Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "HedgewarsAppDelegate.h"
#import "MainMenuViewController.h"
@implementation SDLUIKitDelegate (customDelegate)
// hijack the the SDL_UIKitAppDelegate to use the UIApplicationDelegate we implement here
+(NSString *)getAppDelegateClassName {
return @"HedgewarsAppDelegate";
}
@end
@implementation HedgewarsAppDelegate
@synthesize mainViewController, uiwindow;
#pragma mark -
#pragma mark AppDelegate methods
-(id) init {
if ((self = [super init])) {
mainViewController = nil;
uiwindow = nil;
}
return self;
}
-(void) dealloc {
[mainViewController release];
[uiwindow release];
[super dealloc];
}
// override the direct execution of SDL_main to allow us to implement our own frontend
-(void) postFinishLaunch {
[[UIApplication sharedApplication] setStatusBarHidden:YES];
self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.uiwindow.backgroundColor = [UIColor blackColor];
NSString *controllerName = (IS_IPAD() ? @"MainMenuViewController-iPad" : @"MainMenuViewController-iPhone");
self.mainViewController = [[MainMenuViewController alloc] initWithNibName:controllerName bundle:nil];
[self.uiwindow addSubview:self.mainViewController.view];
[self.mainViewController release];
[self.uiwindow makeKeyAndVisible];
}
-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application {
[HWUtils releaseCache];
// don't stop music if it is playing
if ([HWUtils isGameLaunched]) {
[[AudioManagerController mainManager] didReceiveMemoryWarning];
HW_memoryWarningCallback();
}
MSG_MEMCLEAN();
// don't clean mainMenuViewController here!!!
}
// true multitasking with SDL works only on 4.2 and above; we close the game to avoid a black screen at return
-(void) applicationWillResignActive:(UIApplication *)application {
if ([HWUtils isGameLaunched] && [[[UIDevice currentDevice] systemVersion] floatValue] < 4.2f)
HW_terminate(NO);
[super applicationWillResignActive:application];
}
@end