misc/libphyslayer/physfslualoader.c
author Wuzzy <Wuzzy2@mail.ru>
Mon, 16 Sep 2019 17:33:49 +0200
changeset 15410 8504fee3b601
parent 13537 ecdf6ce2301e
permissions -rw-r--r--
Racer: Fix weird water splashes after waypoint placement Does not affect official racer, as only waypoint placement is touched. The reason was that the air attack gear sometimes was not deleted fast enough so it might occassionally drop some air bombs (these are deleted now). Also, the airplane position was set to water level, which caused another water splash.

#include "lua.h"
#include "physfs.h"

#include "physfscompat.h"

#define BUFSIZE 1024
#define UNUSED(x) (void)(x)

void *physfsReaderBuffer;

PHYSFS_DECL const char * physfsReader(lua_State *L, PHYSFS_File *f, size_t *size)
{
    UNUSED(L);

    if(PHYSFS_eof(f))
    {
        return NULL;
    }
    else
    {
        *size = PHYSFS_readBytes(f, physfsReaderBuffer, BUFSIZE);

        if(*size == 0)
            return NULL;
        else
            return physfsReaderBuffer;
    }
}

PHYSFS_DECL void physfsReaderSetBuffer(void *buffer)
{
    physfsReaderBuffer = buffer;
}