QTfrontend/game.cpp
author nemo
Wed, 29 Dec 2010 16:21:30 -0500
changeset 4780 8571151411b3
parent 4494 9585435e20f7
child 4746 3ae448aebe7e
child 4812 f924be23ffb4
permissions -rw-r--r--
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QString>
#include <QByteArray>
#include <QUuid>

#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "KB.h"
#include "proto.h"

#include <QTextStream>

QString training, campaign; // TODO: Cleaner solution?

HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
  TCPBase(true),
  ammostr(ammo),
  m_pTeamSelWidget(pTeamSelWidget)
{
    this->config = config;
    this->gamecfg = gamecfg;
    TeamCount = 0;
    netSuspend = false;
}

HWGame::~HWGame()
{
    SetGameState(gsDestroyed);
}

void HWGame::onClientDisconnect()
{
    switch (gameType) {
        case gtDemo: break;
        case gtNet:
            emit HaveRecord(true, demo);
            break;
        default:
            if (gameState == gsInterrupted) emit HaveRecord(false, demo);
            else if (gameState == gsFinished) emit HaveRecord(true, demo);
    }
    SetGameState(gsStopped);
}

void HWGame::commonConfig()
{
    QByteArray buf;
    QString gt;
    switch (gameType) {
        case gtDemo:
            gt = "TD";
            break;
        case gtNet:
            gt = "TN";
            break;
        default:
            gt = "TL";
    }
    HWProto::addStringToBuffer(buf, gt);

    buf += gamecfg->getFullConfig();

    if (m_pTeamSelWidget)
    {
        QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
        for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
        {
            HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
            if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
            HWProto::addStringListToBuffer(buf,
                (*it).TeamGameConfig(gamecfg->getInitHealth()));
        }
    }
    RawSendIPC(buf);
}

void HWGame::SendConfig()
{
    commonConfig();
}

void HWGame::SendQuickConfig()
{
    QByteArray teamscfg;

    HWProto::addStringToBuffer(teamscfg, "TL");
    HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
            .arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel"));
    HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());

    HWNamegen namegen;

    HWTeam * team1;
    team1 = new HWTeam;
    team1->difficulty = 0;
    team1->teamColor = *colors[0];
    team1->numHedgehogs = 4;
    namegen.TeamRandomNames(team1,TRUE);
    HWProto::addStringListToBuffer(teamscfg,
            team1->TeamGameConfig(100));

    HWTeam * team2;
    team2 = new HWTeam;
    team2->difficulty = 4;
    team2->teamColor = *colors[1];
    team2->numHedgehogs = 4;
	do
        namegen.TeamRandomNames(team2,TRUE);
	while(!team2->TeamName.compare(team1->TeamName) || !team2->Hedgehogs[0].Hat.compare(team1->Hedgehogs[0].Hat));
    HWProto::addStringListToBuffer(teamscfg,
            team2->TeamGameConfig(100));

    HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
    RawSendIPC(teamscfg);
}

void HWGame::SendTrainingConfig()
{
    QByteArray traincfg;
    HWProto::addStringToBuffer(traincfg, "TL");

    HWProto::addStringToBuffer(traincfg, "escript " + training);

    RawSendIPC(traincfg);
}

void HWGame::SendCampaignConfig()
{
    QByteArray campaigncfg;
    HWProto::addStringToBuffer(campaigncfg, "TL");

    HWProto::addStringToBuffer(campaigncfg, "escript " + campaign);

