Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include <QGridLayout>
#include <QPushButton>
#include <QGroupBox>
#include <QComboBox>
#include <QCheckBox>
#include <QLabel>
#include <QToolBox>
#include <QLineEdit>
#include <QListWidget>
#include <QApplication>
#include <QSpinBox>
#include <QTextEdit>
#include <QRadioButton>
#include <QTableView>
#include <QMessageBox>
#include <QHeaderView>
#include <QTabWidget>
#include <QTextBrowser>
#include <QTableWidget>
#include <QAction>
#include <QMenu>
#include <QDataWidgetMapper>
#include <QTime>
#include <QSlider>
#include "ammoSchemeModel.h"
#include "pages.h"
#include "sdlkeys.h"
#include "hwconsts.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "gamecfgwidget.h"
#include "SquareLabel.h"
#include "mapContainer.h"
#include "about.h"
#include "fpsedit.h"
#include "netserverslist.h"
#include "netudpwidget.h"
#include "chatwidget.h"
#include "playrecordpage.h"
#include "selectWeapon.h"
#include "igbox.h"
#include "hats.h"
#include "misc.h"
#include "togglebutton.h"
#include "hwform.h"
#include "SDLs.h"
PageMain::PageMain(QWidget* parent) :
AbstractPage(parent)
{
if(frontendEffects) setAttribute(Qt::WA_NoSystemBackground, true);
QGridLayout * pageLayout = new QGridLayout(this);
//pageLayout->setColumnStretch(0, 1);
//pageLayout->setColumnStretch(1, 2);
//pageLayout->setColumnStretch(2, 1);
//QPushButton* btnLogo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
//pageLayout->setAlignment(btnLogo, Qt::AlignHCenter);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 1);
pageLayout->setRowStretch(2, 0);
pageLayout->setRowStretch(3, 1);
pageLayout->setRowStretch(4, 1);
BtnSinglePlayer = addButton(":/res/LocalPlay.png", pageLayout, 2, 0, 1, 2, true);
BtnSinglePlayer->setToolTip(tr("Local Game (Play a game on a single computer)"));
pageLayout->setAlignment(BtnSinglePlayer, Qt::AlignHCenter);
BtnNet = addButton(":/res/NetworkPlay.png", pageLayout, 2, 2, 1, 2, true);
BtnNet->setToolTip(tr("Network Game (Play a game across a network)"));
pageLayout->setAlignment(BtnNet, Qt::AlignHCenter);
mainNote = new QLabel(this);
mainNote->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
mainNote->setWordWrap(true);
mainNote->setOpenExternalLinks(true);
if(!isDevBuild)
{
QStringList Tips;
Tips << tr("Simply pick the same color as a friend to play together as a team. Each of you will still control his or her own hedgehogs but they'll win or lose together.", "Tips");
Tips << tr("Some weapons might do only low damage but they can be a lot more devastating in the right situation. Try to use the Desert Eagle to knock multiple hedgehogs into the water.", "Tips");
Tips << tr("If you're unsure what to do and don't want to waste ammo, skip one round. But don't let too much time pass as there will be Sudden Death!", "Tips");
Tips << tr("Want to save ropes? Release the rope in mid air and then shoot again. As long as you don't touch the ground you'll reuse your rope without wasting ammo!", "Tips");
Tips << tr("If you'd like to keep others from using your preferred nickname on the official server, register an account at http://www.hedgewars.org/.", "Tips");
Tips << tr("You're bored of default gameplay? Try one of the missions - they'll offer different gameplay depending on the one you picked.", "Tips");
Tips << tr("By default the game will always record the last game played as a demo. Select 'Local Game' and pick the 'Demos' button on the lower right corner to play or manage them.", "Tips");
Tips << tr("Hedgewars is Open Source and Freeware we create in our spare time. If you've got problems, ask on our forums but please don't expect 24/7 support!", "Tips");
Tips << tr("Hedgewars is Open Source and Freeware we create in our spare time. If you like it, help us with a small donation or contribute your own work!", "Tips");
Tips << tr("Hedgewars is Open Source and Freeware we create in our spare time. Share it with your family and friends as you like!", "Tips");
Tips << tr("Hedgewars is Open Source and Freeware we create in our spare time. If someone sold you the game, you should try get a refund!", "Tips");
Tips << tr("From time to time there will be official tournaments. Upcoming events will be announced at http://www.hedgewars.org/ some days in advance.", "Tips");
Tips << tr("Hedgewars is available in many languages. If the translation in your language seems to be missing or outdated, feel free to contact us!", "Tips");
