Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_NETGAME_H
#define PAGE_NETGAME_H
#include "HistoryLineEdit.h"
#include "AbstractPage.h"
class HWChatWidget;
class TeamSelWidget;
class GameCFGWidget;
class QSettings;
class PageNetGame : public AbstractPage
{
Q_OBJECT
public:
PageNetGame(QWidget* parent);
void setSettings(QSettings * settings);
void displayError(const QString & message);
void displayNotice(const QString & message);
void displayWarning(const QString & message);
QPushButton *BtnGo;
QPushButton *BtnMaster;
QPushButton *BtnStart;
QPushButton *BtnUpdate;
HistoryLineEdit *leRoomName;
QAction * restrictJoins;
QAction * restrictTeamAdds;
QAction * restrictUnregistered;
HWChatWidget* chatWidget;
TeamSelWidget* pNetTeamsWidget;
GameCFGWidget* pGameCFG;
public slots:
void setRoomName(const QString & roomName);
void setReadyStatus(bool isReady);
void setUser(const QString & nickname);
void onUpdateClick();
void setMasterMode(bool isMaster);
private slots:
void onRoomNameEdited();
signals:
void SetupClicked();
void askForUpdateRoomName(const QString &);
protected:
void resizeEvent(QResizeEvent * event);
private:
QLayout * bodyLayoutDefinition();
QLayout * footerLayoutDefinition();
QLayout * footerLayoutLeftDefinition();
void connectSignals();
QSettings * m_gameSettings;
QPushButton * btnSetup;
QLabel * lblRoomNameReadOnly;
};
#endif