Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "MapPreviewButtonView.h"
#import <pthread.h>
#import <QuartzCore/QuartzCore.h>
#define INDICATOR_TAG 7654
@implementation MapPreviewButtonView
@synthesize delegate;
-(id) initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
delegate = nil;
self.backgroundColor = [UIColor whiteColor];
self.layer.cornerRadius = 12;
}
return self;
}
-(void) dealloc {
self.delegate = nil;
[super dealloc];
}
#pragma mark -
#pragma mark image wrappers
-(void) setImageRounded:(UIImage *)image forState:(UIControlState)controlState {
[self setImage:[image makeRoundCornersOfSize:CGSizeMake(12, 12)] forState:controlState];
}
-(void) setImageRounded:(UIImage *)image {
[self setImageRounded:image forState:UIControlStateNormal];
}
#pragma mark -
#pragma mark preview
-(int) sendToEngine:(NSString *)string {
unsigned char length = [string length];
SDLNet_TCP_Send(csd, &length, 1);
return SDLNet_TCP_Send(csd, [string UTF8String], length);
}
-(void) engineProtocol:(uint8_t *)unpackedMap {
IPaddress ip;
BOOL serverQuit = NO;
uint8_t packedMap[128*32];
int port = [HWUtils randomPort];
if (SDLNet_Init() < 0) {
DLog(@"SDLNet_Init: %s", SDLNet_GetError());
serverQuit = YES;
}
// Resolving the host using NULL make network interface to listen
if (SDLNet_ResolveHost(&ip, NULL, port) < 0) {
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
serverQuit = YES;
}
// Open a connection with the IP provided (listen on the host's port)
if (!(sd = SDLNet_TCP_Open(&ip))) {
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), port);
serverQuit = YES;
}
// launch the preview here so that we're sure the tcp channel is open
pthread_t thread_id;
pthread_create(&thread_id, NULL, (void *(*)(void *))GenLandPreview, (void *)port);
pthread_detach(thread_id);
DLog(@"Waiting for a client on port %d", port);
while (!serverQuit) {
/* This check the sd if there is a pending connection.
* If there is one, accept that, and open a new socket for communicating */
csd = SDLNet_TCP_Accept(sd);
if (NULL != csd) {
DLog(@"Client found");
NSDictionary *dictForEngine = [self getDataForEngine];
[self sendToEngine:[dictForEngine objectForKey:@"seedCommand"]];
[self sendToEngine:[dictForEngine objectForKey:@"templateFilterCommand"]];
[self sendToEngine:[dictForEngine objectForKey:@"mapGenCommand"]];
[self sendToEngine:[dictForEngine objectForKey:@"mazeSizeCommand"]];
[self sendToEngine:@"!"];
memset(packedMap, 0, 128*32);
SDLNet_TCP_Recv(csd, packedMap, 128*32);
SDLNet_TCP_Recv(csd, &maxHogs, sizeof(uint8_t));
SDLNet_TCP_Close(csd);
serverQuit = YES;
}
}
[HWUtils freePort:port];
SDLNet_TCP_Close(sd);
SDLNet_Quit();
// spread the packed bits in an array of bytes (one pixel per element, 0= transparent 1= color)
int k = 0;
memset(unpackedMap, 255, 128*32*8); // 255 is white
for (int i = 0; i < 32*128; i++) {
for (int j = 7; j >= 0; j--) {
if (((packedMap[i] >> j) & 0x01) != 0)
unpackedMap[k] = 170; // level of gray [0-255]
k++;
}
}
return;
}
-(void) drawingThread {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
uint8_t unpackedMap[128*32*8];
[self engineProtocol:unpackedMap];
// http://developer.apple.com/mac/library/qa/qa2001/qa1037.html
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceGray();
CGContextRef bitmapImage = CGBitmapContextCreate(unpackedMap, 256, 128, 8, 256, colorspace, kCGImageAlphaNone);
CGColorSpaceRelease(colorspace);
CGImageRef previewCGImage = CGBitmapContextCreateImage(bitmapImage);
CGContextRelease(bitmapImage);
UIImage *previewImage = [[UIImage alloc] initWithCGImage:previewCGImage];
CGImageRelease(previewCGImage);
// all these are performed on the main thread to prevent a leak
[self performSelectorOnMainThread:@selector(setImageRounded:)
withObject:previewImage
waitUntilDone:NO];
[previewImage release];
[self performSelectorOnMainThread:@selector(setLabelText:)
withObject:[NSString stringWithFormat:@"%d", maxHogs]
waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(turnOnWidgets)
withObject:nil
waitUntilDone:NO];
[self performSelectorOnMainThread:@selector(removeIndicator)
withObject:nil
waitUntilDone:NO];
[pool release];
}
-(void) updatePreviewWithSeed:(NSString *)seed {
// remove the current preview and title
[self setImage:nil forState:UIControlStateNormal];
[self setTitle:nil forState:UIControlStateNormal];
// don't display preview on slower device, too slow and memory hog
if (IS_NOT_POWERFUL([HWUtils modelType])) {
[self setTitle:NSLocalizedString(@"Preview not available",@"") forState:UIControlStateNormal];
[self turnOnWidgets];
} else {
// add a very nice spinning wheel
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
indicator.center = CGPointMake(self.bounds.size.width / 2, self.bounds.size.height / 2);
indicator.tag = INDICATOR_TAG;
[indicator startAnimating];
[self addSubview:indicator];
[indicator release];
// let's draw in a separate thread so the gui can work; at the end it restore other widgets
[NSThread detachNewThreadSelector:@selector(drawingThread) toTarget:self withObject:nil];
}
}
-(void) updatePreviewWithFile:(NSString *)filePath {
UIImage *image = [[UIImage alloc] initWithContentsOfFile:filePath];
[self setImageRounded:image forState:UIControlStateNormal];
self.backgroundColor = [UIColor whiteColor];
self.layer.cornerRadius = 12;
[image release];
}
-(void) removeIndicator {
UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[self viewWithTag:INDICATOR_TAG];
if (indicator) {
[indicator stopAnimating];
[indicator removeFromSuperview];
}
}
#pragma mark -
#pragma mark delegate
-(void) turnOnWidgets {
if ([self.delegate respondsToSelector:@selector(turnOnWidgets)])
[self.delegate turnOnWidgets];
}
-(void) setLabelText:(NSString *)string {
if ([self.delegate respondsToSelector:@selector(setMaxLabelText:)])
[self.delegate setMaxLabelText:string];
}
-(NSDictionary *)getDataForEngine {
if ([self.delegate respondsToSelector:@selector(getDataForEngine)])
return [self.delegate getDataForEngine];
return nil;
}
@end