Tips << tr("Hedgewars can be run on lots of different operating systems including Microsoft Windows, Mac OS X and Linux.", "Tips");
Tips << tr("Always remember you're able to set up your own games in local and network/online play. You're not restricted to the 'Simple Game' option.", "Tips");
Tips << tr("Connect one or more gamepads before starting the game to be able to assign their controls to your teams.", "Tips");
Tips << tr("Create an account on %1 to keep others from using your most favourite nickname while playing on the official server.", "Tips").arg("<a href=\"http://www.hedgewars.org/\">http://www.hedgewars.org/</a>");
Tips << tr("While playing you should give yourself a short break at least once an hour.", "Tips");
Tips << tr("If your graphics card isn't able to provide hardware accelerated OpenGL, try to enable the low quality mode to improve performance.", "Tips");
Tips << tr("If your graphics card isn't able to provide hardware accelerated OpenGL, try to update the associated drivers.", "Tips");
Tips << tr("We're open to suggestions and constructive feedback. If you don't like something or got a great idea, let us know!", "Tips");
Tips << tr("Especially while playing online be polite and always remember there might be some minors playing with or against you as well!", "Tips");
Tips << tr("Special game modes such as 'Vampirism' or 'Karma' allow you to develop completely new tactics. Try them in a custom game!", "Tips");
Tips << tr("The Windows version of Hedgewars supports Xfire. Make sure to add Hedgwars to its game list so your friends can see you playing.", "Tips");
Tips << tr("You should never install Hedgewars on computers you don't own (school, university, work, etc.). Please ask the responsible person instead!", "Tips");
Tips << tr("Hedgewars can be perfect for short games during breaks. Just ensure you don't add too many hedgehogs or use an huge map. Reducing time and health might help as well.", "Tips");
Tips << tr("No hedgehogs were harmed in making this game.", "Tips");
Tips << tr("There are three different jumps available. Tap [high jump] twice to do a very high/backwards jump.", "Tips");
Tips << tr("Afraid of falling off a cliff? Hold down [precise] to turn [left] or [right] without actually moving.", "Tips");
Tips << tr("Some weapons require special strategies or just lots of training, so don't give up on a particular tool if you miss an enemy once.", "Tips");
Tips << tr("Most weapons won't work once they touch the water. The Homing Bee as well as the Cake are exceptions to this.", "Tips");
Tips << tr("The Old Limbuger only causes a small explosion. However the wind affected smelly cloud can poison lots of hogs at once.", "Tips");
Tips << tr("The Piano Strike is the most damaging air strike. You'll lose the hedgehog performing it, so there's a huge downside as well.", "Tips");
Tips << tr("The Homing Bee can be tricky to use. It's turn radius depends on it's velocity, so try to not use full power.", "Tips");
Tips << tr("Sticky Mines are a perfect tool to create small chain reactions knocking enemy hedgehogs into dire situations ... or water.", "Tips");
Tips << tr("The Hammer is most effective when used on bridges or girders. Hit hogs will just break through the ground.", "Tips");
Tips << tr("If you're stuck behind an enemy hedgehog, use the Hammer to free yourself without getting damaged by an explosion.", "Tips");
Tips << tr("The Cake's maximum walking distance depends on the ground it has to pass. Use [attack] to detonate it early.", "Tips");
Tips << tr("The Flame Thrower is a weapon but it can be used for tunnel digging as well.", "Tips");
Tips << tr("Use the Incinerating Grenade to temporary keep hedgehogs from passing terrain such as tunnels or platforms.", "Tips");
Tips << tr("Want to know who's behind the game? Click on the Hedgewars logo in the main menu to see the credits.", "Tips");
Tips << tr("Like Hedgewars? Become a fan on %1 or follow us on %2!", "Tips").arg("<a href=\"http://www.facebook.com/Hedgewars\">Facebook</a>").arg("<a href=\"http://twitter.com/hedgewars\">Twitter</a>");
Tips << tr("Feel free to draw your own graves, hats, flags or even maps and themes! But note that you'll have to share them somewhere to use them online.", "Tips");
Tips << tr("Really want to wear a specific hat? Donate to us and receive an exclusive hat of your choice!", "Tips");
// The following tip will require links to app store entries first.
