separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _CHAT_WIDGET_INCLUDED
#define _CHAT_WIDGET_INCLUDED
#include <QWidget>
#include <QListWidget>
#include <QString>
#include <QGridLayout>
#include <QRegExp>
#include "SDLs.h"
class ListWidgetNickItem;
class QTextBrowser;
class QLineEdit;
class QListWidget;
class QSettings;
class SDLInteraction;
// this class is for custom nick sorting
class ListWidgetNickItem : public QListWidgetItem
{
public:
ListWidgetNickItem(const QString& nick, bool isFriend, bool isIgnored);
bool operator<(const QListWidgetItem & other) const;
void setFriend(bool isFriend);
void setIgnored(bool isIgnored);
bool isFriend();
bool ignored();
private:
bool aFriend;
bool isIgnored;
};
class HWChatWidget : public QWidget
{
Q_OBJECT
public:
HWChatWidget(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli, bool notify);
void loadLists(const QString & nick);
void saveLists(const QString & nick);
void setShowReady(bool s);
void setShowFollow(bool enabled);
static const char* STYLE;
QStringList ignoreList, friendsList;
private:
void loadList(QStringList & list, const QString & file);
void saveList(QStringList & list, const QString & file);
void updateNickItem(QListWidgetItem *item);
void updateNickItems();
static const QRegExp URLREGEXP;
public slots:
void onChatString(const QString& str);
void onChatString(const QString& nick, const QString& str);
void onServerMessage(const QString& str);
void nickAdded(const QString& nick, bool notifyNick);
void nickRemoved(const QString& nick);
void clear();
void setReadyStatus(const QString & nick, bool isReady);
void adminAccess(bool);
signals:
void chatLine(const QString& str);
void kick(const QString & str);
void ban(const QString & str);
void info(const QString & str);
void follow(const QString &);
void nickCountUpdate(int cnt);
private:
QGridLayout mainLayout;
QTextBrowser* chatText;
QStringList chatStrings;
QListWidget* chatNicks;
QLineEdit* chatEditLine;
QAction * acInfo;
QAction * acKick;
QAction * acBan;
QAction * acFollow;
QAction * acIgnore;
QAction * acFriend;
QSettings * gameSettings;
SDLInteraction * sdli;
Mix_Chunk *sound[4];
bool notify;
bool showReady;
private slots:
void returnPressed();
void onBan();
void onKick();
void onInfo();
void onFollow();
void onIgnore();
void onFriend();
void chatNickDoubleClicked(QListWidgetItem * item);
void chatNickSelected(int index);
void linkClicked(const QUrl & link);
};
#endif // _CHAT_WIDGET_INCLUDED