Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "WeaponCellView.h"
@implementation WeaponCellView
@synthesize delegate, weaponName, weaponIcon, initialSli, probabilitySli, delaySli, crateSli, helpLabel,
initialImg, probabilityImg, delayImg, crateImg, initialLab, probabilityLab, delayLab, crateLab;
-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
delegate = nil;
weaponName = [[UILabel alloc] init];
weaponName.backgroundColor = [UIColor clearColor];
weaponName.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
weaponIcon = [[UIImageView alloc] init];
initialSli = [[UISlider alloc] init];
[initialSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
[initialSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
[initialSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
initialSli.maximumValue = 9;
initialSli.minimumValue = 0;
initialSli.tag = 100;
probabilitySli = [[UISlider alloc] init];
[probabilitySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
[probabilitySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
[probabilitySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
probabilitySli.maximumValue = 9;
probabilitySli.minimumValue = 0;
probabilitySli.tag = 200;
delaySli = [[UISlider alloc] init];
[delaySli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
[delaySli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
[delaySli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
delaySli.maximumValue = 9;
delaySli.minimumValue = 0;
delaySli.tag = 300;
crateSli = [[UISlider alloc] init];
[crateSli addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];
[crateSli addTarget:self action:@selector(startDragging:) forControlEvents:UIControlEventTouchDown];
[crateSli addTarget:self action:@selector(stopDragging:) forControlEvents:UIControlEventTouchUpInside | UIControlEventTouchUpOutside];
crateSli.maximumValue = 9;
crateSli.minimumValue = 0;
crateSli.tag = 400;
NSString *imgAmmoStr = [[NSString alloc] initWithFormat:@"%@/ammopic.png",ICONS_DIRECTORY()];
initialImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgAmmoStr]];
[imgAmmoStr release];
NSString *imgDamageStr = [[NSString alloc] initWithFormat:@"%@/iconDamage.png",ICONS_DIRECTORY()];
probabilityImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgDamageStr]];
[imgDamageStr release];
NSString *imgTimeStr = [[NSString alloc] initWithFormat:@"%@/iconTime.png",ICONS_DIRECTORY()];
delayImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgTimeStr]];
[imgTimeStr release];
NSString *imgBoxStr = [[NSString alloc] initWithFormat:@"%@/iconBox.png",ICONS_DIRECTORY()];
crateImg = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:imgBoxStr]];
[imgBoxStr release];
initialLab = [[UILabel alloc] init];
initialLab.backgroundColor = [UIColor clearColor];
initialLab.textColor = [UIColor grayColor];
initialLab.textAlignment = UITextAlignmentCenter;
probabilityLab = [[UILabel alloc] init];
probabilityLab.backgroundColor = [UIColor clearColor];
probabilityLab.textColor = [UIColor grayColor];
probabilityLab.textAlignment = UITextAlignmentCenter;
delayLab = [[UILabel alloc] init];
delayLab.backgroundColor = [UIColor clearColor];
delayLab.textColor = [UIColor grayColor];
delayLab.textAlignment = UITextAlignmentCenter;
crateLab = [[UILabel alloc] init];
crateLab.backgroundColor = [UIColor clearColor];
crateLab.textColor = [UIColor grayColor];
crateLab.textAlignment = UITextAlignmentCenter;
helpLabel = [[UILabel alloc] init];
helpLabel.backgroundColor = [UIColor clearColor];
helpLabel.textColor = [UIColor darkGrayColor];
helpLabel.textAlignment = UITextAlignmentRight;
helpLabel.font = [UIFont italicSystemFontOfSize:[UIFont systemFontSize]];
helpLabel.adjustsFontSizeToFitWidth = YES;
[self.contentView addSubview:weaponName];
[self.contentView addSubview:weaponIcon];
[self.contentView addSubview:initialSli];
[self.contentView addSubview:probabilitySli];
[self.contentView addSubview:delaySli];
[self.contentView addSubview:crateSli];
[self.contentView addSubview:initialImg];
[self.contentView addSubview:probabilityImg];
[self.contentView addSubview:delayImg];
[self.contentView addSubview:crateImg];
[self.contentView addSubview:initialLab];
[self.contentView addSubview:probabilityLab];
[self.contentView addSubview:delayLab];
[self.contentView addSubview:crateLab];
[self.contentView addSubview:helpLabel];
}