//Tips << tr("Want to play Hedgewars any time? Grab the Mobile version for %1 and %2.", "Tips").arg("").arg("");
Tips << tr("Keep your video card drivers up to date to avoid issues playing the game.", "Tips");
//Tips << tr("", "Tips");
#ifdef _WIN32
Tips << tr("You can find your Hedgewars configuration files under \"My Documents\\Hedgewars\". Create backups or take the files with you, but don't edit them by hand.", "Tips");
Tips << tr("You're able to associate Hedgewars related files (savegames and demo recordings) with the game to launch them right from your favorite file or internet browser.", "Tips");
#else
Tips << tr("You can find your Hedgewars configuration files under \"Hedgewars\" in your home directory. Create backups or take the files with you, but don't edit them by hand.", "Tips");
#endif
mainNote->setText(QLabel::tr("Tip: ") + Tips[QTime(0, 0, 0).secsTo(QTime::currentTime()) % Tips.length()]);
}
else
mainNote->setText(QLabel::tr("This development build is 'work in progress' and may not be compatible with other versions of the game. Some features might be broken or incomplete. Use at your own risk!"));
pageLayout->addWidget(mainNote, 4, 1, 1, 2);
BtnSetup = addButton(":/res/Settings.png", pageLayout, 4, 3, true);
//BtnInfo = addButton(":/res/About.png", pageLayout, 3, 1, 1, 2, true);
BtnInfo = addButton(":/res/HedgewarsTitle.png", pageLayout, 0, 0, 1, 4, true);
BtnInfo->setStyleSheet("border: transparent;background: transparent;");
pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
//pageLayout->setAlignment(BtnInfo, Qt::AlignHCenter);
BtnExit = addButton(":/res/Exit.png", pageLayout, 4, 0, 1, 1, true);
BtnExit->setFixedHeight(BtnSetup->height());
BtnExit->setStyleSheet("QPushButton{margin-top: 2px;}");
}
PageEditTeam::PageEditTeam(QWidget* parent, SDLInteraction * sdli) :
AbstractPage(parent)
{
mySdli = sdli;
QGridLayout * pageLayout = new QGridLayout(this);
QTabWidget * tbw = new QTabWidget(this);
QWidget * page1 = new QWidget(this);
QWidget * page2 = new QWidget(this);
tbw->addTab(page1, tr("General"));
tbw->addTab(page2, tr("Advanced"));
pageLayout->addWidget(tbw, 0, 0, 1, 3);
BtnTeamDiscard = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnTeamSave = addButton(":/res/Save.png", pageLayout, 1, 2, true);;
BtnTeamSave->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnTeamDiscard->setFixedHeight(BtnTeamSave->height());
BtnTeamDiscard->setStyleSheet("QPushButton{margin-top: 31px;}");
QHBoxLayout * page1Layout = new QHBoxLayout(page1);
page1Layout->setAlignment(Qt::AlignTop);
QGridLayout * page2Layout = new QGridLayout(page2);
// ====== Page 1 ======
QVBoxLayout * vbox1 = new QVBoxLayout();
QVBoxLayout * vbox2 = new QVBoxLayout();
page1Layout->addLayout(vbox1);
page1Layout->addLayout(vbox2);
GBoxHedgehogs = new QGroupBox(this);
GBoxHedgehogs->setTitle(QGroupBox::tr("Team Members"));
GBoxHedgehogs->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBHLayout = new QGridLayout(GBoxHedgehogs);
signalMapper = new QSignalMapper(this);
