rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
NOTE: although not necessary for this fix to work rope behavior got also changed:
I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef KB_H
#define KB_H
#include <QString>
const ulong KBmsgsCount = 1;
const QString KBMessages[KBmsgsCount] =
{
QT_TRANSLATE_NOOP("KB", "SDL_ttf returned error while rendering text, "
"most propably it is related to the bug "
"in freetype2. It's recommended to update your "
"freetype lib.")
};
#endif // KB_H