GCI2012: Improve Game Configuration Widget
- Refactored mapmodel+datamanager to have two separate map models for static and mission maps, and then three static MapInfos in MapModel for the three special maps (random, maze, drawn).
- Created theme selector dialog.
- Created seed view/edit dialog.
- Enlarged start icon on pagemultiplayer and pagenetgame, and added Start.png.
- Moved "Settings" button on pagemultiplayer and pagenetgame from middle of page to page footer.
- Added "load drawing" button to mapcontainer widget.
- Map preview is no longer the randomize button; The randomize functionality is now in a button of its own.
- Map preview no longer grays out (isn't disabled) when in slave mode.
- Seed is now viewable and copyable when in slave mode -- but not editable.
- You should now use the property master (isMaster() and setMaster()) on gamecfgwidget and mapcontainer instead of the enabled property. This is because some widgets (e.g. "view/edit seed" button and map preview) shouldn't be disabled, when all other widgets should be.
- Added mission map descriptions w/ locale support in INI format in mapname/desc.txt if applicable. Use '|' for line break.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief ThemeModel class implementation
*/
#include "ThemeModel.h"
ThemeModel::ThemeModel(QObject *parent) :
QAbstractListModel(parent)
{
m_data = QList<QMap<int, QVariant> >();
}
int ThemeModel::rowCount(const QModelIndex &parent) const
{
if(parent.isValid())
return 0;
else
return m_data.size();
}
QVariant ThemeModel::data(const QModelIndex &index, int role) const
{
if(index.column() > 0 || index.row() >= m_data.size())
return QVariant();
else
return m_data.at(index.row()).value(role);
}
void ThemeModel::loadThemes()
{
beginResetModel();
DataManager & datamgr = DataManager::instance();
QStringList themes =
datamgr.entryList("Themes", QDir::AllDirs | QDir::NoDotAndDotDot);
m_data.clear();
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
m_data.reserve(themes.size());
#endif
foreach (QString theme, themes)
{
// themes without icon are supposed to be hidden
QString iconpath = QString("physfs://Themes/%1/icon.png").arg(theme);
if (!QFile::exists(iconpath))
continue;
QMap<int, QVariant> dataset;
// set icon path
dataset.insert(Qt::UserRole + 1, iconpath);
// set name
dataset.insert(Qt::DisplayRole, theme);
// load and set icon
QIcon icon;
icon.addPixmap(QPixmap(iconpath), QIcon::Normal);
icon.addPixmap(QPixmap(iconpath), QIcon::Disabled);
dataset.insert(Qt::DecorationRole, icon);
// load and set preview icon
QIcon preview(QString("physfs://Themes/%1/icon@2x.png").arg(theme));
dataset.insert(Qt::UserRole, preview);
m_data.append(dataset);
}
endResetModel();
}