author | nemo |
Sun, 03 Jun 2012 18:52:22 -0400 | |
changeset 7170 | 84ac6c6d2d8e |
parent 5621 | ea796c83ea47 |
child 7850 | fcbb024090a4 |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2011 Richard Deurwaarder <xeli@xelification.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$mode objfpc} unit gles11; interface { Automatically converted by H2Pas 1.0.0 from gl.hh The following command line parameters were used: -P -l GLESv1_CM -o gles11.pp -D gl.hh } procedure init; const External_library='GLESv1_CM'; {Setup as you need} Type // khronos_int32_t = int32_t; // khronos_uint32_t = uint32_t; // khronos_int64_t = int64_t; // khronos_uint64_t = uint64_t; khronos_int32_t = longint; khronos_uint32_t = longword; khronos_int64_t = Int64; khronos_uint64_t = QWord; khronos_int8_t = char; khronos_uint8_t = byte; khronos_int16_t = smallint; khronos_uint16_t = word; khronos_intptr_t = longint; khronos_uintptr_t = dword; khronos_ssize_t = longint; khronos_usize_t = dword; khronos_float_t = single; GLvoid = pointer; GLenum = dword; GLboolean = byte; GLbitfield = dword; GLshort = smallint; GLint = longint; GLsizei = longint; GLushort = word; GLuint = dword; GLbyte = khronos_int8_t; GLubyte = khronos_uint8_t; GLfloat = khronos_float_t; GLclampf = khronos_float_t; GLfixed = khronos_int32_t; GLclampx = khronos_int32_t; GLintptr = khronos_intptr_t; GLsizeiptr = khronos_ssize_t; PGLboolean = ^GLboolean; PGLfixed = ^GLfixed; PGLfloat = ^GLfloat; PGLint = ^GLint; PGLuint = ^GLuint; PGLvoid = ^GLvoid; PGLubyte = ^GLubyte; {$IFDEF FPC} {$PACKRECORDS C} {$ENDIF} const // GL_API = KHRONOS_APICALL; {$define KHRONOS_APIENTRY} GL_DIRECT_TEXTURE_2D_QUALCOMM = $7E80; {*********************************************************** } { OpenGL ES core versions } const GL_VERSION_ES_CM_1_0 = 1; GL_VERSION_ES_CL_1_0 = 1; GL_VERSION_ES_CM_1_1 = 1; GL_VERSION_ES_CL_1_1 = 1; { ClearBufferMask } GL_DEPTH_BUFFER_BIT = $00000100; GL_STENCIL_BUFFER_BIT = $00000400; GL_COLOR_BUFFER_BIT = $00004000; { Boolean } GL_FALSE = 0; GL_TRUE = 1; { BeginMode } GL_POINTS = $0000; GL_LINES = $0001; GL_LINE_LOOP = $0002; GL_LINE_STRIP = $0003; GL_TRIANGLES = $0004; GL_TRIANGLE_STRIP = $0005; GL_TRIANGLE_FAN = $0006; { AlphaFunction } GL_NEVER = $0200; GL_LESS = $0201; GL_EQUAL = $0202; GL_LEQUAL = $0203; GL_GREATER = $0204; GL_NOTEQUAL = $0205; GL_GEQUAL = $0206; GL_ALWAYS = $0207; { BlendingFactorDest } GL_ZERO = 0; GL_ONE = 1; GL_SRC_COLOR = $0300; GL_ONE_MINUS_SRC_COLOR = $0301; GL_SRC_ALPHA = $0302; GL_ONE_MINUS_SRC_ALPHA = $0303; GL_DST_ALPHA = $0304; GL_ONE_MINUS_DST_ALPHA = $0305; { BlendingFactorSrc } { GL_ZERO } { GL_ONE } GL_DST_COLOR = $0306; GL_ONE_MINUS_DST_COLOR = $0307; GL_SRC_ALPHA_SATURATE = $0308; { GL_SRC_ALPHA } { GL_ONE_MINUS_SRC_ALPHA } { GL_DST_ALPHA } { GL_ONE_MINUS_DST_ALPHA } { ClipPlaneName } GL_CLIP_PLANE0 = $3000; GL_CLIP_PLANE1 = $3001; GL_CLIP_PLANE2 = $3002; GL_CLIP_PLANE3 = $3003; GL_CLIP_PLANE4 = $3004; GL_CLIP_PLANE5 = $3005; { ColorMaterialFace } { GL_FRONT_AND_BACK } { ColorMaterialParameter } { GL_AMBIENT_AND_DIFFUSE } { ColorPointerType } { GL_UNSIGNED_BYTE } { GL_FLOAT } { GL_FIXED } { CullFaceMode } GL_FRONT = $0404; GL_BACK = $0405; GL_FRONT_AND_BACK = $0408; { DepthFunction } { GL_NEVER } { GL_LESS } { GL_EQUAL } { GL_LEQUAL } { GL_GREATER } { GL_NOTEQUAL } { GL_GEQUAL } { GL_ALWAYS } { EnableCap } GL_FOG = $0B60; GL_LIGHTING = $0B50; GL_TEXTURE_2D = $0DE1; GL_CULL_FACE = $0B44; GL_ALPHA_TEST = $0BC0; GL_BLEND = $0BE2; GL_COLOR_LOGIC_OP = $0BF2; GL_DITHER = $0BD0; GL_STENCIL_TEST = $0B90; GL_DEPTH_TEST = $0B71; { GL_LIGHT0 } { GL_LIGHT1 } { GL_LIGHT2 } { GL_LIGHT3 } { GL_LIGHT4 } { GL_LIGHT5 } { GL_LIGHT6 } { GL_LIGHT7 } GL_POINT_SMOOTH = $0B10; GL_LINE_SMOOTH = $0B20; GL_SCISSOR_TEST = $0C11; GL_COLOR_MATERIAL = $0B57; GL_NORMALIZE = $0BA1; GL_RESCALE_NORMAL = $803A; GL_POLYGON_OFFSET_FILL = $8037; GL_VERTEX_ARRAY = $8074; GL_NORMAL_ARRAY = $8075; GL_COLOR_ARRAY = $8076; GL_TEXTURE_COORD_ARRAY = $8078; GL_MULTISAMPLE = $809D; GL_SAMPLE_ALPHA_TO_COVERAGE = $809E; GL_SAMPLE_ALPHA_TO_ONE = $809F; GL_SAMPLE_COVERAGE = $80A0; { ErrorCode } GL_NO_ERROR = 0; GL_INVALID_ENUM = $0500; GL_INVALID_VALUE = $0501; GL_INVALID_OPERATION = $0502; GL_STACK_OVERFLOW = $0503; GL_STACK_UNDERFLOW = $0504; GL_OUT_OF_MEMORY = $0505; { FogMode } { GL_LINEAR } GL_EXP = $0800; GL_EXP2 = $0801; { FogParameter } GL_FOG_DENSITY = $0B62; GL_FOG_START = $0B63; GL_FOG_END = $0B64; GL_FOG_MODE = $0B65; GL_FOG_COLOR = $0B66; { FrontFaceDirection } GL_CW = $0900; GL_CCW = $0901; { GetPName } GL_CURRENT_COLOR = $0B00; GL_CURRENT_NORMAL = $0B02; GL_CURRENT_TEXTURE_COORDS = $0B03; GL_POINT_SIZE = $0B11; GL_POINT_SIZE_MIN = $8126; GL_POINT_SIZE_MAX = $8127; GL_POINT_FADE_THRESHOLD_SIZE = $8128; GL_POINT_DISTANCE_ATTENUATION = $8129; GL_SMOOTH_POINT_SIZE_RANGE = $0B12; GL_LINE_WIDTH = $0B21; GL_SMOOTH_LINE_WIDTH_RANGE = $0B22; GL_ALIASED_POINT_SIZE_RANGE = $846D; GL_ALIASED_LINE_WIDTH_RANGE = $846E; GL_CULL_FACE_MODE = $0B45; GL_FRONT_FACE = $0B46; GL_SHADE_MODEL = $0B54; GL_DEPTH_RANGE = $0B70; GL_DEPTH_WRITEMASK = $0B72; GL_DEPTH_CLEAR_VALUE = $0B73; GL_DEPTH_FUNC = $0B74; GL_STENCIL_CLEAR_VALUE = $0B91; GL_STENCIL_FUNC = $0B92; GL_STENCIL_VALUE_MASK = $0B93; GL_STENCIL_FAIL = $0B94; GL_STENCIL_PASS_DEPTH_FAIL = $0B95; GL_STENCIL_PASS_DEPTH_PASS = $0B96; GL_STENCIL_REF = $0B97; GL_STENCIL_WRITEMASK = $0B98; GL_MATRIX_MODE = $0BA0; GL_VIEWPORT = $0BA2; GL_MODELVIEW_STACK_DEPTH = $0BA3; GL_PROJECTION_STACK_DEPTH = $0BA4; GL_TEXTURE_STACK_DEPTH = $0BA5; GL_MODELVIEW_MATRIX = $0BA6; GL_PROJECTION_MATRIX = $0BA7; GL_TEXTURE_MATRIX = $0BA8; GL_ALPHA_TEST_FUNC = $0BC1; GL_ALPHA_TEST_REF = $0BC2; GL_BLEND_DST = $0BE0; GL_BLEND_SRC = $0BE1; GL_LOGIC_OP_MODE = $0BF0; GL_SCISSOR_BOX = $0C10; // GL_SCISSOR_TEST = $0C11; GL_COLOR_CLEAR_VALUE = $0C22; GL_COLOR_WRITEMASK = $0C23; GL_UNPACK_ALIGNMENT = $0CF5; GL_PACK_ALIGNMENT = $0D05; GL_MAX_LIGHTS = $0D31; GL_MAX_CLIP_PLANES = $0D32; GL_MAX_TEXTURE_SIZE = $0D33; GL_MAX_MODELVIEW_STACK_DEPTH = $0D36; GL_MAX_PROJECTION_STACK_DEPTH = $0D38; GL_MAX_TEXTURE_STACK_DEPTH = $0D39; GL_MAX_VIEWPORT_DIMS = $0D3A; GL_MAX_TEXTURE_UNITS = $84E2; GL_SUBPIXEL_BITS = $0D50; GL_RED_BITS = $0D52; GL_GREEN_BITS = $0D53; GL_BLUE_BITS = $0D54; GL_ALPHA_BITS = $0D55; GL_DEPTH_BITS = $0D56; GL_STENCIL_BITS = $0D57; GL_POLYGON_OFFSET_UNITS = $2A00; // GL_POLYGON_OFFSET_FILL = $8037; GL_POLYGON_OFFSET_FACTOR = $8038; GL_TEXTURE_BINDING_2D = $8069; GL_VERTEX_ARRAY_SIZE = $807A; GL_VERTEX_ARRAY_TYPE = $807B; GL_VERTEX_ARRAY_STRIDE = $807C; GL_NORMAL_ARRAY_TYPE = $807E; GL_NORMAL_ARRAY_STRIDE = $807F; GL_COLOR_ARRAY_SIZE = $8081; GL_COLOR_ARRAY_TYPE = $8082; GL_COLOR_ARRAY_STRIDE = $8083; GL_TEXTURE_COORD_ARRAY_SIZE = $8088; GL_TEXTURE_COORD_ARRAY_TYPE = $8089; GL_TEXTURE_COORD_ARRAY_STRIDE = $808A; GL_VERTEX_ARRAY_POINTER = $808E; GL_NORMAL_ARRAY_POINTER = $808F; GL_COLOR_ARRAY_POINTER = $8090; GL_TEXTURE_COORD_ARRAY_POINTER = $8092; GL_SAMPLE_BUFFERS = $80A8; GL_SAMPLES = $80A9; GL_SAMPLE_COVERAGE_VALUE = $80AA; GL_SAMPLE_COVERAGE_INVERT = $80AB; { GetTextureParameter } { GL_TEXTURE_MAG_FILTER } { GL_TEXTURE_MIN_FILTER } { GL_TEXTURE_WRAP_S } { GL_TEXTURE_WRAP_T } GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2; GL_COMPRESSED_TEXTURE_FORMATS = $86A3; { HintMode } GL_DONT_CARE = $1100; GL_FASTEST = $1101; GL_NICEST = $1102; { HintTarget } GL_PERSPECTIVE_CORRECTION_HINT = $0C50; GL_POINT_SMOOTH_HINT = $0C51; GL_LINE_SMOOTH_HINT = $0C52; GL_FOG_HINT = $0C54; GL_GENERATE_MIPMAP_HINT = $8192; { LightModelParameter } GL_LIGHT_MODEL_AMBIENT = $0B53; GL_LIGHT_MODEL_TWO_SIDE = $0B52; { LightParameter } GL_AMBIENT = $1200; GL_DIFFUSE = $1201; GL_SPECULAR = $1202; GL_POSITION = $1203; GL_SPOT_DIRECTION = $1204; GL_SPOT_EXPONENT = $1205; GL_SPOT_CUTOFF = $1206; GL_CONSTANT_ATTENUATION = $1207; GL_LINEAR_ATTENUATION = $1208; GL_QUADRATIC_ATTENUATION = $1209; { DataType } GL_BYTE = $1400; GL_UNSIGNED_BYTE = $1401; GL_SHORT = $1402; GL_UNSIGNED_SHORT = $1403; GL_FLOAT = $1406; GL_FIXED = $140C; { LogicOp } GL_CLEAR = $1500; GL_AND = $1501; GL_AND_REVERSE = $1502; GL_COPY = $1503; GL_AND_INVERTED = $1504; GL_NOOP = $1505; GL_XOR = $1506; GL_OR = $1507; GL_NOR = $1508; GL_EQUIV = $1509; GL_INVERT = $150A; GL_OR_REVERSE = $150B; GL_COPY_INVERTED = $150C; GL_OR_INVERTED = $150D; GL_NAND = $150E; GL_SET = $150F; { MaterialFace } { GL_FRONT_AND_BACK } { MaterialParameter } GL_EMISSION = $1600; GL_SHININESS = $1601; GL_AMBIENT_AND_DIFFUSE = $1602; { GL_AMBIENT } { GL_DIFFUSE } { GL_SPECULAR } { MatrixMode } GL_MODELVIEW = $1700; GL_PROJECTION = $1701; GL_TEXTURE = $1702; { NormalPointerType } { GL_BYTE } { GL_SHORT } { GL_FLOAT } { GL_FIXED } { PixelFormat } GL_ALPHA = $1906; GL_RGB = $1907; GL_RGBA = $1908; GL_LUMINANCE = $1909; GL_LUMINANCE_ALPHA = $190A; { PixelStoreParameter } // GL_UNPACK_ALIGNMENT = $0CF5; // GL_PACK_ALIGNMENT = $0D05; { PixelType } { GL_UNSIGNED_BYTE } GL_UNSIGNED_SHORT_4_4_4_4 = $8033; GL_UNSIGNED_SHORT_5_5_5_1 = $8034; GL_UNSIGNED_SHORT_5_6_5 = $8363; { ShadingModel } GL_FLAT = $1D00; GL_SMOOTH = $1D01; { StencilFunction } { GL_NEVER } { GL_LESS } { GL_EQUAL } { GL_LEQUAL } { GL_GREATER } { GL_NOTEQUAL } { GL_GEQUAL } { GL_ALWAYS } { StencilOp } { GL_ZERO } GL_KEEP = $1E00; GL_REPLACE = $1E01; GL_INCR = $1E02; GL_DECR = $1E03; { GL_INVERT } { StringName } GL_VENDOR = $1F00; GL_RENDERER = $1F01; GL_VERSION = $1F02; GL_EXTENSIONS = $1F03; { TexCoordPointerType } { GL_SHORT } { GL_FLOAT } { GL_FIXED } { GL_BYTE } { TextureEnvMode } GL_MODULATE = $2100; GL_DECAL = $2101; { GL_BLEND } GL_ADD = $0104; { GL_REPLACE } { TextureEnvParameter } GL_TEXTURE_ENV_MODE = $2200; GL_TEXTURE_ENV_COLOR = $2201; { TextureEnvTarget } GL_TEXTURE_ENV = $2300; { TextureMagFilter } GL_NEAREST = $2600; GL_LINEAR = $2601; { TextureMinFilter } { GL_NEAREST } { GL_LINEAR } GL_NEAREST_MIPMAP_NEAREST = $2700; GL_LINEAR_MIPMAP_NEAREST = $2701; GL_NEAREST_MIPMAP_LINEAR = $2702; GL_LINEAR_MIPMAP_LINEAR = $2703; { TextureParameterName } GL_TEXTURE_MAG_FILTER = $2800; GL_TEXTURE_MIN_FILTER = $2801; GL_TEXTURE_WRAP_S = $2802; GL_TEXTURE_WRAP_T = $2803; GL_GENERATE_MIPMAP = $8191; { TextureTarget } { GL_TEXTURE_2D } { TextureUnit } GL_TEXTURE0 = $84C0; GL_TEXTURE1 = $84C1; GL_TEXTURE2 = $84C2; GL_TEXTURE3 = $84C3; GL_TEXTURE4 = $84C4; GL_TEXTURE5 = $84C5; GL_TEXTURE6 = $84C6; GL_TEXTURE7 = $84C7; GL_TEXTURE8 = $84C8; GL_TEXTURE9 = $84C9; GL_TEXTURE10 = $84CA; GL_TEXTURE11 = $84CB; GL_TEXTURE12 = $84CC; GL_TEXTURE13 = $84CD; GL_TEXTURE14 = $84CE; GL_TEXTURE15 = $84CF; GL_TEXTURE16 = $84D0; GL_TEXTURE17 = $84D1; GL_TEXTURE18 = $84D2; GL_TEXTURE19 = $84D3; GL_TEXTURE20 = $84D4; GL_TEXTURE21 = $84D5; GL_TEXTURE22 = $84D6; GL_TEXTURE23 = $84D7; GL_TEXTURE24 = $84D8; GL_TEXTURE25 = $84D9; GL_TEXTURE26 = $84DA; GL_TEXTURE27 = $84DB; GL_TEXTURE28 = $84DC; GL_TEXTURE29 = $84DD; GL_TEXTURE30 = $84DE; GL_TEXTURE31 = $84DF; GL_ACTIVE_TEXTURE = $84E0; GL_CLIENT_ACTIVE_TEXTURE = $84E1; { TextureWrapMode } GL_REPEAT = $2901; GL_CLAMP_TO_EDGE = $812F; { VertexPointerType } { GL_SHORT } { GL_FLOAT } { GL_FIXED } { GL_BYTE } { LightName } GL_LIGHT0 = $4000; GL_LIGHT1 = $4001; GL_LIGHT2 = $4002; GL_LIGHT3 = $4003; GL_LIGHT4 = $4004; GL_LIGHT5 = $4005; GL_LIGHT6 = $4006; GL_LIGHT7 = $4007; { Buffer Objects } GL_ARRAY_BUFFER = $8892; GL_ELEMENT_ARRAY_BUFFER = $8893; GL_ARRAY_BUFFER_BINDING = $8894; GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895; GL_VERTEX_ARRAY_BUFFER_BINDING = $8896; GL_NORMAL_ARRAY_BUFFER_BINDING = $8897; GL_COLOR_ARRAY_BUFFER_BINDING = $8898; GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A; GL_STATIC_DRAW = $88E4; GL_DYNAMIC_DRAW = $88E8; GL_BUFFER_SIZE = $8764; GL_BUFFER_USAGE = $8765; { Texture combine + dot3 } GL_SUBTRACT = $84E7; GL_COMBINE = $8570; GL_COMBINE_RGB = $8571; GL_COMBINE_ALPHA = $8572; GL_RGB_SCALE = $8573; GL_ADD_SIGNED = $8574; GL_INTERPOLATE = $8575; GL_CONSTANT = $8576; GL_PRIMARY_COLOR = $8577; GL_PREVIOUS = $8578; GL_OPERAND0_RGB = $8590; GL_OPERAND1_RGB = $8591; GL_OPERAND2_RGB = $8592; GL_OPERAND0_ALPHA = $8598; GL_OPERAND1_ALPHA = $8599; GL_OPERAND2_ALPHA = $859A; GL_ALPHA_SCALE = $0D1C; GL_SRC0_RGB = $8580; GL_SRC1_RGB = $8581; GL_SRC2_RGB = $8582; GL_SRC0_ALPHA = $8588; GL_SRC1_ALPHA = $8589; GL_SRC2_ALPHA = $858A; GL_DOT3_RGB = $86AE; GL_DOT3_RGBA = $86AF; {------------------------------------------------------------------------* * required OES extension tokens *------------------------------------------------------------------------ } { OES_read_format } GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = $8B9A; GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = $8B9B; { GL_OES_compressed_paletted_texture } GL_PALETTE4_RGB8_OES = $8B90; GL_PALETTE4_RGBA8_OES = $8B91; GL_PALETTE4_R5_G6_B5_OES = $8B92; GL_PALETTE4_RGBA4_OES = $8B93; GL_PALETTE4_RGB5_A1_OES = $8B94; GL_PALETTE8_RGB8_OES = $8B95; GL_PALETTE8_RGBA8_OES = $8B96; GL_PALETTE8_R5_G6_B5_OES = $8B97; GL_PALETTE8_RGBA4_OES = $8B98; GL_PALETTE8_RGB5_A1_OES = $8B99; { OES_point_size_array } GL_POINT_SIZE_ARRAY_OES = $8B9C; GL_POINT_SIZE_ARRAY_TYPE_OES = $898A; GL_POINT_SIZE_ARRAY_STRIDE_OES = $898B; GL_POINT_SIZE_ARRAY_POINTER_OES = $898C; GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = $8B9F; { GL_OES_point_sprite } GL_POINT_SPRITE_OES = $8861; GL_COORD_REPLACE_OES = $8862; {*********************************************************** } { Available only in Common profile } var glAlphaFunc : procedure(func:GLenum; ref:GLclampf);cdecl; glClearColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);cdecl; glClearDepthf : procedure(depth:GLclampf);cdecl; (* Const before type ignored *) glClipPlanef : procedure(plane:GLenum; equation:pGLfloat);cdecl; glColor4f : procedure(red:GLfloat; green:GLfloat; blue:GLfloat; alpha:GLfloat);cdecl; glDepthRangef : procedure(zNear:GLclampf; zFar:GLclampf);cdecl; glFogf : procedure(pname:GLenum; param:GLfloat);cdecl; (* Const before type ignored *) glFogfv : procedure(pname:GLenum; params:pGLfloat);cdecl; glFrustumf : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat; zFar:GLfloat);cdecl; glGetClipPlanef : procedure(pname:GLenum; eqn:array of GLfloat);cdecl; glGetFloatv : procedure(pname:GLenum; params:pGLfloat);cdecl; glGetLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl; glGetMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl; glGetTexEnvfv : procedure(env:GLenum; pname:GLenum; params:pGLfloat);cdecl; glGetTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl; glLightModelf : procedure(pname:GLenum; param:GLfloat);cdecl; (* Const before type ignored *) glLightModelfv : procedure(pname:GLenum; params:pGLfloat);cdecl; glLightf : procedure(light:GLenum; pname:GLenum; param:GLfloat);cdecl; (* Const before type ignored *) glLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl; glLineWidth : procedure(width:GLfloat);cdecl; (* Const before type ignored *) glLoadMatrixf : procedure(m:pGLfloat);cdecl; glMaterialf : procedure(face:GLenum; pname:GLenum; param:GLfloat);cdecl; (* Const before type ignored *) glMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl; (* Const before type ignored *) glMultMatrixf : procedure(m:pGLfloat);cdecl; glMultiTexCoord4f : procedure(target:GLenum; s:GLfloat; t:GLfloat; r:GLfloat; q:GLfloat);cdecl; glNormal3f : procedure(nx:GLfloat; ny:GLfloat; nz:GLfloat);cdecl; glOrthof : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat; zFar:GLfloat);cdecl; glPointParameterf : procedure(pname:GLenum; param:GLfloat);cdecl; (* Const before type ignored *) glPointParameterfv : procedure(pname:GLenum; params:pGLfloat);cdecl; glPointSize : procedure(size:GLfloat);cdecl; glPolygonOffset : procedure(factor:GLfloat; units:GLfloat);cdecl; glRotatef : procedure(angle:GLfloat; x:GLfloat; y:GLfloat; z:GLfloat);cdecl; glScalef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl; glTexEnvf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl; (* Const before type ignored *) glTexEnvfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl; glTexParameterf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl; (* Const before type ignored *) glTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl; glTranslatef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl; { Available in both Common and Common-Lite profiles } glActiveTexture : procedure(texture:GLenum);cdecl; glAlphaFuncx : procedure(func:GLenum; ref:GLclampx);cdecl; glBindBuffer : procedure(target:GLenum; buffer:GLuint);cdecl; glBindTexture : procedure(target:GLenum; texture:GLuint);cdecl; glBlendFunc : procedure(sfactor:GLenum; dfactor:GLenum);cdecl; (* Const before type ignored *) glBufferData : procedure(target:GLenum; size:GLsizeiptr; data:pGLvoid; usage:GLenum);cdecl; (* Const before type ignored *) glBufferSubData : procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pGLvoid);cdecl; glClear : procedure(mask:GLbitfield);cdecl; glClearColorx : procedure(red:GLclampx; green:GLclampx; blue:GLclampx; alpha:GLclampx);cdecl; glClearDepthx : procedure(depth:GLclampx);cdecl; glClearStencil : procedure(s:GLint);cdecl; glClientActiveTexture : procedure(texture:GLenum);cdecl; (* Const before type ignored *) glClipPlanex : procedure(plane:GLenum; equation:pGLfixed);cdecl; glColor4ub : procedure(red:GLubyte; green:GLubyte; blue:GLubyte; alpha:GLubyte);cdecl; glColor4x : procedure(red:GLfixed; green:GLfixed; blue:GLfixed; alpha:GLfixed);cdecl; glColorMask : procedure(red:GLboolean; green:GLboolean; blue:GLboolean; alpha:GLboolean);cdecl; (* Const before type ignored *) glColorPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl; (* Const before type ignored *) glCompressedTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei; border:GLint; imageSize:GLsizei; data:pGLvoid);cdecl; (* Const before type ignored *) glCompressedTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; height:GLsizei; format:GLenum; imageSize:GLsizei; data:pGLvoid);cdecl; glCopyTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint; width:GLsizei; height:GLsizei; border:GLint);cdecl; glCopyTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl; glCullFace : procedure(mode:GLenum);cdecl; (* Const before type ignored *) glDeleteBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl; (* Const before type ignored *) glDeleteTextures : procedure(n:GLsizei; textures:pGLuint);cdecl; glDepthFunc : procedure(func:GLenum);cdecl; glDepthMask : procedure(flag:GLboolean);cdecl; glDepthRangex : procedure(zNear:GLclampx; zFar:GLclampx);cdecl; glDisable : procedure(cap:GLenum);cdecl; glDisableClientState : procedure(arry:GLenum);cdecl; glDrawArrays : procedure(mode:GLenum; first:GLint; count:GLsizei);cdecl; (* Const before type ignored *) glDrawElements : procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pGLvoid);cdecl; glEnable : procedure(cap:GLenum);cdecl; glEnableClientState : procedure(arry:GLenum);cdecl; glFinish : procedure;cdecl; glFlush : procedure;cdecl; glFogx : procedure(pname:GLenum; param:GLfixed);cdecl; (* Const before type ignored *) glFogxv : procedure(pname:GLenum; params:pGLfixed);cdecl; glFrontFace : procedure(mode:GLenum);cdecl; glFrustumx : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed; zFar:GLfixed);cdecl; glGetBooleanv : procedure(pname:GLenum; params:pGLboolean);cdecl; glGetBufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl; glGetClipPlanex : procedure(pname:GLenum; eqn:array of GLfixed);cdecl; glGenBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl; glGenTextures : procedure(n:GLsizei; textures:pGLuint);cdecl; glGetError : function:GLenum;cdecl; glGetFixedv : procedure(pname:GLenum; params:pGLfixed);cdecl; glGetIntegerv : procedure(pname:GLenum; params:pGLint);cdecl; glGetLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl; glGetMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl; glGetPointerv : procedure(pname:GLenum; params:Ppointer);cdecl; (* Const before type ignored *) glGetString : function(name:GLenum):PGLubyte;cdecl; glGetTexEnviv : procedure(env:GLenum; pname:GLenum; params:pGLint);cdecl; glGetTexEnvxv : procedure(env:GLenum; pname:GLenum; params:pGLfixed);cdecl; glGetTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl; glGetTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl; glHint : procedure(target:GLenum; mode:GLenum);cdecl; glIsBuffer : function(buffer:GLuint):GLboolean;cdecl; glIsEnabled : function(cap:GLenum):GLboolean;cdecl; glIsTexture : function(texture:GLuint):GLboolean;cdecl; glLightModelx : procedure(pname:GLenum; param:GLfixed);cdecl; (* Const before type ignored *) glLightModelxv : procedure(pname:GLenum; params:pGLfixed);cdecl; glLightx : procedure(light:GLenum; pname:GLenum; param:GLfixed);cdecl; (* Const before type ignored *) glLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl; glLineWidthx : procedure(width:GLfixed);cdecl; glLoadIdentity : procedure;cdecl; (* Const before type ignored *) glLoadMatrixx : procedure(m:pGLfixed);cdecl; glLogicOp : procedure(opcode:GLenum);cdecl; glMaterialx : procedure(face:GLenum; pname:GLenum; param:GLfixed);cdecl; (* Const before type ignored *) glMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl; glMatrixMode : procedure(mode:GLenum);cdecl; (* Const before type ignored *) glMultMatrixx : procedure(m:pGLfixed);cdecl; glMultiTexCoord4x : procedure(target:GLenum; s:GLfixed; t:GLfixed; r:GLfixed; q:GLfixed);cdecl; glNormal3x : procedure(nx:GLfixed; ny:GLfixed; nz:GLfixed);cdecl; (* Const before type ignored *) glNormalPointer : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl; glOrthox : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed; zFar:GLfixed);cdecl; glPixelStorei : procedure(pname:GLenum; param:GLint);cdecl; glPointParameterx : procedure(pname:GLenum; param:GLfixed);cdecl; (* Const before type ignored *) glPointParameterxv : procedure(pname:GLenum; params:pGLfixed);cdecl; glPointSizex : procedure(size:GLfixed);cdecl; glPolygonOffsetx : procedure(factor:GLfixed; units:GLfixed);cdecl; glPopMatrix : procedure;cdecl; glPushMatrix : procedure;cdecl; glReadPixels : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl; glRotatex : procedure(angle:GLfixed; x:GLfixed; y:GLfixed; z:GLfixed);cdecl; glSampleCoverage : procedure(value:GLclampf; invert:GLboolean);cdecl; glSampleCoveragex : procedure(value:GLclampx; invert:GLboolean);cdecl; glScalex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl; glScissor : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl; glShadeModel : procedure(mode:GLenum);cdecl; glStencilFunc : procedure(func:GLenum; ref:GLint; mask:GLuint);cdecl; glStencilMask : procedure(mask:GLuint);cdecl; glStencilOp : procedure(fail:GLenum; zfail:GLenum; zpass:GLenum);cdecl; (* Const before type ignored *) glTexCoordPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl; glTexEnvi : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl; glTexEnvx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl; (* Const before type ignored *) glTexEnviv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl; (* Const before type ignored *) glTexEnvxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl; (* Const before type ignored *) glTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLint; width:GLsizei; height:GLsizei; border:GLint; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl; glTexParameteri : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl; glTexParameterx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl; (* Const before type ignored *) glTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl; (* Const before type ignored *) glTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl; (* Const before type ignored *) glTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei; height:GLsizei; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl; glTranslatex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl; (* Const before type ignored *) glVertexPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl; glViewport : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl; {------------------------------------------------------------------------* * Required OES extension functions *------------------------------------------------------------------------ } { GL_OES_read_format } const GL_OES_read_format = 1; { GL_OES_compressed_paletted_texture } GL_OES_compressed_paletted_texture = 1; { GL_OES_point_size_array } GL_OES_point_size_array = 1; (* Const before type ignored *) var glPointSizePointerOES : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl; { GL_OES_point_sprite } const GL_OES_point_sprite = 1; implementation uses SysUtils, dynlibs; var hlib : tlibhandle; procedure Freegles11; begin // FreeLibrary(hlib); glAlphaFunc:=nil; glClearColor:=nil; glClearDepthf:=nil; glClipPlanef:=nil; glColor4f:=nil; glDepthRangef:=nil; glFogf:=nil; glFogfv:=nil; glFrustumf:=nil; glGetClipPlanef:=nil; glGetFloatv:=nil; glGetLightfv:=nil; glGetMaterialfv:=nil; glGetTexEnvfv:=nil; glGetTexParameterfv:=nil; glLightModelf:=nil; glLightModelfv:=nil; glLightf:=nil; glLightfv:=nil; glLineWidth:=nil; glLoadMatrixf:=nil; glMaterialf:=nil; glMaterialfv:=nil; glMultMatrixf:=nil; glMultiTexCoord4f:=nil; glNormal3f:=nil; glOrthof:=nil; glPointParameterf:=nil; glPointParameterfv:=nil; glPointSize:=nil; glPolygonOffset:=nil; glRotatef:=nil; glScalef:=nil; glTexEnvf:=nil; glTexEnvfv:=nil; glTexParameterf:=nil; glTexParameterfv:=nil; glTranslatef:=nil; glActiveTexture:=nil; glAlphaFuncx:=nil; glBindBuffer:=nil; glBindTexture:=nil; glBlendFunc:=nil; glBufferData:=nil; glBufferSubData:=nil; glClear:=nil; glClearColorx:=nil; glClearDepthx:=nil; glClearStencil:=nil; glClientActiveTexture:=nil; glClipPlanex:=nil; glColor4ub:=nil; glColor4x:=nil; glColorMask:=nil; glColorPointer:=nil; glCompressedTexImage2D:=nil; glCompressedTexSubImage2D:=nil; glCopyTexImage2D:=nil; glCopyTexSubImage2D:=nil; glCullFace:=nil; glDeleteBuffers:=nil; glDeleteTextures:=nil; glDepthFunc:=nil; glDepthMask:=nil; glDepthRangex:=nil; glDisable:=nil; glDisableClientState:=nil; glDrawArrays:=nil; glDrawElements:=nil; glEnable:=nil; glEnableClientState:=nil; glFinish:=nil; glFlush:=nil; glFogx:=nil; glFogxv:=nil; glFrontFace:=nil; glFrustumx:=nil; glGetBooleanv:=nil; glGetBufferParameteriv:=nil; glGetClipPlanex:=nil; glGenBuffers:=nil; glGenTextures:=nil; glGetError:=nil; glGetFixedv:=nil; glGetIntegerv:=nil; glGetLightxv:=nil; glGetMaterialxv:=nil; glGetPointerv:=nil; glGetString:=nil; glGetTexEnviv:=nil; glGetTexEnvxv:=nil; glGetTexParameteriv:=nil; glGetTexParameterxv:=nil; glHint:=nil; glIsBuffer:=nil; glIsEnabled:=nil; glIsTexture:=nil; glLightModelx:=nil; glLightModelxv:=nil; glLightx:=nil; glLightxv:=nil; glLineWidthx:=nil; glLoadIdentity:=nil; glLoadMatrixx:=nil; glLogicOp:=nil; glMaterialx:=nil; glMaterialxv:=nil; glMatrixMode:=nil; glMultMatrixx:=nil; glMultiTexCoord4x:=nil; glNormal3x:=nil; glNormalPointer:=nil; glOrthox:=nil; glPixelStorei:=nil; glPointParameterx:=nil; glPointParameterxv:=nil; glPointSizex:=nil; glPolygonOffsetx:=nil; glPopMatrix:=nil; glPushMatrix:=nil; glReadPixels:=nil; glRotatex:=nil; glSampleCoverage:=nil; glSampleCoveragex:=nil; glScalex:=nil; glScissor:=nil; glShadeModel:=nil; glStencilFunc:=nil; glStencilMask:=nil; glStencilOp:=nil; glTexCoordPointer:=nil; glTexEnvi:=nil; glTexEnvx:=nil; glTexEnviv:=nil; glTexEnvxv:=nil; glTexImage2D:=nil; glTexParameteri:=nil; glTexParameterx:=nil; glTexParameteriv:=nil; glTexParameterxv:=nil; glTexSubImage2D:=nil; glTranslatex:=nil; glVertexPointer:=nil; glViewport:=nil; glPointSizePointerOES:=nil; end; procedure Loadgles11(lib : pchar); begin Freegles11; hlib:=LoadLibrary(lib); if hlib=0 then begin raise Exception.Create(format('Could not load library: %s',[lib])); end; pointer(glAlphaFunc):=GetProcAddress(hlib,'glAlphaFunc'); pointer(glClearColor):=GetProcAddress(hlib,'glClearColor'); pointer(glClearDepthf):=GetProcAddress(hlib,'glClearDepthf'); pointer(glClipPlanef):=GetProcAddress(hlib,'glClipPlanef'); pointer(glColor4f):=GetProcAddress(hlib,'glColor4f'); pointer(glDepthRangef):=GetProcAddress(hlib,'glDepthRangef'); pointer(glFogf):=GetProcAddress(hlib,'glFogf'); pointer(glFogfv):=GetProcAddress(hlib,'glFogfv'); pointer(glFrustumf):=GetProcAddress(hlib,'glFrustumf'); pointer(glGetClipPlanef):=GetProcAddress(hlib,'glGetClipPlanef'); pointer(glGetFloatv):=GetProcAddress(hlib,'glGetFloatv'); pointer(glGetLightfv):=GetProcAddress(hlib,'glGetLightfv'); pointer(glGetMaterialfv):=GetProcAddress(hlib,'glGetMaterialfv'); pointer(glGetTexEnvfv):=GetProcAddress(hlib,'glGetTexEnvfv'); pointer(glGetTexParameterfv):=GetProcAddress(hlib,'glGetTexParameterfv'); pointer(glLightModelf):=GetProcAddress(hlib,'glLightModelf'); pointer(glLightModelfv):=GetProcAddress(hlib,'glLightModelfv'); pointer(glLightf):=GetProcAddress(hlib,'glLightf'); pointer(glLightfv):=GetProcAddress(hlib,'glLightfv'); pointer(glLineWidth):=GetProcAddress(hlib,'glLineWidth'); pointer(glLoadMatrixf):=GetProcAddress(hlib,'glLoadMatrixf'); pointer(glMaterialf):=GetProcAddress(hlib,'glMaterialf'); pointer(glMaterialfv):=GetProcAddress(hlib,'glMaterialfv'); pointer(glMultMatrixf):=GetProcAddress(hlib,'glMultMatrixf'); pointer(glMultiTexCoord4f):=GetProcAddress(hlib,'glMultiTexCoord4f'); pointer(glNormal3f):=GetProcAddress(hlib,'glNormal3f'); pointer(glOrthof):=GetProcAddress(hlib,'glOrthof'); pointer(glPointParameterf):=GetProcAddress(hlib,'glPointParameterf'); pointer(glPointParameterfv):=GetProcAddress(hlib,'glPointParameterfv'); pointer(glPointSize):=GetProcAddress(hlib,'glPointSize'); pointer(glPolygonOffset):=GetProcAddress(hlib,'glPolygonOffset'); pointer(glRotatef):=GetProcAddress(hlib,'glRotatef'); pointer(glScalef):=GetProcAddress(hlib,'glScalef'); pointer(glTexEnvf):=GetProcAddress(hlib,'glTexEnvf'); pointer(glTexEnvfv):=GetProcAddress(hlib,'glTexEnvfv'); pointer(glTexParameterf):=GetProcAddress(hlib,'glTexParameterf'); pointer(glTexParameterfv):=GetProcAddress(hlib,'glTexParameterfv'); pointer(glTranslatef):=GetProcAddress(hlib,'glTranslatef'); pointer(glActiveTexture):=GetProcAddress(hlib,'glActiveTexture'); pointer(glAlphaFuncx):=GetProcAddress(hlib,'glAlphaFuncx'); pointer(glBindBuffer):=GetProcAddress(hlib,'glBindBuffer'); pointer(glBindTexture):=GetProcAddress(hlib,'glBindTexture'); pointer(glBlendFunc):=GetProcAddress(hlib,'glBlendFunc'); pointer(glBufferData):=GetProcAddress(hlib,'glBufferData'); pointer(glBufferSubData):=GetProcAddress(hlib,'glBufferSubData'); pointer(glClear):=GetProcAddress(hlib,'glClear'); pointer(glClearColorx):=GetProcAddress(hlib,'glClearColorx'); pointer(glClearDepthx):=GetProcAddress(hlib,'glClearDepthx'); pointer(glClearStencil):=GetProcAddress(hlib,'glClearStencil'); pointer(glClientActiveTexture):=GetProcAddress(hlib,'glClientActiveTexture'); pointer(glClipPlanex):=GetProcAddress(hlib,'glClipPlanex'); pointer(glColor4ub):=GetProcAddress(hlib,'glColor4ub'); pointer(glColor4x):=GetProcAddress(hlib,'glColor4x'); pointer(glColorMask):=GetProcAddress(hlib,'glColorMask'); pointer(glColorPointer):=GetProcAddress(hlib,'glColorPointer'); pointer(glCompressedTexImage2D):=GetProcAddress(hlib,'glCompressedTexImage2D'); pointer(glCompressedTexSubImage2D):=GetProcAddress(hlib,'glCompressedTexSubImage2D'); pointer(glCopyTexImage2D):=GetProcAddress(hlib,'glCopyTexImage2D'); pointer(glCopyTexSubImage2D):=GetProcAddress(hlib,'glCopyTexSubImage2D'); pointer(glCullFace):=GetProcAddress(hlib,'glCullFace'); pointer(glDeleteBuffers):=GetProcAddress(hlib,'glDeleteBuffers'); pointer(glDeleteTextures):=GetProcAddress(hlib,'glDeleteTextures'); pointer(glDepthFunc):=GetProcAddress(hlib,'glDepthFunc'); pointer(glDepthMask):=GetProcAddress(hlib,'glDepthMask'); pointer(glDepthRangex):=GetProcAddress(hlib,'glDepthRangex'); pointer(glDisable):=GetProcAddress(hlib,'glDisable'); pointer(glDisableClientState):=GetProcAddress(hlib,'glDisableClientState'); pointer(glDrawArrays):=GetProcAddress(hlib,'glDrawArrays'); pointer(glDrawElements):=GetProcAddress(hlib,'glDrawElements'); pointer(glEnable):=GetProcAddress(hlib,'glEnable'); pointer(glEnableClientState):=GetProcAddress(hlib,'glEnableClientState'); pointer(glFinish):=GetProcAddress(hlib,'glFinish'); pointer(glFlush):=GetProcAddress(hlib,'glFlush'); pointer(glFogx):=GetProcAddress(hlib,'glFogx'); pointer(glFogxv):=GetProcAddress(hlib,'glFogxv'); pointer(glFrontFace):=GetProcAddress(hlib,'glFrontFace'); pointer(glFrustumx):=GetProcAddress(hlib,'glFrustumx'); pointer(glGetBooleanv):=GetProcAddress(hlib,'glGetBooleanv'); pointer(glGetBufferParameteriv):=GetProcAddress(hlib,'glGetBufferParameteriv'); pointer(glGetClipPlanex):=GetProcAddress(hlib,'glGetClipPlanex'); pointer(glGenBuffers):=GetProcAddress(hlib,'glGenBuffers'); pointer(glGenTextures):=GetProcAddress(hlib,'glGenTextures'); pointer(glGetError):=GetProcAddress(hlib,'glGetError'); pointer(glGetFixedv):=GetProcAddress(hlib,'glGetFixedv'); pointer(glGetIntegerv):=GetProcAddress(hlib,'glGetIntegerv'); pointer(glGetLightxv):=GetProcAddress(hlib,'glGetLightxv'); pointer(glGetMaterialxv):=GetProcAddress(hlib,'glGetMaterialxv'); pointer(glGetPointerv):=GetProcAddress(hlib,'glGetPointerv'); pointer(glGetString):=GetProcAddress(hlib,'glGetString'); pointer(glGetTexEnviv):=GetProcAddress(hlib,'glGetTexEnviv'); pointer(glGetTexEnvxv):=GetProcAddress(hlib,'glGetTexEnvxv'); pointer(glGetTexParameteriv):=GetProcAddress(hlib,'glGetTexParameteriv'); pointer(glGetTexParameterxv):=GetProcAddress(hlib,'glGetTexParameterxv'); pointer(glHint):=GetProcAddress(hlib,'glHint'); pointer(glIsBuffer):=GetProcAddress(hlib,'glIsBuffer'); pointer(glIsEnabled):=GetProcAddress(hlib,'glIsEnabled'); pointer(glIsTexture):=GetProcAddress(hlib,'glIsTexture'); pointer(glLightModelx):=GetProcAddress(hlib,'glLightModelx'); pointer(glLightModelxv):=GetProcAddress(hlib,'glLightModelxv'); pointer(glLightx):=GetProcAddress(hlib,'glLightx'); pointer(glLightxv):=GetProcAddress(hlib,'glLightxv'); pointer(glLineWidthx):=GetProcAddress(hlib,'glLineWidthx'); pointer(glLoadIdentity):=GetProcAddress(hlib,'glLoadIdentity'); pointer(glLoadMatrixx):=GetProcAddress(hlib,'glLoadMatrixx'); pointer(glLogicOp):=GetProcAddress(hlib,'glLogicOp'); pointer(glMaterialx):=GetProcAddress(hlib,'glMaterialx'); pointer(glMaterialxv):=GetProcAddress(hlib,'glMaterialxv'); pointer(glMatrixMode):=GetProcAddress(hlib,'glMatrixMode'); pointer(glMultMatrixx):=GetProcAddress(hlib,'glMultMatrixx'); pointer(glMultiTexCoord4x):=GetProcAddress(hlib,'glMultiTexCoord4x'); pointer(glNormal3x):=GetProcAddress(hlib,'glNormal3x'); pointer(glNormalPointer):=GetProcAddress(hlib,'glNormalPointer'); pointer(glOrthox):=GetProcAddress(hlib,'glOrthox'); pointer(glPixelStorei):=GetProcAddress(hlib,'glPixelStorei'); pointer(glPointParameterx):=GetProcAddress(hlib,'glPointParameterx'); pointer(glPointParameterxv):=GetProcAddress(hlib,'glPointParameterxv'); pointer(glPointSizex):=GetProcAddress(hlib,'glPointSizex'); pointer(glPolygonOffsetx):=GetProcAddress(hlib,'glPolygonOffsetx'); pointer(glPopMatrix):=GetProcAddress(hlib,'glPopMatrix'); pointer(glPushMatrix):=GetProcAddress(hlib,'glPushMatrix'); pointer(glReadPixels):=GetProcAddress(hlib,'glReadPixels'); pointer(glRotatex):=GetProcAddress(hlib,'glRotatex'); pointer(glSampleCoverage):=GetProcAddress(hlib,'glSampleCoverage'); pointer(glSampleCoveragex):=GetProcAddress(hlib,'glSampleCoveragex'); pointer(glScalex):=GetProcAddress(hlib,'glScalex'); pointer(glScissor):=GetProcAddress(hlib,'glScissor'); pointer(glShadeModel):=GetProcAddress(hlib,'glShadeModel'); pointer(glStencilFunc):=GetProcAddress(hlib,'glStencilFunc'); pointer(glStencilMask):=GetProcAddress(hlib,'glStencilMask'); pointer(glStencilOp):=GetProcAddress(hlib,'glStencilOp'); pointer(glTexCoordPointer):=GetProcAddress(hlib,'glTexCoordPointer'); pointer(glTexEnvi):=GetProcAddress(hlib,'glTexEnvi'); pointer(glTexEnvx):=GetProcAddress(hlib,'glTexEnvx'); pointer(glTexEnviv):=GetProcAddress(hlib,'glTexEnviv'); pointer(glTexEnvxv):=GetProcAddress(hlib,'glTexEnvxv'); pointer(glTexImage2D):=GetProcAddress(hlib,'glTexImage2D'); pointer(glTexParameteri):=GetProcAddress(hlib,'glTexParameteri'); pointer(glTexParameterx):=GetProcAddress(hlib,'glTexParameterx'); pointer(glTexParameteriv):=GetProcAddress(hlib,'glTexParameteriv'); pointer(glTexParameterxv):=GetProcAddress(hlib,'glTexParameterxv'); pointer(glTexSubImage2D):=GetProcAddress(hlib,'glTexSubImage2D'); pointer(glTranslatex):=GetProcAddress(hlib,'glTranslatex'); pointer(glVertexPointer):=GetProcAddress(hlib,'glVertexPointer'); pointer(glViewport):=GetProcAddress(hlib,'glViewport'); pointer(glPointSizePointerOES):=GetProcAddress(hlib,'glPointSizePointerOES'); end; procedure init; begin Loadgles11('libGLESv1_CM.so'); end; initialization Loadgles11('gles11'); finalization Freegles11; end.