GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QUdpSocket>
#include <QListWidget>
#include "netserverslist.h"
HWNetServersModel::HWNetServersModel(QObject* parent) :
QAbstractTableModel(parent)
{
}
void HWNetServersModel::updateList()
{
}
QVariant HWNetServersModel::headerData(int section,
Qt::Orientation orientation, int role) const
{
if (role != Qt::DisplayRole)
return QVariant();
if (orientation == Qt::Horizontal)
{
switch (section)
{
case 0:
return tr("Title");
case 1:
return tr("IP");
case 2:
return tr("Port");
default:
return QVariant();
}
}
else
return QString("%1").arg(section + 1);
}
int HWNetServersModel::rowCount(const QModelIndex &parent) const
{
if (parent.isValid())
return 0;
else
return games.size();
}
int HWNetServersModel::columnCount(const QModelIndex & parent) const
{
if (parent.isValid())
return 0;
else
return 3;
}