when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
/******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. * * * * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * * * * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 * * BY THE Xiph.Org FOUNDATION http://www.xiph.org/ * * * ******************************************************************** function: backend and mapping structures ********************************************************************//* this is exposed up here because we need it for static modes. Lookups for each backend aren't exposed because there's no reason to do so */#ifndef _vorbis_backend_h_#define _vorbis_backend_h_#include "codec_internal.h"/* this would all be simpler/shorter with templates, but.... *//* Transform backend generic *************************************//* only mdct right now. Flesh it out more if we ever transcend mdct in the transform domain *//* Floor backend generic *****************************************/typedef struct{ vorbis_info_floor *(*unpack)(vorbis_info *,oggpack_buffer *); vorbis_look_floor *(*look) (vorbis_dsp_state *,vorbis_info_mode *, vorbis_info_floor *); void (*free_info) (vorbis_info_floor *); void (*free_look) (vorbis_look_floor *); void *(*inverse1) (struct vorbis_block *,vorbis_look_floor *); int (*inverse2) (struct vorbis_block *,vorbis_look_floor *, void *buffer,ogg_int32_t *);} vorbis_func_floor;typedef struct{ int order; long rate; long barkmap; int ampbits; int ampdB; int numbooks; /* <= 16 */ int books[16];} vorbis_info_floor0;#define VIF_POSIT 63#define VIF_CLASS 16#define VIF_PARTS 31typedef struct{ int partitions; /* 0 to 31 */ int partitionclass[VIF_PARTS]; /* 0 to 15 */ int class_dim[VIF_CLASS]; /* 1 to 8 */ int class_subs[VIF_CLASS]; /* 0,1,2,3 (bits: 1<<n poss) */ int class_book[VIF_CLASS]; /* subs ^ dim entries */ int class_subbook[VIF_CLASS][8]; /* [VIF_CLASS][subs] */ int mult; /* 1 2 3 or 4 */ int postlist[VIF_POSIT+2]; /* first two implicit */} vorbis_info_floor1;/* Residue backend generic *****************************************/typedef struct{ vorbis_info_residue *(*unpack)(vorbis_info *,oggpack_buffer *); vorbis_look_residue *(*look) (vorbis_dsp_state *,vorbis_info_mode *, vorbis_info_residue *); void (*free_info) (vorbis_info_residue *); void (*free_look) (vorbis_look_residue *); int (*inverse) (struct vorbis_block *,vorbis_look_residue *, ogg_int32_t **,int *,int);} vorbis_func_residue;typedef struct vorbis_info_residue0{/* block-partitioned VQ coded straight residue */ long begin; long end; /* first stage (lossless partitioning) */ int grouping; /* group n vectors per partition */ int partitions; /* possible codebooks for a partition */ int groupbook; /* huffbook for partitioning */ int secondstages[64]; /* expanded out to pointers in lookup */ int booklist[256]; /* list of second stage books */} vorbis_info_residue0;/* Mapping backend generic *****************************************/typedef struct{ vorbis_info_mapping *(*unpack)(vorbis_info *,oggpack_buffer *); vorbis_look_mapping *(*look) (vorbis_dsp_state *,vorbis_info_mode *, vorbis_info_mapping *); void (*free_info) (vorbis_info_mapping *); void (*free_look) (vorbis_look_mapping *); int (*inverse) (struct vorbis_block *vb,vorbis_look_mapping *);} vorbis_func_mapping;typedef struct vorbis_info_mapping0{ int submaps; /* <= 16 */ int chmuxlist[256]; /* up to 256 channels in a Vorbis stream */ int floorsubmap[16]; /* [mux] submap to floors */ int residuesubmap[16]; /* [mux] submap to residue */ int psy[2]; /* by blocktype; impulse/padding for short, transition/normal for long */ int coupling_steps; int coupling_mag[256]; int coupling_ang[256];} vorbis_info_mapping0;#endif