use super::{
actions::{Destination, DestinationGroup},
Response,
};
use crate::handlers::actions::ToPendingMessage;
use crate::{
core::{
client::HwClient,
room::HwRoom,
server::{
EndGameResult, HwRoomControl, HwServer, JoinRoomError, LeaveRoomResult, StartGameError,
VoteError, VoteResult,
},
types::{ClientId, RoomId},
},
utils::to_engine_msg,
};
use hedgewars_network_protocol::{
messages::{
add_flags, remove_flags, server_chat,
HwProtocolMessage::{self, Rnd},
HwServerMessage::{self, *},
ProtocolFlags as Flags,
},
types::{GameCfg, RoomConfig, TeamInfo, Vote, VoteType, MAX_HEDGEHOGS_PER_TEAM},
};
use rand::{self, seq::SliceRandom, thread_rng, Rng};
use std::{iter::once, mem::replace};
pub fn rnd_reply(options: &[String]) -> HwServerMessage {
let mut rng = thread_rng();
let reply = if options.is_empty() {
(*&["heads", "tails"].choose(&mut rng).unwrap()).to_string()
} else {
options.choose(&mut rng).unwrap().clone()
};
ChatMsg {
nick: "[random]".to_string(),
msg: reply,
}
}
pub fn get_lobby_join_data(server: &HwServer, response: &mut Response) {
let client_id = response.client_id();
let client = server.client(client_id);
let nick = vec![client.nick.clone()];
let mut flags = vec![];
if client.is_registered() {
flags.push(Flags::Registered)
}
if client.is_admin() {
flags.push(Flags::Admin)
}
if client.is_contributor() {
flags.push(Flags::Contributor)
}
let all_nicks: Vec<_> = server.collect_nicks(|_| true);
let mut flag_selectors = [
(
Flags::Registered,
server.collect_nicks(|(_, c)| c.is_registered()),
),
(Flags::Admin, server.collect_nicks(|(_, c)| c.is_admin())),
(
Flags::Contributor,
server.collect_nicks(|(_, c)| c.is_contributor()),
),
(
Flags::InRoom,
server.collect_nicks(|(_, c)| c.room_id.is_some()),
),
];
let server_msg = ServerMessage(server.get_greetings(client).to_string());
let rooms_msg = Rooms(
server
.iter_rooms()
.filter(|r| r.protocol_number == client.protocol_number)
.flat_map(|r| r.info(r.master_id.map(|id| server.client(id))))
.collect(),
);
response.add(LobbyJoined(nick).send_all().but_self());
response.add(
ClientFlags(add_flags(&flags), all_nicks.clone())
.send_all()
.but_self(),
);
response.add(LobbyJoined(all_nicks).send_self());
for (flag, nicks) in &mut flag_selectors {
if !nicks.is_empty() {
response.add(ClientFlags(add_flags(&[*flag]), replace(nicks, vec![])).send_self());
}
}
response.add(server_msg.send_self());
response.add(rooms_msg.send_self());
}
pub fn get_room_join_data<'a, I: Iterator<Item = &'a HwClient> + Clone>(
client: &HwClient,
room: &HwRoom,
room_clients: I,
response: &mut Response,
) {
#[inline]
fn partition_nicks<'a, I, F>(clients: I, f: F) -> (Vec<String>, Vec<String>)
where
I: Iterator<Item = &'a HwClient> + Clone,
F: Fn(&&'a HwClient) -> bool,
{
(
clients
.clone()
.filter(|c| f(c))
.map(|c| &c.nick)
.cloned()
.collect(),
clients
.filter(|c| !f(c))
.map(|c| &c.nick)
.cloned()
.collect(),
)
}
let nick = client.nick.clone();
response.add(
RoomJoined(vec![nick.clone()])
.send_all()
.in_room(room.id)
.but_self(),
);
response.add(ClientFlags(add_flags(&[Flags::InRoom]), vec![nick.clone()]).send_all());
let nicks = room_clients.clone().map(|c| c.nick.clone()).collect();
response.add(RoomJoined(nicks).send_self());
let mut flag_selectors = [
(
Flags::RoomMaster,
partition_nicks(room_clients.clone(), |c| c.is_master()),
),
(
Flags::Ready,
partition_nicks(room_clients.clone(), |c| c.is_ready()),
),
(
Flags::InGame,
partition_nicks(room_clients.clone(), |c| c.is_in_game()),
),
];
for (flag, (set_nicks, cleared_nicks)) in &mut flag_selectors {
if !set_nicks.is_empty() {
response.add(ClientFlags(add_flags(&[*flag]), replace(set_nicks, vec![])).send_self());
}
if !cleared_nicks.is_empty() {
response.add(
ClientFlags(remove_flags(&[*flag]), replace(cleared_nicks, vec![])).send_self(),
);
}
}
get_active_room_teams(room, Destination::ToSelf, response);
get_active_room_config(room, Destination::ToSelf, response);
if !room.greeting.is_empty() {
response.add(
ChatMsg {
