GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief PageMultiplayer class implementation
*/
#include <QGridLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include "pagemultiplayer.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
QLayout * PageMultiplayer::bodyLayoutDefinition()
{
QGridLayout * pageLayout = new QGridLayout();
gameCFG = new GameCFGWidget(this);
pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
pageLayout->setRowStretch(2, 1);
teamsSelect = new TeamSelWidget(this);
pageLayout->addWidget(teamsSelect, 0, 2, 3, 2);
return pageLayout;
}
QLayout * PageMultiplayer::footerLayoutLeftDefinition()
{
QHBoxLayout * bottomLeftLayout = new QHBoxLayout();
btnSetup = addButton(":/res/Settings.png", bottomLeftLayout, 0, true);
btnSetup->setWhatsThis(tr("Edit game preferences"));
return bottomLeftLayout;
}
QLayout * PageMultiplayer::footerLayoutDefinition()
{
QHBoxLayout * footerLayout = new QHBoxLayout();
const QIcon& lp = QIcon(":/res/Start.png");
QSize sz = lp.actualSize(QSize(65535, 65535));
BtnStartMPGame = new QPushButton();
BtnStartMPGame->setText(tr("Start"));
BtnStartMPGame->setMinimumWidth(sz.width() + 60);
BtnStartMPGame->setIcon(lp);
BtnStartMPGame->setFixedHeight(50);
BtnStartMPGame->setIconSize(sz);
BtnStartMPGame->setFlat(true);
BtnStartMPGame->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
footerLayout->addStretch();
footerLayout->addWidget(BtnStartMPGame);
return footerLayout;
}
void PageMultiplayer::connectSignals()
{
PageMultiplayer::connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
}
PageMultiplayer::PageMultiplayer(QWidget* parent) : AbstractPage(parent)
{
initPage();
}