use slab;
use utils;
use super::{
client::*, room::*, actions, handlers,
actions::{Destination, PendingMessage}
};
use protocol::messages::*;
type Slab<T> = slab::Slab<T>;
pub struct HWServer {
pub clients: Slab<HWClient>,
pub rooms: Slab<HWRoom>,
pub lobby_id: RoomId,
pub output: Vec<(Vec<ClientId>, HWServerMessage)>,
pub removed_clients: Vec<ClientId>,
}
impl HWServer {
pub fn new(clients_limit: usize, rooms_limit: usize) -> HWServer {
let rooms = Slab::with_capacity(rooms_limit);
let clients = Slab::with_capacity(clients_limit);
let mut server = HWServer {
clients, rooms,
lobby_id: 0,
output: vec![],
removed_clients: vec![]
};
server.lobby_id = server.add_room();
server
}
pub fn add_client(&mut self) -> ClientId {
let key: ClientId;
{
let entry = self.clients.vacant_entry();
key = entry.key();
let client = HWClient::new(entry.key());
entry.insert(client);
}
self.send(key, Destination::ToSelf, HWServerMessage::Connected(utils::PROTOCOL_VERSION));
key
}
pub fn client_lost(&mut self, client_id: ClientId) {
actions::run_action(self, client_id,
actions::Action::ByeClient("Connection reset".to_string()));
}
pub fn add_room(&mut self) -> RoomId {
let entry = self.rooms.vacant_entry();
let key = entry.key();
let room = HWRoom::new(entry.key());
entry.insert(room);
key
}
pub fn handle_msg(&mut self, client_id: ClientId, msg: HWProtocolMessage) {
debug!("Handling message {:?} for client {}", msg, client_id);
handlers::handle(self, client_id, msg);
}
fn get_recipients(&self, client_id: ClientId, destination: Destination) -> Vec<ClientId> {
let mut ids = match destination {
Destination::ToSelf => vec![client_id],
Destination::ToAll {room_id: Some(id), ..} =>
self.room_clients(id),
Destination::ToAll {protocol: Some(proto), ..} =>
self.protocol_clients(proto),
Destination::ToAll {..} =>
self.clients.iter().map(|(id, _)| id).collect::<Vec<_>>(),
_ => Vec::new()
};
if let Destination::ToAll {skip_self: true, ..} = destination {
if let Some(index) = ids.iter().position(|id| *id == client_id) {
ids.remove(index);
}
}
ids
}
pub fn send(&mut self, client_id: ClientId, destination: Destination, message: HWServerMessage) {
let ids = self.get_recipients(client_id, destination);
self.output.push((ids, message));
}
pub fn react(&mut self, client_id: ClientId, actions: Vec<actions::Action>) {
for action in actions {
actions::run_action(self, client_id, action);
}
}
pub fn has_room(&self, name: &str) -> bool {
self.rooms.iter().any(|(_, r)| r.name == name)
}
pub fn find_room(&self, name: &str) -> Option<&HWRoom> {
self.rooms.iter().find(|(_, r)| r.name == name).map(|(_, r)| r)
}
pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HWRoom> {
self.rooms.iter_mut().find(|(_, r)| r.name == name).map(|(_, r)| r)
}
pub fn select_clients<F>(&self, f: F) -> Vec<ClientId>
where F: Fn(&(usize, &HWClient)) -> bool {
self.clients.iter().filter(f)
.map(|(_, c)| c.id).collect()
}
pub fn room_clients(&self, room_id: RoomId) -> Vec<ClientId> {
self.select_clients(|(_, c)| c.room_id == Some(room_id))
}
pub fn protocol_clients(&self, protocol: u32) -> Vec<ClientId> {
self.select_clients(|(_, c)| c.protocol_number == protocol)
}
pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
let room_id = self.clients[self_id].room_id;
self.select_clients(|(id, c)| *id != self_id && c.room_id == room_id )
}
pub fn client_and_room(&mut self, client_id: ClientId) -> (&mut HWClient, Option<&mut HWRoom>) {
let c = &mut self.clients[client_id];
if let Some(room_id) = c.room_id {
(c, Some(&mut self.rooms[room_id]))
} else {
(c, None)
}
}
}