HatsModel * hatsModel = new HatsModel(GBoxHedgehogs);
for(int i = 0; i < 8; i++)
{
HHHats[i] = new QComboBox(GBoxHedgehogs);
HHHats[i]->setModel(hatsModel);
HHHats[i]->setIconSize(QSize(32, 37));
//HHHats[i]->setSizeAdjustPolicy(QComboBox::AdjustToContents);
//HHHats[i]->setModelColumn(1);
//HHHats[i]->setMinimumWidth(132);
GBHLayout->addWidget(HHHats[i], i, 0);
HHNameEdit[i] = new QLineEdit(GBoxHedgehogs);
HHNameEdit[i]->setMaxLength(64);
HHNameEdit[i]->setMinimumWidth(120);
GBHLayout->addWidget(HHNameEdit[i], i, 1);
randButton[i] = addButton(":/res/dice.png", GBHLayout, i, 3, true);
connect(randButton[i], SIGNAL(clicked()), signalMapper, SLOT(map()));
signalMapper->setMapping(randButton[i], i);
}
randTeamButton = addButton(QPushButton::tr("Random Team"), GBHLayout, 9, false);
vbox1->addWidget(GBoxHedgehogs);
GBoxTeam = new QGroupBox(this);
GBoxTeam->setTitle(QGroupBox::tr("Team Settings"));
GBoxTeam->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
QGridLayout * GBTLayout = new QGridLayout(GBoxTeam);
QLabel * tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Name"));
GBTLayout->addWidget(tmpLabel, 0, 0);
tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Type"));
GBTLayout->addWidget(tmpLabel, 1, 0);
tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Grave"));
GBTLayout->addWidget(tmpLabel, 2, 0);
tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Flag"));
GBTLayout->addWidget(tmpLabel, 3, 0);
tmpLabel = new QLabel(GBoxTeam);
tmpLabel->setText(QLabel::tr("Voice"));
GBTLayout->addWidget(tmpLabel, 4, 0);
TeamNameEdit = new QLineEdit(GBoxTeam);
TeamNameEdit->setMaxLength(64);
GBTLayout->addWidget(TeamNameEdit, 0, 1);
vbox2->addWidget(GBoxTeam);
CBTeamLvl = new QComboBox(GBoxTeam);
CBTeamLvl->setIconSize(QSize(48, 48));
CBTeamLvl->addItem(QIcon(":/res/botlevels/0.png"), QComboBox::tr("Human"));
for(int i = 5; i > 0; i--)
CBTeamLvl->addItem(
QIcon(QString(":/res/botlevels/%1.png").arg(6 - i)),
QString("%1 %2").arg(QComboBox::tr("Level")).arg(i)
);
GBTLayout->addWidget(CBTeamLvl, 1, 1);
CBGrave = new QComboBox(GBoxTeam);
CBGrave->setMaxCount(65535);
CBGrave->setIconSize(QSize(32, 32));
GBTLayout->addWidget(CBGrave, 2, 1);
CBFlag = new QComboBox(GBoxTeam);
CBFlag->setMaxCount(65535);
CBFlag->setIconSize(QSize(22, 15));
GBTLayout->addWidget(CBFlag, 3, 1);
{
QHBoxLayout * hbox = new QHBoxLayout();
CBVoicepack = new QComboBox(GBoxTeam);
{
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Sounds/voices");
QStringList list = tmpdir.entryList(QDir::AllDirs | QDir::NoDotAndDotDot, QDir::Name);
CBVoicepack->addItems(list);
}
hbox->addWidget(CBVoicepack, 100);
BtnTestSound = addButton(":/res/PlaySound.png", hbox, 1, true);
hbox->setStretchFactor(BtnTestSound, 1);
connect(BtnTestSound, SIGNAL(clicked()), this, SLOT(testSound()));
GBTLayout->addLayout(hbox, 4, 1);
}
GBoxFort = new QGroupBox(this);
GBoxFort->setTitle(QGroupBox::tr("Fort"));
QGridLayout * GBFLayout = new QGridLayout(GBoxFort);
CBFort = new QComboBox(GBoxFort);
CBFort->setMaxCount(65535);
