Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
/*
* PascalImports.h
// fpciphonedel
//
// Created by Vittorio on 07/01/10.
// Copyright __MyCompanyName__ 2010. All rights reserved.
*
*/
#ifndef PASCALIMPORTS
#define PASCALIMPORTS
#ifdef __cplusplus
extern "C" {
#endif
/* add C declarations below for all exported Pascal functions/procedure
* that you want to use
*/
void Game(const char *args[]);
void GenLandPreview(void);
void HW_versionInfo(short int *netProto, char **versionStr);
void HW_click(void);
void HW_ammoMenu(void);
void HW_zoomSet(float value);
void HW_zoomIn(void);
void HW_zoomOut(void);
void HW_zoomReset(void);
float HW_zoomFactor(void);
int HW_zoomLevel(void);
void HW_walkingKeysUp(void);
void HW_otherKeysUp(void);
void HW_allKeysUp(void);
void HW_walkLeft(void);
void HW_walkRight(void);
void HW_aimUp(void);
void HW_aimDown(void);
void HW_preciseSet(BOOL status);
void HW_shoot(void);
void HW_jump(void);
void HW_backjump(void);
void HW_chat(void);
void HW_chatEnd(void);
void HW_tab(void);
void HW_pause(void);
void HW_terminate(BOOL andCloseFrontend);
void HW_setLandscape(BOOL rotate);
void HW_setCursor(int x, int y);
void HW_getCursor(int *x, int *y);
BOOL HW_isAmmoOpen(void);
BOOL HW_isPaused(void);
BOOL HW_isWeaponRequiringClick(void);
BOOL HW_isWeaponTimerable(void);
BOOL HW_isWeaponSwitch(void);
BOOL HW_isWeaponRope(void);
void HW_setGrenadeTime(int time);
void HW_setPianoSound(int snd);
#ifdef __cplusplus
}
#endif
#endif