Can now change theme for static and mission maps.
Fixed mission map descriptions that had commas which broke them. Now, you must escape commas in map descriptions.
Made bgwidget repaint on animation tick to avoid buffer-not-clearing issue with widgets that change overtop the background leaving a ghost image of the widget's previous state.
Generated map is now the default map in the mapconfig widget.
#include <QModelIndexList>
#include <QModelIndex>
#include <QPainter>
#include <QFile>
#include <QTextStream>
#include <QDebug>
#include "playerslistmodel.h"
#include "hwconsts.h"
PlayersListModel::PlayersListModel(QObject *parent) :
QAbstractListModel(parent)
{
}
int PlayersListModel::rowCount(const QModelIndex &parent) const
{
if(parent.isValid())
return 0;
else
return m_data.size();
}
QVariant PlayersListModel::data(const QModelIndex &index, int role) const
{
if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
return QVariant(QVariant::Invalid);
return m_data.at(index.row()).value(role);
}
bool PlayersListModel::setData(const QModelIndex &index, const QVariant &value, int role)
{
if(!index.isValid() || index.row() < 0 || index.row() >= rowCount() || index.column() != 0)
return false;
m_data[index.row()].insert(role, value);
emit dataChanged(index, index);
return true;
}
bool PlayersListModel::insertRow(int row, const QModelIndex &parent)
{
return insertRows(row, 1, parent);
}
bool PlayersListModel::insertRows(int row, int count, const QModelIndex &parent)
{
if(parent.isValid() || row > rowCount() || row < 0 || count < 1)
return false;
beginInsertRows(parent, row, row + count - 1);
for(int i = 0; i < count; ++i)
m_data.insert(row, DataEntry());
endInsertRows();
return true;
}
bool PlayersListModel::removeRows(int row, int count, const QModelIndex &parent)
{
if(parent.isValid() || row + count > rowCount() || row < 0 || count < 1)
return false;
beginRemoveRows(parent, row, row + count - 1);
for(int i = 0; i < count; ++i)
m_data.removeAt(row);
endRemoveRows();
return true;
}
void PlayersListModel::addPlayer(const QString & nickname)
{
insertRow(rowCount());
QModelIndex mi = index(rowCount() - 1);
setData(mi, nickname);
checkFriendIgnore(mi);
}
void PlayersListModel::removePlayer(const QString & nickname)
{
QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
if(mil.size())
removeRow(mil[0].row());
}
void PlayersListModel::playerJoinedRoom(const QString & nickname)
{
QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
if(mil.size())
{
setData(mil[0], true, RoomFilterRole);
updateIcon(mil[0]);
updateSortData(mil[0]);
}
}
void PlayersListModel::playerLeftRoom(const QString & nickname)
{
QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
if(mil.size())
{
setData(mil[0], false, RoomFilterRole);
setData(mil[0], false, RoomAdmin);
setData(mil[0], false, Ready);
setData(mil[0], false, InGame);
updateIcon(mil[0]);
}
}
void PlayersListModel::setFlag(const QString &nickname, StateFlag flagType, bool isSet)
{
QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
if(mil.size())
{
setData(mil[0], isSet, flagType);
if(flagType == Friend || flagType == ServerAdmin
|| flagType == Ignore || flagType == RoomAdmin)
updateSortData(mil[0]);
if(flagType == Friend)
{
if(isSet)
m_friendsSet.insert(nickname.toLower());
else
m_friendsSet.remove(nickname.toLower());
saveSet(m_friendsSet, "friends");
}
if(flagType == Ignore)
{
if(isSet)
m_ignoredSet.insert(nickname.toLower());
else
m_ignoredSet.remove(nickname.toLower());
saveSet(m_ignoredSet, "ignore");
}
updateIcon(mil[0]);
}
}
bool PlayersListModel::isFlagSet(const QString & nickname, StateFlag flagType)
{
QModelIndexList mil = match(index(0), Qt::DisplayRole, nickname, 1, Qt::MatchExactly);
if(mil.size())
return mil[0].data(flagType).toBool();
else
return false;
}
void PlayersListModel::resetRoomFlags()
{
for(int i = rowCount() - 1; i >= 0; --i)
{
QModelIndex mi = index(i);
if(mi.data(RoomFilterRole).toBool())
{
setData(mi, false, RoomFilterRole);
setData(mi, false, RoomAdmin);
setData(mi, false, Ready);
setData(mi, false, InGame);
updateSortData(mi);
updateIcon(mi);
}
}
}
void PlayersListModel::updateIcon(const QModelIndex & index)
{
quint32 iconNum = 0;
QList<bool> flags;
