Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _HWMAP_INCLUDED
#define _HWMAP_INCLUDED
#include <QByteArray>
#include <QString>
#include <QPixmap>
#include "tcpBase.h"
enum MapGenerator
{
MAPGEN_REGULAR = 0,
MAPGEN_MAZE = 1,
MAPGEN_PERLIN = 2,
MAPGEN_DRAWN = 3,
MAPGEN_FORTS = 4,
MAPGEN_MAP = 5
};
class HWMap : public TCPBase
{
Q_OBJECT
public:
HWMap(QObject *parent = 0);
virtual ~HWMap();
void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData, QString & script, QString & scriptparam, int feature_size);
bool couldBeRemoved();
protected:
virtual QStringList getArguments();
virtual void onClientDisconnect();
virtual void SendToClientFirst();
signals:
void ImageReceived(const QPixmap & newImage);
void HHLimitReceived(int hhLimit);
private:
QString m_seed;
QString m_script;
QString m_scriptparam;
int templateFilter;
MapGenerator m_mapgen;
int m_maze_size; // going to try and deprecate this one
int m_feature_size;
QByteArray m_drawMapData;
private slots:
};
#endif // _HWMAP_INCLUDED