Engine:
* Added LUA scripting support for trainings (and maybe soon) scenarios/missions
* Converted Shotgun and Bazooka Training to LUA
* New dependency: LUA 5.1
* New Mission Objectives window
* Extended default keybinds for non-iPhone builds
* NOTE: Script function names etc. might change soon so don't work too hard on your own missions (for now)! This is experimental!
Frontend:
* Added support for new training maps/LUA scripts
//
// gameSetup.h
// hwengine
//
// Created by Vittorio on 10/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "SDL_net.h"
@interface GameSetup : NSObject {
NSDictionary *systemSettings;
NSInteger ipcPort;
TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
}
@property (nonatomic, retain) NSDictionary *systemSettings;
-(void) engineProtocol;
-(void) startThread: (NSString *)selector;
-(int) sendToEngine: (NSString *)string;
-(const char **)getSettings;
@end