nick: "[greeting]".to_string(),
msg: room.greeting.clone(),
}
.send_self(),
);
}
if let Some(info) = &room.game_info {
response.add(
ClientFlags(add_flags(&[Flags::Ready, Flags::InGame]), vec![nick])
.send_all()
.in_room(room.id),
);
response.add(RunGame.send_self());
response.add(
ForwardEngineMessage(
once(to_engine_msg("e$spectate 1".bytes()))
.chain(info.msg_log.iter().cloned())
.collect(),
)
.send_self(),
);
for team in info.client_teams(client.id) {
response.add(
ForwardEngineMessage(vec![to_engine_msg(once(b'G').chain(team.name.bytes()))])
.send_all()
.in_room(room.id),
);
}
if info.is_paused {
response.add(ForwardEngineMessage(vec![to_engine_msg(once(b'I'))]).send_self());
}
for (_, original_team) in &info.original_teams {
if let Some(team) = room.find_team(|team| team.name == original_team.name) {
if team != original_team {
response.add(TeamRemove(original_team.name.clone()).send_self());
response.add(TeamAdd(team.to_protocol()).send_self());
}
} else {
response.add(TeamRemove(original_team.name.clone()).send_self());
}
}
for (_, team) in &room.teams {
if !info.original_teams.iter().any(|(_, t)| t.name == team.name) {
response.add(TeamAdd(team.to_protocol()).send_self());
}
}
get_room_config_impl(room.config(), Destination::ToSelf, response);
}
}
pub fn get_room_join_error(error: JoinRoomError, response: &mut Response) {
use super::strings::*;
match error {
JoinRoomError::DoesntExist => response.warn(NO_ROOM),
JoinRoomError::WrongProtocol => response.warn(INCOMPATIBLE_ROOM_PROTOCOL),
JoinRoomError::WrongPassword => {
response.add(Notice("WrongPassword".to_string()).send_self())
}
JoinRoomError::Full => response.warn(ROOM_FULL),
JoinRoomError::Restricted => response.warn(ROOM_JOIN_RESTRICTED),
JoinRoomError::RegistrationRequired => response.warn(ROOM_REGISTRATION_REQUIRED),
}
}
pub fn get_remove_teams_data(
room_id: RoomId,
was_in_game: bool,
removed_teams: Vec<String>,
response: &mut Response,
) {
if was_in_game {
for team_name in &removed_teams {
let remove_msg = to_engine_msg(once(b'F').chain(team_name.bytes()));
response.add(
ForwardEngineMessage(vec![remove_msg])
.send_all()
.in_room(room_id)
.but_self(),
);
}
} else {
for team_name in removed_teams {
response.add(TeamRemove(team_name).send_all().in_room(room_id));
}
}
}
pub fn get_room_leave_result(
server: &HwServer,
room: &HwRoom,
leave_message: &str,
result: LeaveRoomResult,
response: &mut Response,
) {
let client = server.client(response.client_id);
response.add(ClientFlags(remove_flags(&[Flags::InRoom]), vec![client.nick.clone()]).send_all());
match result {
LeaveRoomResult::RoomRemoved => {
response.add(
RoomRemove(room.name.clone())
.send_all()
.with_protocol(room.protocol_number),
);
}
LeaveRoomResult::RoomRemains {
is_empty,
was_master,
new_master,
was_in_game,
removed_teams,
} => {
if !is_empty {
response.add(
RoomLeft(client.nick.clone(), leave_message.to_string())
.send_all()
.in_room(room.id)
.but_self(),
);
}
if was_master {
response.add(
ClientFlags(
remove_flags(&[Flags::RoomMaster]),
vec![client.nick.clone()],
)
.send_all()
.in_room(room.id),
);
if let Some(new_master_id) = new_master {
let new_master_nick = server.client(new_master_id).nick.clone();
response.add(
ClientFlags(add_flags(&[Flags::RoomMaster]), vec![new_master_nick])
.send_all()
.in_room(room.id),
);
}
}
get_remove_teams_data(room.id, was_in_game, removed_teams, response);
response.add(
RoomUpdated(room.name.clone(), room.info(Some(&client)))
.send_all()
.with_protocol(room.protocol_number),
);
}
}
}
pub fn remove_client(server: &mut HwServer, response: &mut Response, msg: String) {
let client_id = response.client_id();
let client = server.client(client_id);
let nick = client.nick.clone();
if let Some(mut room_control) = server.get_room_control(client_id) {
let room_id = room_control.room().id;
let result = room_control.leave_room();
get_room_leave_result(server, server.room(room_id), &msg, result, response);
}
server.remove_client(client_id);
