misc/liblua/ldo.h
author dag10
Mon, 14 Jan 2013 11:19:59 +0100
changeset 8377 869f80966a77
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
GCI2012: Improve Game Configuration Widget - Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn). - Created theme selector dialog. - Created seed view/edit dialog. - Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png. - Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer. - Added "load drawing" button to mapcontainer widget. - Map preview is no longer the randomize button; The randomize functionality is now in a button of its own. - Map preview no longer grays out (isn't disabled) when in slave mode. - Seed is now viewable and copyable when in slave mode -- but not editable. - You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be. - Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.

/*
** $Id: ldo.h,v 2.7.1.1 2007/12/27 13:02:25 roberto Exp $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/

#ifndef ldo_h
#define ldo_h


#include "lobject.h"
#include "lstate.h"
#include "lzio.h"


#define luaD_checkstack(L,n)	\
  if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
    luaD_growstack(L, n); \
  else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));


#define incr_top(L) {luaD_checkstack(L,1); L->top++;}

#define savestack(L,p)		((char *)(p) - (char *)L->stack)
#define restorestack(L,n)	((TValue *)((char *)L->stack + (n)))

#define saveci(L,p)		((char *)(p) - (char *)L->base_ci)
#define restoreci(L,n)		((CallInfo *)((char *)L->base_ci + (n)))


/* results from luaD_precall */
#define PCRLUA		0	/* initiated a call to a Lua function */
#define PCRC		1	/* did a call to a C function */
#define PCRYIELD	2	/* C funtion yielded */


/* type of protected functions, to be ran by `runprotected' */
typedef void (*Pfunc) (lua_State *L, void *ud);

LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name);
LUAI_FUNC void luaD_callhook (lua_State *L, int event, int line);
LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
                                        ptrdiff_t oldtop, ptrdiff_t ef);
LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult);
LUAI_FUNC void luaD_reallocCI (lua_State *L, int newsize);
LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
LUAI_FUNC void luaD_growstack (lua_State *L, int n);

LUAI_FUNC void luaD_throw (lua_State *L, int errcode);
LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);

LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop);

#endif