GBFLayout->addWidget(CBFort, 0, 0);
FortPreview = new SquareLabel(GBoxFort);
FortPreview->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
FortPreview->setMinimumSize(128, 128);
FortPreview->setPixmap(QPixmap());
// perhaps due to handling its own paintevents, SquareLabel doesn't play nice with the stars
//FortPreview->setAttribute(Qt::WA_PaintOnScreen, true);
GBFLayout->addWidget(FortPreview, 1, 0);
vbox2->addWidget(GBoxFort);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Forts");
tmpdir.setFilter(QDir::Files);
connect(CBFort, SIGNAL(currentIndexChanged(const QString &)), this, SLOT(CBFort_activated(const QString &)));
CBFort->addItems(tmpdir.entryList(QStringList("*L.png")).replaceInStrings(QRegExp("^(.*)L\\.png"), "\\1"));
tmpdir.cd("../Graphics/Graves");
QStringList list = tmpdir.entryList(QStringList("*.png"));
for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
{
QPixmap pix(datadir->absolutePath() + "/Graphics/Graves/" + *it);
QIcon icon(pix.copy(0, 0, 32, 32));
CBGrave->addItem(icon, (*it).replace(QRegExp("^(.*)\\.png"), "\\1"));
}
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Graphics/Flags");
list = tmpdir.entryList(QStringList("*.png"));
// add the default flag
CBFlag->addItem(QIcon(QPixmap(datadir->absolutePath() + "/Graphics/Flags/hedgewars.png").copy(0, 0, 22, 15)), "Hedgewars", "hedgewars");
CBFlag->insertSeparator(CBFlag->count());
// add all country flags
for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
{
QPixmap pix(datadir->absolutePath() + "/Graphics/Flags/" + *it);
QIcon icon(pix.copy(0, 0, 22, 15));
if(it->compare("cpu.png") && it->compare("hedgewars.png") && (it->indexOf("cm_") == -1)) // skip cpu and hedgewars flags as well as all community flags
{
QString flag = (*it).replace(QRegExp("^(.*)\\.png"), "\\1");
CBFlag->addItem(icon, QString(flag).replace("_", " "), flag);
}
}
CBFlag->insertSeparator(CBFlag->count());
// add all community flags
for (QStringList::Iterator it = list.begin(); it != list.end(); ++it )
{
QPixmap pix(datadir->absolutePath() + "/Graphics/Flags/" + *it);
QIcon icon(pix.copy(0, 0, 22, 15));
if(it->indexOf("cm_") > -1) // skip non community flags this time
{
QString flag = (*it).replace(QRegExp("^(.*)\\.png"), "\\1");
CBFlag->addItem(icon, QString(flag).replace("cm_", QComboBox::tr("Community") + ": "), flag);
}
}
vbox1->addStretch();
vbox2->addStretch();
// ====== Page 2 ======
GBoxBinds = new QGroupBox(this);
GBoxBinds->setTitle(QGroupBox::tr("Key binds"));
QGridLayout * GBBLayout = new QGridLayout(GBoxBinds);
BindsBox = new QToolBox(GBoxBinds);
BindsBox->setLineWidth(0);
GBBLayout->addWidget(BindsBox);
page2Layout->addWidget(GBoxBinds, 0, 0);
quint16 i = 0;
quint16 num = 0;
QWidget * curW = NULL;
QGridLayout * pagelayout = NULL;
QLabel* l = NULL;
while (i < BINDS_NUMBER) {
if(cbinds[i].category != NULL)
{
if(curW != NULL)
{
l = new QLabel(curW);
l->setText("");
pagelayout->addWidget(l, num++, 0, 1, 2);
}
curW = new QWidget(this);
BindsBox->addItem(curW, QApplication::translate("binds (categories)", cbinds[i].category));
