Randomized teams now can have any random hats (not just from types.ini)
The predefined hat sets still work, however. There are now 3 types of hat selections:
1) Use hats from types.ini
2) Randomly select one hat for all hedgehogs
3) Randomly select hat for each hedgehog (rare)
#ifndef HWMAPOPTIMIZER_H
#define HWMAPOPTIMIZER_H
#include "tcpBase.h"
#include "drawmapscene.h"
class HWMapOptimizer : public TCPBase
{
Q_OBJECT
public:
explicit HWMapOptimizer(QObject *parent = 0);
void optimizeMap(const Paths & paths);
bool couldBeRemoved();
signals:
void optimizedMap(const Paths & paths);
public slots:
protected:
QStringList getArguments();
void onClientDisconnect();
void SendToClientFirst();
private:
Paths m_paths;
};
#endif // HWMAPOPTIMIZER_H