response.add(LobbyLeft(nick, msg.clone()).send_all());
response.add(Bye(msg).send_self());
response.remove_client(client_id);
}
pub fn get_room_update(
room_name: Option<String>,
room: &HwRoom,
master: Option<&HwClient>,
response: &mut Response,
) {
let update_msg = RoomUpdated(room_name.unwrap_or(room.name.clone()), room.info(master));
response.add(update_msg.send_all().with_protocol(room.protocol_number));
}
pub fn get_room_config_impl(
config: &RoomConfig,
destination: Destination,
response: &mut Response,
) {
response.add(
ConfigEntry("FULLMAPCONFIG".to_string(), config.to_map_config())
.send_to_destination(destination.clone()),
);
for cfg in config.to_game_config() {
response.add(cfg.to_server_msg().send_to_destination(destination.clone()));
}
}
pub fn get_active_room_config(room: &HwRoom, destination: Destination, response: &mut Response) {
get_room_config_impl(room.active_config(), destination, response);
}
pub fn get_teams<'a, I>(teams: I, destination: Destination, response: &mut Response)
where
I: Iterator<Item = &'a TeamInfo>,
{
for team in teams {
response.add(TeamAdd(team.to_protocol()).send_to_destination(destination.clone()));
response
.add(TeamColor(team.name.clone(), team.color).send_to_destination(destination.clone()));
response.add(
HedgehogsNumber(team.name.clone(), team.hedgehogs_number)
.send_to_destination(destination.clone()),
);
}
}
pub fn get_active_room_teams(room: &HwRoom, destination: Destination, response: &mut Response) {
let current_teams = match room.game_info {
Some(ref info) => &info.original_teams,
None => &room.teams,
};
get_teams(current_teams.iter().map(|(_, t)| t), destination, response);
}
pub fn get_room_flags(
server: &HwServer,
room_id: RoomId,
destination: Destination,
response: &mut Response,
) {
let room = server.room(room_id);
if let Some(id) = room.master_id {
response.add(
ClientFlags(
add_flags(&[Flags::RoomMaster]),
vec![server.client(id).nick.clone()],
)
.send_to_destination(destination.clone()),
);
}
let nicks = server.collect_nicks(|(_, c)| c.room_id == Some(room_id) && c.is_ready());
if !nicks.is_empty() {
response
.add(ClientFlags(add_flags(&[Flags::Ready]), nicks).send_to_destination(destination));
}
}
pub fn check_vote(
server: &HwServer,
room: &HwRoom,
kind: &VoteType,
response: &mut Response,
) -> bool {
let error = match &kind {
VoteType::Kick(nick) => {
if server
.find_client(&nick)
.filter(|c| c.room_id == Some(room.id))
.is_some()
{
None
} else {
Some("/callvote kick: No such user!".to_string())
}
}
VoteType::Map(None) => {
let names: Vec<_> = room.saves.keys().cloned().collect();
if names.is_empty() {
Some("/callvote map: No maps saved in this room!".to_string())
} else {
Some(format!("Available maps: {}", names.join(", ")))
}
}
VoteType::Map(Some(name)) => {
if room.saves.get(&name[..]).is_some() {
None
} else {
Some("/callvote map: No such map!".to_string())
}
}
VoteType::Pause => {
if room.game_info.is_some() {
None
} else {
Some("/callvote pause: No game in progress!".to_string())
}
}
VoteType::NewSeed => None,
VoteType::HedgehogsPerTeam(number) => match number {
1..=MAX_HEDGEHOGS_PER_TEAM => None,
_ => Some("/callvote hedgehogs: Specify number from 1 to 8.".to_string()),
},
};
match error {
None => true,
Some(msg) => {
response.add(server_chat(msg).send_self());
false
}
}
}
pub fn get_vote_data(
room_id: RoomId,
result: &Result<VoteResult, VoteError>,
response: &mut Response,
) {
match result {
Ok(VoteResult::Submitted) => {
response.add(server_chat("Your vote has been counted.".to_string()).send_self())
}
Ok(VoteResult::Succeeded(_) | VoteResult::Failed) => response.add(
server_chat("Voting closed.".to_string())
.send_all()
.in_room(room_id),
),
Err(VoteError::NoVoting) => {
response.add(server_chat("There's no voting going on.".to_string()).send_self())
}
Err(VoteError::AlreadyVoted) => {
response.add(server_chat("You already have voted.".to_string()).send_self())
}
}
}
pub fn handle_vote(
mut room_control: HwRoomControl,
