Allow speech bubble/small damage tags in "reduced quality"
First is needed for game context, 2nd has little impact on framerate
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "togglebutton.h"
ToggleButtonWidget::ToggleButtonWidget(QWidget * parent, QString img)
{
QVBoxLayout * l = new QVBoxLayout(this);
setLayout(l);
pbMain = new QPushButton(this);
pbMain->setCheckable(true);
QPixmap pm(":/res/btnDisabled.png");
QPainter * painter = new QPainter();
pmChecked.load(img);
pmDisabled.load(img);
pbMain->setMaximumWidth(pmChecked.width() + 6);
l->addWidget(pbMain);
painter->begin(&pmDisabled);
painter->drawPixmap(pmDisabled.rect(), pm);
painter->end();
pbMain->setIconSize(pmDisabled.size());
pbMain->setIcon(pmDisabled);
connect(pbMain, SIGNAL(toggled(bool)), this, SLOT(eventToggled(bool)));
lbMain = new QLabel(this);
lbMain->setWordWrap(true);
// lbMain->setFixedHeight(32);
l->addWidget(lbMain);
}
ToggleButtonWidget::~ToggleButtonWidget()
{
delete pbMain;
delete lbMain;
}
bool ToggleButtonWidget::isChecked()
{
return pbMain->isChecked();
}
void ToggleButtonWidget::setChecked(bool checked)
{
pbMain->setChecked(checked);
}
void ToggleButtonWidget::setText(QString s)
{
lbMain->setText(s);
}
void ToggleButtonWidget::eventToggled(bool checked)
{
if (checked) pbMain->setIcon(pmChecked); else pbMain->setIcon(pmDisabled);
}