#[derive(PartialEq, Eq, Clone, Debug)]
pub enum ServerVar {
MOTDNew(String),
MOTDOld(String),
LatestProto(u32),
}
#[derive(PartialEq, Eq, Clone, Debug)]
pub enum GameCfg {
}
#[derive(PartialEq, Eq, Clone, Debug)]
pub struct TeamInfo {
pub name: String,
pub color: u8,
pub grave: String,
pub fort: String,
pub voice_pack: String,
pub flag: String,
pub difficulty: u8,
pub hedgehogs_number: u8,
pub hedgehogs: [HedgehogInfo; 8],
}
#[derive(PartialEq, Eq, Clone, Debug)]
pub struct HedgehogInfo {
pub name: String,
pub hat: String,
}