Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "AudioManagerController.h"
#import "AVFoundation/AVAudioPlayer.h"
#import "MXAudioPlayerFadeOperation.h"
#define DEFAULT_VOLUME 0.45f
#define FADEOUT_DURATION 3.0f
#define FADEIN_DURATION 2.0f
static AudioManagerController *mainInstance;
@implementation AudioManagerController
@synthesize backgroundMusic, clickSound, backSound, selSound, audioFaderQueue;
+(id) mainManager {
if (mainInstance == nil)
mainInstance = [[self alloc] init];
return mainInstance;
}
-(id) init {
if ((self = [super init])) {
self.backgroundMusic = nil;
self.clickSound = -1;
self.backSound = -1;
self.selSound = -1;
self.audioFaderQueue = nil;
}
return self;
}
-(void) dealloc {
[self unloadSounds];
releaseAndNil(backgroundMusic);
releaseAndNil(audioFaderQueue);
mainInstance = nil;
[super dealloc];
}
-(void) didReceiveMemoryWarning {
if (self.backgroundMusic.playing == NO)
self.backgroundMusic = nil;
if ([self.audioFaderQueue operationCount] == 0)
self.audioFaderQueue = nil;
[self unloadSounds];
MSG_MEMCLEAN();
}
#pragma mark -
#pragma mark background music control
-(void) playBackgroundMusic {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
return;
if (self.backgroundMusic == nil) {
NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"];
self.backgroundMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil];
self.backgroundMusic.delegate = nil;
self.backgroundMusic.numberOfLoops = -1;
}
self.backgroundMusic.volume = DEFAULT_VOLUME;
[self.backgroundMusic play];
}
-(void) pauseBackgroundMusic {
[self.backgroundMusic pause];
}
-(void) stopBackgroundMusic {
[self.backgroundMusic stop];
}
-(void) fadeOutBackgroundMusic {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
return;
if (self.audioFaderQueue == nil)
self.audioFaderQueue = [[NSOperationQueue alloc] init];
MXAudioPlayerFadeOperation *fadeOut = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:self.backgroundMusic
toVolume:0.0
overDuration:FADEOUT_DURATION];
[self.audioFaderQueue addOperation:fadeOut];
[fadeOut release];
}
-(void) fadeInBackgroundMusic {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO)
return;
if (self.audioFaderQueue == nil)
self.audioFaderQueue = [[NSOperationQueue alloc] init];
[self playBackgroundMusic];
MXAudioPlayerFadeOperation *fadeIn = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:self.backgroundMusic
toVolume:DEFAULT_VOLUME
overDuration:FADEIN_DURATION];
[audioFaderQueue addOperation:fadeIn];
[fadeIn release];
}
#pragma mark -
#pragma mark sound effects control
-(SystemSoundID) loadSound:(NSString *)snd {
SystemSoundID soundID;
// get the filename of the sound file in a NSURL format
NSString *path = [[NSBundle mainBundle] pathForResource:snd ofType:@"caf"];
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
// use audio sevices to create and play the sound
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
return soundID;
}
-(void) unloadSounds {
AudioServicesDisposeSystemSoundID(clickSound), clickSound = -1;
AudioServicesDisposeSystemSoundID(backSound), backSound = -1;
AudioServicesDisposeSystemSoundID(selSound), selSound = -1;
}
-(void) playClickSound {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
return;
if (self.clickSound == -1)
self.clickSound = [self loadSound:@"clickSound"];
AudioServicesPlaySystemSound(self.clickSound);
}
-(void) playBackSound {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
return;
if (self.backSound == -1)
self.backSound = [self loadSound:@"backSound"];
AudioServicesPlaySystemSound(self.backSound);
}
-(void) playSelectSound {
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO)
return;
if (self.selSound == -1)
self.selSound = [self loadSound:@"selSound"];
AudioServicesPlaySystemSound(self.selSound);
}
@end