Remove 2 unused number tags in Construction Mode GUI
These numbers are shown aside the power tag, but the numbers never change.
They don't serve any purpose and are just visual clutter and annoying, since
they partially overlap.
They are probably a leftover from copying code over from other scripts.
With this changeset, only the power and turn time are left visible, as it is
supposed to.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/**
* @file
* @brief ThemeModel class implementation
*/
#include "physfs.h"
#include "ThemeModel.h"
#include "hwconsts.h"
ThemeModel::ThemeModel(QObject *parent) :
QAbstractListModel(parent)
{
m_data = QList<QMap<int, QVariant> >();
m_themesLoaded = false;
m_filteredNoDLC = NULL;
}
QSortFilterProxyModel * ThemeModel::withoutDLC()
{
if (m_filteredNoDLC == NULL)
{
m_filteredNoDLC = new QSortFilterProxyModel(this);
m_filteredNoDLC->setSourceModel(this);
// filtering based on IsDlcRole would be nicer
// but seems this model can only do string-based filtering :|
m_filteredNoDLC->setFilterRegExp(QRegExp("^[^*]"));
}
return m_filteredNoDLC;
}
int ThemeModel::rowCount(const QModelIndex &parent) const
{
if(parent.isValid())
return 0;
else
{
if(!m_themesLoaded)
loadThemes();
return m_data.size();
}
}
QVariant ThemeModel::data(const QModelIndex &index, int role) const
{
if(index.column() > 0 || index.row() >= m_data.size())
return QVariant();
else
{
if(!m_themesLoaded)
loadThemes();
return m_data.at(index.row()).value(role);
}
}
void ThemeModel::loadThemes() const
{
qDebug("[LAZINESS] ThemeModel::loadThemes()");
m_themesLoaded = true;
DataManager & datamgr = DataManager::instance();
QStringList themes =
datamgr.entryList("Themes", QDir::AllDirs | QDir::NoDotAndDotDot);
m_data.clear();
#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
m_data.reserve(themes.size());
#endif
foreach (QString theme, themes)
{
// themes without icon are supposed to be hidden
QString iconpath = QString("physfs://Themes/%1/icon.png").arg(theme);
if (!QFile::exists(iconpath))
continue;
QMap<int, QVariant> dataset;
// detect if theme is dlc
QString themeDir = PHYSFS_getRealDir(QString("Themes/%1/icon.png").arg(theme).toLocal8Bit().data());
bool isDLC = !themeDir.startsWith(datadir->absolutePath());
dataset.insert(IsDlcRole, isDLC);
// set icon path
dataset.insert(IconPathRole, iconpath);
// set name
dataset.insert(ActualNameRole, theme);
// set displayed name
dataset.insert(Qt::DisplayRole, (isDLC ? "*" : "") + theme);
// load and set preview icon
QIcon preview(QString("physfs://Themes/%1/icon@2x.png").arg(theme));
dataset.insert(Qt::DecorationRole, preview);
m_data.append(dataset);
}
}