pagelayout = new QGridLayout(curW);
num = 0;
}
if(cbinds[i].description != NULL)
{
l = new QLabel(curW);
l->setText((num > 0 ? QString("\n") : QString("")) + QApplication::translate("binds (descriptions)", cbinds[i].description));
pagelayout->addWidget(l, num++, 0, 1, 2);
}
l = new QLabel(curW);
l->setText(QApplication::translate("binds", cbinds[i].name));
l->setAlignment(Qt::AlignRight);
pagelayout->addWidget(l, num, 0);
CBBind[i] = new QComboBox(curW);
for(int j = 0; sdlkeys[j][1][0] != '\0'; j++)
CBBind[i]->addItem(QApplication::translate("binds (keys)", sdlkeys[j][1]).contains(": ") ? QApplication::translate("binds (keys)", sdlkeys[j][1]) : QApplication::translate("binds (keys)", "Keyboard") + QString(": ") + QApplication::translate("binds (keys)", sdlkeys[j][1]), sdlkeys[j][0]);
pagelayout->addWidget(CBBind[i++], num++, 1);
}
}
void PageEditTeam::CBFort_activated(const QString & fortname)
{
QPixmap pix(datadir->absolutePath() + "/Forts/" + fortname + "L.png");
FortPreview->setPixmap(pix);
}
void PageEditTeam::testSound()
{
Mix_Chunk *sound;
QDir tmpdir;
mySdli->SDLMusicInit();
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Sounds/voices");
tmpdir.cd(CBVoicepack->currentText());
QStringList list = tmpdir.entryList(QStringList() << "Illgetyou.ogg" << "Incoming.ogg" << "Stupid.ogg" << "Coward.ogg" << "Firstblood.ogg", QDir::Files);
if (list.size()) {
sound = Mix_LoadWAV(QString(tmpdir.absolutePath() + "/" + list[rand() % list.size()]).toLocal8Bit().constData());
Mix_PlayChannel(-1, sound, 0);
}
}
PageMultiplayer::PageMultiplayer(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
gameCFG = new GameCFGWidget(this);
pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
pageLayout->setRowStretch(1, 1);
teamsSelect = new TeamSelWidget(this);
pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
}
PageOptions::PageOptions(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 100);
pageLayout->setColumnStretch(1, 100);
pageLayout->setColumnStretch(2, 100);
pageLayout->setRowStretch(0, 0);
//pageLayout->setRowStretch(1, 100);
pageLayout->setRowStretch(2, 0);
pageLayout->setContentsMargins(7, 7, 7, 0);
pageLayout->setSpacing(0);
QGroupBox * gbTwoBoxes = new QGroupBox(this);
pageLayout->addWidget(gbTwoBoxes, 0, 0, 1, 3);
QGridLayout * gbTBLayout = new QGridLayout(gbTwoBoxes);
gbTBLayout->setMargin(0);
gbTBLayout->setSpacing(0);
gbTBLayout->setAlignment(Qt::AlignTop | Qt::AlignLeft);
QPixmap pmNew(":/res/new.png");
QPixmap pmEdit(":/res/edit.png");
QPixmap pmDelete(":/res/delete.png");
{
teamsBox = new IconedGroupBox(this);
//teamsBox->setContentTopPadding(0);
//teamsBox->setAttribute(Qt::WA_PaintOnScreen, true);
teamsBox->setIcon(QIcon(":/res/teamicon.png"));
teamsBox->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
teamsBox->setTitle(QGroupBox::tr("Teams"));
QGridLayout * GBTlayout = new QGridLayout(teamsBox);
CBTeamName = new QComboBox(teamsBox);
GBTlayout->addWidget(CBTeamName, 0, 0);
BtnNewTeam = new QPushButton(teamsBox);
