Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
Also try to weight cost of switches based on how many switches were available.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2005-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
/**
* @file
* @brief FreqSpinBox class definition
*/
#ifndef HEDGEWARS_FREQSPINBOX_H
#define HEDGEWARS_FREQSPINBOX_H
#include <QObject>
#include <QSpinBox>
/**
* <code>SpinBox</code> that returns its value as localized turn frequency.
* 'Never', 'Every Turn', 'Every 2 Turns', etc.
* @author unc0rr
* @since 0.9.12
*/
class FreqSpinBox : public QSpinBox
{
Q_OBJECT
public:
/**
* @brief Class constructor.
* @param parent parent widget.
*/
FreqSpinBox(QWidget * parent);
protected:
/**
* Returns it's value as localized frequency.
* 'Never', 'Every Turn', 'Every 2 Turns', etc.
* @param value integer value to be representing as string.
* @return the turn frequence-like string representation.
*/
QString textFromValue(int value) const;
};
#endif // HEDGEWARS_FREQSPINBOX_H