Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
#this file is included only when system Lua library is not found
file(GLOB lua_src *.c *.h)
if(WIN32)
add_definitions(-DLUA_BUILD_AS_DLL)
else(WIN32)
add_definitions(-DLUA_USE_LINUX)
add_definitions(-fvisibility=default) #TODO: fixme
endif(WIN32)
add_library(lua ${lua_src})
set_target_properties(lua PROPERTIES
VERSION "5.1.4"
SOVERSION 1
OUTPUT_NAME ${lua_output_name})
install(TARGETS lua RUNTIME DESTINATION ${target_binary_install_dir}
LIBRARY DESTINATION ${target_library_install_dir}
ARCHIVE DESTINATION ${target_library_install_dir})
get_target_property(lua_fullpath lua LOCATION)
set(LUA_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Lua include dir" FORCE)
set(LUA_LIBRARY ${lua_fullpath} CACHE STRING "Lua library" FORCE)
#emscripten does not expose headers but has an internal binary copy
if(BUILD_ENGINE_JS)
set(LUA_LIBRARY "lua_emscripten_internal" CACHE STRING "Lua library" FORCE)
endif()