItemModel * model = DataManager::instance().colorsModel();
m_colorButtons[topLeft.row()]->setStyleSheet(QString("background: %1").arg(model->item(topLeft.row())->data().value<QColor>().name()));
}
void PageOptions::onProxyTypeChanged()
{
bool b = cbProxyType->currentIndex() != NoProxy && cbProxyType->currentIndex() != SystemProxy ;
sbProxyPort->setEnabled(b);
leProxy->setEnabled(b);
leProxyLogin->setEnabled(b);
leProxyPassword->setEnabled(b);
}
// Video Recording
void PageOptions::setConfig(GameUIConfig * config)
{
this->config = config;
}
// user changed file format, we need to update list of codecs
void PageOptions::changeAVFormat(int index)
{
// remember selected codecs
QString prevVCodec = videoCodec();
QString prevACodec = audioCodec();
// clear lists of codecs
comboVideoCodecs->clear();
comboAudioCodecs->clear();
// get list of codecs for specified format
LibavInteraction::instance().fillCodecs(comboAVFormats->itemData(index).toString(), comboVideoCodecs, comboAudioCodecs);
// disable audio if there is no audio codec
if (comboAudioCodecs->count() == 0)
{
checkRecordAudio->setChecked(false);
checkRecordAudio->setEnabled(false);
}
else
checkRecordAudio->setEnabled(true);
// restore selected codecs if possible
int iVCodec = comboVideoCodecs->findData(prevVCodec);
if (iVCodec != -1)
comboVideoCodecs->setCurrentIndex(iVCodec);
int iACodec = comboAudioCodecs->findData(prevACodec);
if (iACodec != -1)
comboAudioCodecs->setCurrentIndex(iACodec);
}
// user switched checkbox 'use game resolution'
void PageOptions::changeUseGameRes(int state)
{
if (state && config)
{
// set resolution to game resolution
QRect resolution = config->vid_Resolution();
widthEdit->setText(QString::number(resolution.width()));
heightEdit->setText(QString::number(resolution.height()));
}
widthEdit->setEnabled(!state);
heightEdit->setEnabled(!state);
}
// user switched checkbox 'record audio'
void PageOptions::changeRecordAudio(int state)
{
comboAudioCodecs->setEnabled(!!state);
}
void PageOptions::setDefaultCodecs()
{
// VLC should be able to handle any of these configurations
// Quicktime X only opens the first one
// Windows Media Player TODO
if (tryCodecs("mp4", "libx264", "aac"))
return;
if (tryCodecs("mp4", "libx264", "libfaac"))
return;
if (tryCodecs("mp4", "libx264", "libmp3lame"))
return;
if (tryCodecs("mp4", "libx264", "mp2"))
return;
if (tryCodecs("avi", "libxvid", "libmp3lame"))
return;
if (tryCodecs("avi", "libxvid", "ac3_fixed"))
return;
if (tryCodecs("avi", "libxvid", "mp2"))
return;
if (tryCodecs("avi", "mpeg4", "libmp3lame"))
return;
if (tryCodecs("avi", "mpeg4", "ac3_fixed"))
return;
if (tryCodecs("avi", "mpeg4", "mp2"))
return;
// this shouldn't happen, just in case
if (tryCodecs("ogg", "libtheora", "libvorbis"))
return;
tryCodecs("ogg", "libtheora", "flac");
}
void PageOptions::setDefaultOptions()
{
framerateBox->setCurrentIndex(2);
bitrateBox->setValue(1000);
checkRecordAudio->setChecked(true);
checkUseGameRes->setChecked(true);
setDefaultCodecs();
}
void PageOptions::checkForUpdates()
{
AutoUpdater *updater = NULL;
#ifdef __APPLE__
#ifdef SPARKLE_ENABLED
updater = new SparkleAutoUpdater();
#endif
#endif
if (updater)
{
updater->checkForUpdatesNow();
delete updater;
}
}
bool PageOptions::tryCodecs(const QString & format, const QString & vcodec, const QString & acodec)
{
// first we should change format
int iFormat = comboAVFormats->findData(format);
if (iFormat == -1)
return false;
comboAVFormats->setCurrentIndex(iFormat);
// format was changed, so lists of codecs were automatically updated to codecs supported by this format
// try to find video codec
int iVCodec = comboVideoCodecs->findData(vcodec);
if (iVCodec == -1)
return false;
comboVideoCodecs->setCurrentIndex(iVCodec);
// try to find audio codec
int iACodec = comboAudioCodecs->findData(acodec);
if (iACodec == -1 && checkRecordAudio->isChecked())
return false;
if (iACodec != -1)
comboAudioCodecs->setCurrentIndex(iACodec);
return true;
}
// When the current tab is switched
void PageOptions::tabIndexChanged(int index)
{
if (index == binderTab) // Switched to bind tab
{
binder->resetInterface();
if (!config) return;
QStandardItemModel * binds = DataManager::instance().bindsModel();
for(int i = 0; i < BINDS_NUMBER; i++)
{
QString value = config->bind(i);
QModelIndexList mdl = binds->match(binds->index(0, 0), Qt::UserRole + 1, value, 1, Qt::MatchExactly);
if(mdl.size() == 1) binder->setBindIndex(i, mdl[0].row());
}
}
currentTab = index;
}
// When a key bind combobox is changed
void PageOptions::bindUpdated(int bindID)
{
int bindIndex = binder->bindIndex(bindID);
if (bindIndex == 0) bindIndex = resetBindToDefault(bindID);
// Save bind
QStandardItemModel * binds = DataManager::instance().bindsModel();
QString strbind = binds->index(binder->bindIndex(bindID), 0).data(Qt::UserRole + 1).toString();
config->setBind(bindID, strbind);
}
// Changes a key bind (bindID) to its default value. This updates the bind's combo-box in the UI.
// Returns: The bind model index of the default.
int PageOptions::resetBindToDefault(int bindID)
{
QStandardItemModel * binds = DataManager::instance().bindsModel();
QModelIndexList mdl = binds->match(binds->index(0, 0), Qt::UserRole + 1, cbinds[bindID].strbind, 1, Qt::MatchExactly);
if(mdl.size() == 1) binder->setBindIndex(bindID, mdl[0].row());
return mdl[0].row();
}
// Called when "reset all binds" button is pressed
void PageOptions::resetAllBinds()
{
for (int i = 0; i < BINDS_NUMBER; i++)
{
resetBindToDefault(i);
bindUpdated(i);
}
}