    RawSendIPC(campaigncfg);
}

void HWGame::SendNetConfig()
{
    commonConfig();
}

void HWGame::ParseMessage(const QByteArray & msg)
{
    switch(msg.at(1)) {
        case '?': {
            SendIPC("!");
            break;
        }
        case 'C': {
            switch (gameType) {
                case gtLocal: {
                    SendConfig();
                    break;
                }
                case gtQLocal: {
                    SendQuickConfig();
                    break;
                }
                case gtDemo: break;
                case gtNet: {
                    SendNetConfig();
                    break;
                }
                case gtTraining: {
                    SendTrainingConfig();
                    break;
                }
                case gtCampaign: {
                    SendCampaignConfig();
                    break;
                }
            }
            break;
        }
        case 'E': {
            int size = msg.size();
            emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
            return;
        }
        case 'K': {
            ulong kb = msg.mid(2).toULong();
            if (kb==1) {
              qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
              return;
            }
            if (kb && kb <= KBmsgsCount)
            {
                emit ErrorMessage(KBMessages[kb - 1]);
            }
            return;
        }
        case 'i': {
            emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
            break;
        }
        case 'Q': {
            SetGameState(gsInterrupted);
            break;
        }
        case 'q': {
            SetGameState(gsFinished);
            break;
        }
        case 's': {
            int size = msg.size();
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
            emit SendChat(msgbody);
            // FIXME: /me command doesn't work here
            QByteArray buf;
            HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
            demo.append(buf);
            break;
        }
        case 'b': {
            int size = msg.size();
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
            emit SendTeamMessage(msgbody);
            break;
        }
        default: {
            if (gameType == gtNet && !netSuspend)
            {
                emit SendNet(msg);
            }
        if (msg.at(1) != 's')
            demo.append(msg);
        }
    }
}

void HWGame::FromNet(const QByteArray & msg)
{
    RawSendIPC(msg);
}

void HWGame::FromNetChat(const QString & msg)
{
    QByteArray buf;
    HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
    RawSendIPC(buf);
}

void HWGame::onClientRead()
{
    quint8 msglen;
    quint32 bufsize;
    while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
            ((msglen = readbuffer.data()[0]) < bufsize))
    {
        QByteArray msg = readbuffer.left(msglen + 1);
        readbuffer.remove(0, msglen + 1);
        ParseMessage(msg);
    }
}

QStringList HWGame::setArguments()
{
    QStringList arguments;
    QRect resolution = config->vid_Resolution();
    arguments << cfgdir->absolutePath();
    arguments << QString::number(resolution.width());
    arguments << QString::number(resolution.height());
    arguments << QString::number(config->bitDepth()); // bpp
    arguments << QString("%1").arg(ipc_port);
    arguments << (config->vid_Fullscreen() ? "1" : "0");
    arguments << (config->isSoundEnabled() ? "1" : "0");
    arguments << (config->isMusicEnabled() ? "1" : "0");
    arguments << QString::number(config->volume()); // sound volume
    arguments << QString::number(config->timerInterval());
    arguments << datadir->absolutePath();
    arguments << (config->isShowFPSEnabled() ? "1" : "0");
    arguments << (config->isAltDamageEnabled() ? "1" : "0");
    arguments << config->netNick().toUtf8().toBase64();
    arguments << QString::number(config->translateQuality());
    arguments << tr("en.txt");

    return arguments;
}

void HWGame::AddTeam(const QString & teamname)
{
    if (TeamCount == 5) return;
    teams[TeamCount] = teamname;
    TeamCount++;
}

void HWGame::PlayDemo(const QString & demofilename)
{
    gameType = gtDemo;
    QFile demofile(demofilename);
    if (!demofile.open(QIODevice::ReadOnly))
    {
        emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
        return ;
    }

    // read demo
    toSendBuf = demofile.readAll();

    // run engine
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartNet()
{
    gameType = gtNet;
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartLocal()
{
    gameType = gtLocal;
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartQuick()
{
    gameType = gtQLocal;
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartTraining(const QString & file)
{
    gameType = gtTraining;
    training = "Missions/Training/" + file + ".lua";
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartCampaign(const QString & file)
{
    gameType = gtCampaign;
    campaign = "Missions/Campaign/" + file + ".lua";
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::SetGameState(GameState state)
{
    gameState = state;
    emit GameStateChanged(state);
}

void HWGame::KillAllTeams()
{
    if (m_pTeamSelWidget)
    {
        QByteArray buf;
        QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
        for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
            HWProto::addStringToBuffer(buf, QString("eteamgone %1").arg((*it).TeamName));
        RawSendIPC(buf);
    }
}