Allow speech bubble/small damage tags in "reduced quality"
First is needed for game context, 2nd has little impact on framerate
module ServerCore where
import Network
import Control.Concurrent
import Control.Concurrent.STM
import Control.Concurrent.Chan
import Control.Monad
import qualified Data.IntMap as IntMap
import System.Log.Logger
--------------------------------------
import CoreTypes
import NetRoutines
import Utils
import HWProtoCore
import Actions
import OfficialServer.DBInteraction
timerLoop :: Chan CoreMessage -> IO()
timerLoop messagesChan = forever $ do
threadDelay (30 * 10^6) -- 30 seconds
writeChan messagesChan TimerAction
firstAway (_, a, b, c) = (a, b, c)
reactCmd :: ServerInfo -> Int -> [String] -> Clients -> Rooms -> IO (ServerInfo, Clients, Rooms)
reactCmd serverInfo clID cmd clients rooms =
liftM firstAway $ foldM processAction (clID, serverInfo, clients, rooms) $ handleCmd clID clients rooms cmd
mainLoop :: ServerInfo -> Clients -> Rooms -> IO ()
mainLoop serverInfo clients rooms = do
r <- readChan $ coreChan serverInfo
(newServerInfo, mClients, mRooms) <-
case r of
Accept ci -> do
liftM firstAway $ processAction
(clientUID ci, serverInfo, clients, rooms) (AddClient ci)
ClientMessage (clID, cmd) -> do
debugM "Clients" $ (show clID) ++ ": " ++ (show cmd)
if clID `IntMap.member` clients then
reactCmd serverInfo clID cmd clients rooms
else
do
debugM "Clients" "Message from dead client"
return (serverInfo, clients, rooms)
ClientAccountInfo clID info ->
if clID `IntMap.member` clients then
liftM firstAway $ processAction
(clID, serverInfo, clients, rooms)
(ProcessAccountInfo info)
else
do
debugM "Clients" "Got info for dead client"
return (serverInfo, clients, rooms)
TimerAction ->
liftM firstAway $ processAction
(0, serverInfo, clients, rooms)
PingAll
{- let hadRooms = (not $ null rooms) && (null mrooms)
in unless ((not $ isDedicated serverInfo) && ((null clientsIn) || hadRooms)) $
mainLoop serverInfo acceptChan messagesChan clientsIn mrooms -}
mainLoop newServerInfo mClients mRooms
startServer :: ServerInfo -> Socket -> IO ()
startServer serverInfo serverSocket = do
putStrLn $ "Listening on port " ++ show (listenPort serverInfo)
forkIO $
acceptLoop
serverSocket
(coreChan serverInfo)
0
return ()
forkIO $ timerLoop $ coreChan serverInfo
startDBConnection $ serverInfo
mainLoop serverInfo IntMap.empty (IntMap.singleton 0 newRoom)