Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
#Set the current path must be set like this because call all-subdir-makefiles changes LOCAL_PATH
JNI_DIR := $(call my-dir)
LOCAL_PATH := $(JNI_DIR)
include $(call all-subdir-makefiles)
include $(CLEAR_VARS)
include $(JNI_DIR)/../../../../misc/Android.mk