Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
module EngineInteraction where
import qualified Data.Set as Set
import Control.Monad
import qualified Codec.Binary.Base64 as Base64
import qualified Data.ByteString.Char8 as B
import qualified Data.ByteString as BW
-------------
import CoreTypes
toEngineMsg :: B.ByteString -> B.ByteString
toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)
fromEngineMsg :: B.ByteString -> Maybe B.ByteString
fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
where
removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
removeLength _ = Nothing
checkNetCmd :: B.ByteString -> (Bool, Bool)
checkNetCmd msg = check decoded
where
decoded = fromEngineMsg msg
check Nothing = (False, False)
check (Just ms) | B.length ms > 0 = let m = B.head ms in (m `Set.member` legalMessages, m == '+')
| otherwise = (False, False)
legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtghbc12345" ++ slotMessages
slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
gameInfo2Replay :: GameInfo -> B.ByteString
gameInfo2Replay GameInfo{roundMsgs = rm,
teamsAtStart = teams,
giMapParams = params1,
giParams = params2} = undefined