gameServer/Consts.hs
author sheepluva
Thu, 16 Jan 2014 19:50:18 +0100
changeset 9994 8455993a7a1b
parent 9702 27006953d901
child 10076 b235e520ea21
permissions -rw-r--r--
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu' * the build system will use the paths to lookup fonts and install those not found * the engine will load the paths into physfs (mountpoint /Fonts) to make the fonts available at runtime * overriding fonts in packages should be possible again now

{-# LANGUAGE OverloadedStrings #-}
module Consts where

import qualified Data.ByteString.Char8 as B

serverVersion :: B.ByteString
serverVersion = "2"