separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "M3Panel.h"
#include "M3InstallController.h"
#include <Cocoa/Cocoa.h>
class M3Panel::Private
{
public:
M3InstallController *install;
};
M3Panel::M3Panel(void)
{
c = new Private;
c->install = [[M3InstallController alloc] init];
[c->install retain];
}
M3Panel::~M3Panel()
{
[c->install release];
delete c;
}
void M3Panel::showInstallController()
{
[c->install displayInstaller];
}