Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
if (NOT APPLE) configure_file( "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY) add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")endif()if (APPLE) find_package(Qt4 REQUIRED) find_package(SDL REQUIRED) find_package(SDL_image REQUIRED) find_package(SDL_net REQUIRED) find_package(SDL_ttf REQUIRED) find_package(SDL_mixer REQUIRED) find_package(OGGVORBIS REQUIRED) if(NOT NOAUTOUPDATE) #needed for SPARKLE_FOUND variable find_package(Sparkle QUIET) #needed because the 'if' clause in the script prints silly policy warnings if(${SPARKLE_FOUND}) set(SPARKLE_FOUND 1) else() set(SPARKLE_FOUND 0) endif() endif() #use the associated tool from the libraries we've selected string(REGEX REPLACE "(.*)/include.*" "\\1" qt_base_dir "${QT_INCLUDE_DIR}") #remove the ";-framework Cocoa" from the SDL_LIBRARY variable string(REGEX REPLACE "(.*);-.*" "\\1" sdl_dir "${SDL_LIBRARY}") #this tool is present in qt 4.5 but only if you compile from sources; from qt 4.6 is present also in the binary version find_program(macdeployqt_EXE NAMES macdeployqt macdeployqt-mac PATHS ${qt_base_dir}/bin NO_DEFAULT_PATH) if(NOT macdeployqt_EXE) message(FATAL_ERROR "The utility macdeployqt is required to create the bundle!") endif() #dummy target, we're interested in the postscript file add_custom_target(bundle) set_target_properties(bundle PROPERTIES POST_INSTALL_SCRIPT ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/CreateMacBundle.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/CreateMacBundle.cmake)endif()