/* * Hedgewars-iOS, a Hedgewars port for iOS devices * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * File created on 16/03/2010. */#import <UIKit/UIKit.h>#import "SDL_sysvideo.h"@class InGameMenuViewController;@class HelpPageViewController;@class AmmoMenuViewController;@interface OverlayViewController : UIViewController { // the timer that dims the overlay NSTimer *dimTimer; // the in-game menu UIPopoverController *popoverController; // iPad only, never set on iPhone InGameMenuViewController *popupMenu; BOOL isPopoverVisible; // the help menu HelpPageViewController *helpPage; // the objc ammomenu AmmoMenuViewController *amvc; BOOL wasVisible; // ths touch section CGFloat initialDistanceForPinching; CGPoint startingPoint; BOOL isSegmentVisible; BOOL isAttacking; // stuff initialized externally BOOL isNetGame; BOOL useClassicMenu; NSInteger initialOrientation; // the containing window UIWindow *containerWindow; // dual head support NSInteger initialScreenCount; NSInteger a, b;}@property (nonatomic,retain) id popoverController;@property (nonatomic,retain) InGameMenuViewController *popupMenu;@property (nonatomic,retain) HelpPageViewController *helpPage;@property (nonatomic,retain) AmmoMenuViewController *amvc;@property (assign) BOOL isNetGame;@property (assign) BOOL useClassicMenu;@property (assign) NSInteger initialOrientation;@property (assign) UIWindow *containerWindow;-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;-(IBAction) buttonReleased:(id) sender;-(IBAction) buttonPressed:(id) sender;-(void) showPopover;-(void) dismissPopover;-(void) dimOverlay;-(void) activateOverlay;@end