result: Result<VoteResult, VoteError>,
response: &mut super::Response,
) {
let room_id = room_control.room().id;
super::common::get_vote_data(room_control.room().id, &result, response);
if let Ok(VoteResult::Succeeded(kind)) = result {
match kind {
VoteType::Kick(nick) => {
if let Some(kicked_client) = room_control.server().find_client(&nick) {
let kicked_id = kicked_client.id;
if let Some(mut room_control) = room_control.change_client(kicked_id) {
response.add(Kicked.send(kicked_id));
let result = room_control.leave_room();
super::common::get_room_leave_result(
room_control.server(),
room_control.room(),
"kicked",
result,
response,
);
}
}
}
VoteType::Map(None) => (),
VoteType::Map(Some(name)) => {
if let Some(location) = room_control.load_config(&name) {
let msg = server_chat(location.to_string());
let room = room_control.room();
response.add(msg.send_all().in_room(room.id));
let room_master = room.master_id.map(|id| room_control.server().client(id));
super::common::get_room_update(None, room, room_master, response);
let room_destination = Destination::ToAll {
group: DestinationGroup::Room(room.id),
skip_self: false,
};
super::common::get_active_room_config(room, room_destination, response);
}
}
VoteType::Pause => {
if room_control.toggle_pause() {
response.add(
server_chat("Pause toggled.".to_string())
.send_all()
.in_room(room_id),
);
response.add(
ForwardEngineMessage(vec![to_engine_msg(once(b'I'))])
.send_all()
.in_room(room_id),
);
}
}
VoteType::NewSeed => {
let seed = thread_rng().gen_range(0..1_000_000_000).to_string();
let cfg = GameCfg::Seed(seed);
response.add(cfg.to_server_msg().send_all().in_room(room_id));
room_control.set_config(cfg);
}
VoteType::HedgehogsPerTeam(number) => {
let nicks = room_control.set_hedgehogs_number(number);
response.extend(
nicks
.into_iter()
.map(|n| HedgehogsNumber(n, number).send_all().in_room(room_id)),
);
}
}
}
}
pub fn get_start_game_data(
server: &HwServer,
room_id: RoomId,
result: Result<Vec<String>, StartGameError>,
response: &mut Response,
) {
match result {
Ok(room_nicks) => {
let room = server.room(room_id);
response.add(RunGame.send_all().in_room(room.id));
response.add(
ClientFlags(add_flags(&[Flags::InGame]), room_nicks)
.send_all()
.in_room(room.id),
);
let room_master = room.master_id.map(|id| server.client(id));
get_room_update(None, room, room_master, response);
}
Err(StartGameError::NotEnoughClans) => {
response.warn("The game can't be started with less than two clans!")
}
Err(StartGameError::NotReady) => response.warn("Not all players are ready"),
Err(StartGameError::AlreadyInGame) => response.warn("The game is already in progress"),
}
}
pub fn get_end_game_result(
server: &HwServer,
room_id: RoomId,
result: EndGameResult,
response: &mut Response,
) {
let room = server.room(room_id);
let room_master = room.master_id.map(|id| server.client(id));
get_room_update(None, room, room_master, response);
response.add(RoundFinished.send_all().in_room(room_id));
response.extend(
result
.left_teams
.iter()
.filter(|name| room.find_team(|t| t.name == **name).is_some())
.map(|name| TeamRemove(name.clone()).send_all().in_room(room.id)),
);
if !result.unreadied_nicks.is_empty() {
response.add(
ClientFlags(remove_flags(&[Flags::Ready]), result.unreadied_nicks)
.send_all()
.in_room(room_id),
);
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::handlers::actions::PendingMessage;
use hedgewars_network_protocol::messages::HwServerMessage::ChatMsg;
fn reply2string(r: HwServerMessage) -> String {
match r {
ChatMsg { msg: p, .. } => String::from(p),
_ => panic!("expected a ChatMsg"),
}
}
fn run_handle_test(opts: Vec<String>) {
let opts2 = opts.clone();
for opt in opts {
while reply2string(rnd_reply(&opts2)) != opt {}
}
}
/// This test terminates almost surely.
#[test]
fn test_handle_rnd_empty() {
run_handle_test(vec![])
}
/// This test terminates almost surely.
#[test]
fn test_handle_rnd_nonempty() {
run_handle_test(vec!["A".to_owned(), "B".to_owned(), "C".to_owned()])
}
}