Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
Also try to weight cost of switches based on how many switches were available.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2007-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _FRAME_TEAM_INCLUDED
#define _FRAME_TEAM_INCLUDED
#include <QFrame>
#include <QList>
#include <QColor>
#include "teamselect.h"
class FrameTeams : public QFrame
{
Q_OBJECT
friend class CHedgehogerWidget;
friend class TeamShowWidget;
public:
FrameTeams(QWidget* parent=0);
QWidget* getTeamWidget(HWTeam team);
bool isFullTeams() const;
void resetColors();
void resetTeams();
void setHHNum(const HWTeam& team);
void setTeamColor(const HWTeam& team);
void setInteractivity(bool interactive);
QColor getNextColor() const;
signals:
void teamColorChanged(const HWTeam&);
public slots:
void addTeam(HWTeam team, bool willPlay);
void removeTeam(HWTeam team);
private:
const int maxHedgehogsPerGame;
int overallHedgehogs;
QList<QColor> availableColors;
QList<QColor>::Iterator currentColor;
void emitTeamColorChanged(const HWTeam& team);
QVBoxLayout mainLayout;
typedef QMap<HWTeam, QWidget*> tmapTeamToWidget;
tmapTeamToWidget teamToWidget;
bool nonInteractive;
};
#endif // _FRAME_TAM_INCLUDED