cmake_modules/FindGHC.cmake
author nemo
Fri, 13 Oct 2017 16:37:56 -0400
changeset 12701 79e13080b9db
parent 10109 91d126fbd7bd
child 13291 31615a2e0db1
permissions -rw-r--r--
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...

# - Try to find the Glasgow Haskell Compiler executable
# Once done this will define
#
#  GHC_FOUND       - system has GHC
#  GHC_VERSION     - GHC version
#  GHC_EXECUTABLE  - GHC executable
#
# Copyright (c) 2013, Vittorio Giovara <vittorio.giovara@gmail.com>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.


find_program(GHC_EXECUTABLE
    NAMES ghc
    PATHS /opt/local/bin /usr/local/bin /usr/bin
    )

if (GHC_EXECUTABLE)
    # check ghc version
    execute_process(COMMAND ${GHC_EXECUTABLE} -V
                    OUTPUT_VARIABLE GHC_VERSION_OUTPUT
                    ERROR_VARIABLE GHC_VERSION_ERROR
                    RESULT_VARIABLE GHC_VERSION_RESULT
                    OUTPUT_STRIP_TRAILING_WHITESPACE
                    )

    if(${GHC_VERSION_RESULT} EQUAL 0)
        string(REGEX MATCH "([0-9]+)" GHC_VERSION ${GHC_VERSION_OUTPUT})
    else()
        message(SEND_ERROR "Command \"${GHC_EXECUTABLE} -V\" failed with output: ${GHC_VERSION_ERROR}")
    endif()
endif()

include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(GHC DEFAULT_MSG GHC_EXECUTABLE GHC_VERSION)
mark_as_advanced(GHC_VERSION)