return self;
}
-(void) layoutSubviews {
[super layoutSubviews];
CGFloat hOffset = 80;
CGFloat hOffsetWhenLandscape = 234;
CGFloat vOffset = 40;
CGFloat vOffsetWhenPortrait = 0;
CGFloat helpLabelOffset = 0;
CGFloat helpLabelLength = 0;
CGFloat sliderLength = 150;
if (IS_IPAD()) {
if (UIInterfaceOrientationIsPortrait([[UIApplication sharedApplication] statusBarOrientation])) {
sliderLength = 190;
hOffsetWhenLandscape = 0;
vOffsetWhenPortrait = 80;
hOffset = 120;
helpLabelOffset = -35;
helpLabelLength = 200;
} else {
hOffset = 145;
helpLabelOffset = 35;
helpLabelLength = 350;
}
} else {
helpLabelLength = 250;
hOffset = 67;
}
weaponIcon.frame = CGRectMake(5, 5, 32, 32);
weaponName.frame = CGRectMake(45, 8, 200, 25);
helpLabel.frame = CGRectMake(200 + helpLabelOffset, 11, helpLabelLength, 20);
// second line
initialImg.frame = CGRectMake(hOffset - 60, vOffset, 32, 32);
initialLab.frame = CGRectMake(hOffset - 23, vOffset, 20, 32);
initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
initialSli.frame = CGRectMake(hOffset, vOffset, sliderLength, 32);
probabilityImg.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 60, vOffset + vOffsetWhenPortrait, 32, 32);
probabilityLab.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 23, vOffset + vOffsetWhenPortrait, 20, 32);
probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
probabilitySli.frame = CGRectMake(hOffset + hOffsetWhenLandscape, vOffset + vOffsetWhenPortrait, sliderLength, 32);
// third line
delayImg.frame = CGRectMake(hOffset - 60, vOffset + 40, 32, 32);
delayLab.frame = CGRectMake(hOffset - 23, vOffset + 40, 20, 32);
delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
delaySli.frame = CGRectMake(hOffset, vOffset + 40, sliderLength, 32);
crateImg.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 60, vOffset + 40 + vOffsetWhenPortrait, 32, 32);
crateLab.frame = CGRectMake(hOffset + hOffsetWhenLandscape - 23, vOffset + 40 + vOffsetWhenPortrait, 20, 32);
crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
crateSli.frame = CGRectMake(hOffset + hOffsetWhenLandscape, vOffset + 40 + vOffsetWhenPortrait, sliderLength, 32);
}
/*
-(void) setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
*/
-(void) valueChanged:(id) sender {
if (self.delegate != nil) {
initialLab.text = ((int)initialSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)initialSli.value];
probabilityLab.text = ((int)probabilitySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)probabilitySli.value];
delayLab.text = ((int)delaySli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)delaySli.value];
crateLab.text = ((int)crateSli.value == 9) ? @"∞" : [NSString stringWithFormat:@"%d",(int)crateSli.value];
[delegate updateValues:[NSArray arrayWithObjects:
[NSNumber numberWithInt:(int)initialSli.value],
[NSNumber numberWithInt:(int)probabilitySli.value],
[NSNumber numberWithInt:(int)delaySli.value],
[NSNumber numberWithInt:(int)crateSli.value], nil]
atIndex:self.tag];
} else
DLog(@"error - delegate = nil!");
}
-(void) startDragging:(id) sender {
UISlider *slider = (UISlider *)sender;
NSString *str = nil;
switch (slider.tag) {
case 100:
str = NSLocalizedString(@"Initial quantity",@"ammo selection");
break;
case 200:
if (IS_ON_PORTRAIT())
str = NSLocalizedString(@"Probability in crates",@"ammo selection");
else
str = NSLocalizedString(@"Presence probability in crates",@"ammo selection");
break;
case 300:
if (IS_ON_PORTRAIT())
str = NSLocalizedString(@"Weapon delay",@"ammo selection");
else
str = NSLocalizedString(@"Turns before this weapon becomes usable",@"ammo selection");
break;
case 400:
if (IS_ON_PORTRAIT())
str = NSLocalizedString(@"Quantity per crate",@"ammo selection");
else
str = NSLocalizedString(@"Quantity you will find in a crate",@"ammo selection");
break;
default:
DLog(@"Nope");
break;
}
self.helpLabel.text = str;
}
-(void) stopDragging:(id) sender {
self.helpLabel.text = @"";
}
-(void) dealloc {
self.delegate = nil;
releaseAndNil(weaponName);
releaseAndNil(weaponIcon);
releaseAndNil(initialSli);
releaseAndNil(probabilitySli);
releaseAndNil(delaySli);
releaseAndNil(crateSli);
releaseAndNil(initialImg);
releaseAndNil(probabilityImg);
releaseAndNil(delayImg);
releaseAndNil(crateImg);
releaseAndNil(initialLab);
releaseAndNil(probabilityLab);
releaseAndNil(delayLab);
releaseAndNil(crateLab);
releaseAndNil(helpLabel);
[super dealloc];
}
@end