Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
/*
** $Id: lfunc.h,v 2.4.1.1 2007/12/27 13:02:25 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/
#ifndef lfunc_h
#define lfunc_h
#include "lobject.h"
#define sizeCclosure(n) (cast(int, sizeof(CClosure)) + \
cast(int, sizeof(TValue)*((n)-1)))
#define sizeLclosure(n) (cast(int, sizeof(LClosure)) + \
cast(int, sizeof(TValue *)*((n)-1)))
LUAI_FUNC Proto *luaF_newproto (lua_State *L);
LUAI_FUNC Closure *luaF_newCclosure (lua_State *L, int nelems, Table *e);
LUAI_FUNC Closure *luaF_newLclosure (lua_State *L, int nelems, Table *e);
LUAI_FUNC UpVal *luaF_newupval (lua_State *L);
LUAI_FUNC UpVal *luaF_findupval (lua_State *L, StkId level);
LUAI_FUNC void luaF_close (lua_State *L, StkId level);
LUAI_FUNC void luaF_freeproto (lua_State *L, Proto *f);
LUAI_FUNC void luaF_freeclosure (lua_State *L, Closure *c);
LUAI_FUNC void luaF_freeupval (lua_State *L, UpVal *uv);
LUAI_FUNC const char *luaF_getlocalname (const Proto *func, int local_number,
int pc);
#endif