flags
<< index.data(Ready).toBool()
<< index.data(ServerAdmin).toBool()
<< index.data(RoomAdmin).toBool()
<< index.data(Registered).toBool()
<< index.data(Friend).toBool()
<< index.data(Ignore).toBool()
<< index.data(InGame).toBool()
<< index.data(RoomFilterRole).toBool()
;
for(int i = flags.size() - 1; i >= 0; --i)
if(flags[i])
iconNum |= 1 << i;
if(m_icons().contains(iconNum))
{
setData(index, m_icons().value(iconNum), Qt::DecorationRole);
}
else
{
QPixmap result(24, 16);
result.fill(Qt::transparent);
QPainter painter(&result);
if(index.data(RoomFilterRole).toBool())
{
if(index.data(InGame).toBool())
{
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/ingame.png"));
}
else
{
if(index.data(Ready).toBool())
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp.png"));
else
painter.drawPixmap(0, 0, 16, 16, QPixmap(":/res/chat/lamp_off.png"));
}
}
QString mainIconName(":/res/chat/");
if(index.data(RoomAdmin).toBool())
mainIconName += "roomadmin";
else if(index.data(ServerAdmin).toBool())
mainIconName += "serveradmin";
else
mainIconName += "hedgehog";
if(!index.data(Registered).toBool())
mainIconName += "_gray";
painter.drawPixmap(8, 0, 16, 16, QPixmap(mainIconName + ".png"));
if(index.data(Ignore).toBool())
painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/ignore.png"));
else
if(index.data(Friend).toBool())
painter.drawPixmap(8, 0, 16, 16, QPixmap(":/res/chat/friend.png"));
painter.end();
QIcon icon(result);
setData(index, icon, Qt::DecorationRole);
m_icons().insert(iconNum, icon);
}
if(index.data(Ignore).toBool())
setData(index, Qt::gray, Qt::ForegroundRole);
else
if(index.data(Friend).toBool())
setData(index, Qt::green, Qt::ForegroundRole);
else
setData(index, QBrush(QColor(0xff, 0xcc, 0x00)), Qt::ForegroundRole);
}
QHash<quint32, QIcon> & PlayersListModel::m_icons()
{
static QHash<quint32, QIcon> iconsCache;
return iconsCache;
}
void PlayersListModel::updateSortData(const QModelIndex & index)
{
QString result = QString("%1%2%3%4%5%6")
// room admins go first, then server admins, then friends
.arg(1 - index.data(RoomAdmin).toInt())
.arg(1 - index.data(ServerAdmin).toInt())
.arg(1 - index.data(Friend).toInt())
// ignored at bottom
.arg(index.data(Ignore).toInt())
// keep nicknames starting from non-letter character at bottom within group
// assume there are no empty nicks in list
.arg(index.data(Qt::DisplayRole).toString().at(0).isLetter() ? 0 : 1)
// sort ignoring case
.arg(index.data(Qt::DisplayRole).toString().toLower())
;
setData(index, result, SortRole);
}
void PlayersListModel::setNickname(const QString &nickname)
{
m_nickname = nickname;
loadSet(m_friendsSet, "friends");
loadSet(m_ignoredSet, "ignore");
for(int i = rowCount() - 1; i >= 0; --i)
checkFriendIgnore(index(i));
}
void PlayersListModel::checkFriendIgnore(const QModelIndex &mi)
{
setData(mi, m_friendsSet.contains(mi.data().toString().toLower()), Friend);
setData(mi, m_ignoredSet.contains(mi.data().toString().toLower()), Ignore);
updateIcon(mi);
updateSortData(mi);
}
void PlayersListModel::loadSet(QSet<QString> & set, const QString & suffix)
{
set.clear();
QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);
QFile txt(fileName);
if(!txt.open(QIODevice::ReadOnly))
return;
QTextStream stream(&txt);
stream.setCodec("UTF-8");
while(!stream.atEnd())
{
QString str = stream.readLine();
if(str.startsWith(";") || str.isEmpty())
continue;
set.insert(str.trimmed());
}
txt.close();
}
void PlayersListModel::saveSet(const QSet<QString> & set, const QString & suffix)
{
qDebug("saving set");
QString fileName = QString("%1/%2_%3.txt").arg(cfgdir->absolutePath(), m_nickname.toLower(), suffix);
QFile txt(fileName);
// list empty? => rather have no file for the list than an empty one
if (set.isEmpty())
{
if (txt.exists())
{
// try to remove file, if successful we're done here.
if (txt.remove())
return;
}
else
// there is no file
return;
}
if(!txt.open(QIODevice::WriteOnly | QIODevice::Truncate))
return;
QTextStream stream(&txt);
stream.setCodec("UTF-8");
stream << "; this list is used by Hedgewars - do not edit it unless you know what you're doing!" << endl;
foreach(const QString & nick, set.values())
stream << nick << endl;
txt.close();
}