Bazooka/Grenade Training: Make weapon selection detection future-proof
The old check relied on hardcoded slot IDs for the weapons, which is not good.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PAGE_DRAWMAP_H
#define PAGE_DRAWMAP_H
#include "AbstractPage.h"
class DrawMapWidget;
class QRadioButton;
class PageDrawMap : public AbstractPage
{
Q_OBJECT
public:
PageDrawMap(QWidget* parent = 0);
DrawMapWidget * drawMapWidget;
protected:
QLayout * bodyLayoutDefinition();
void connectSignals();
private:
QPushButton * pbUndo;
QPushButton * pbClear;
QPushButton * pbLoad;
QPushButton * pbSave;
QPushButton * pbOptimize;
QCheckBox * cbEraser;
QRadioButton * rbPolyline;
QRadioButton * rbRectangle;
QRadioButton * rbEllipse;
private slots:
void load();
void save();
void pathTypeSwitched(bool b);
};
#endif