BtnNewTeam->setToolTip(tr("New team"));
BtnNewTeam->setIconSize(pmNew.size());
BtnNewTeam->setIcon(pmNew);
BtnNewTeam->setMaximumWidth(pmNew.width() + 6);
GBTlayout->addWidget(BtnNewTeam, 0, 1);
BtnEditTeam = new QPushButton(teamsBox);
BtnEditTeam->setToolTip(tr("Edit team"));
BtnEditTeam->setIconSize(pmEdit.size());
BtnEditTeam->setIcon(pmEdit);
BtnEditTeam->setMaximumWidth(pmEdit.width() + 6);
GBTlayout->addWidget(BtnEditTeam, 0, 2);
BtnDeleteTeam = new QPushButton(teamsBox);
BtnDeleteTeam->setToolTip(tr("Delete team"));
BtnDeleteTeam->setIconSize(pmDelete.size());
BtnDeleteTeam->setIcon(pmDelete);
BtnDeleteTeam->setMaximumWidth(pmDelete.width() + 6);
GBTlayout->addWidget(BtnDeleteTeam, 0, 3);
LblNoEditTeam = new QLabel(teamsBox);
LblNoEditTeam->setText(tr("You can't edit teams from team selection. Go back to main menu to add, edit or delete teams."));
LblNoEditTeam->setWordWrap(true);
LblNoEditTeam->setVisible(false);
GBTlayout->addWidget(LblNoEditTeam, 0, 0);
gbTBLayout->addWidget(teamsBox, 0, 0);
}
{
// TODO: This box should contain controls for all schemes: game modes and weapons
IconedGroupBox* groupWeapons = new IconedGroupBox(this);
//groupWeapons->setContentTopPadding(0);
//groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
groupWeapons->setIcon(QIcon(":/res/weaponsicon.png"));
groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupWeapons->setTitle(QGroupBox::tr("Weapons"));
QGridLayout * WeaponsLayout = new QGridLayout(groupWeapons);
WeaponsName = new QComboBox(groupWeapons);
WeaponsLayout->addWidget(WeaponsName, 0, 0);
WeaponsButt = new QPushButton(groupWeapons);
WeaponsButt->setToolTip(tr("New weapon scheme"));
WeaponsButt->setIconSize(pmNew.size());
WeaponsButt->setIcon(pmNew);
WeaponsButt->setMaximumWidth(pmNew.width() + 6);
WeaponsLayout->addWidget(WeaponsButt, 0, 1);
WeaponEdit = new QPushButton(groupWeapons);
WeaponEdit->setToolTip(tr("Edit weapon scheme"));
WeaponEdit->setIconSize(pmEdit.size());
WeaponEdit->setIcon(pmEdit);
WeaponEdit->setMaximumWidth(pmEdit.width() + 6);
WeaponsLayout->addWidget(WeaponEdit, 0, 2);
WeaponDelete = new QPushButton(groupWeapons);
WeaponDelete->setToolTip(tr("Delete weapon scheme"));
WeaponDelete->setIconSize(pmDelete.size());
WeaponDelete->setIcon(pmDelete);
WeaponDelete->setMaximumWidth(pmDelete.width() + 6);
WeaponDelete->setEnabled(false);
WeaponDelete->setVisible(false); // hide for now
WeaponsLayout->addWidget(WeaponDelete, 0, 3);
WeaponTooltip = new QCheckBox(this);
WeaponTooltip->setText(QCheckBox::tr("Show ammo menu tooltips"));
WeaponsLayout->addWidget(WeaponTooltip, 1, 0, 1, 3);
gbTBLayout->addWidget(groupWeapons, 1, 0);
}
{
IconedGroupBox* groupMisc = new IconedGroupBox(this);
//groupMisc->setContentTopPadding(0);
groupMisc->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
groupMisc->setIcon(QIcon(":/res/miscicon.png"));
//groupMisc->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
groupMisc->setTitle(QGroupBox::tr("Misc"));
QGridLayout * MiscLayout = new QGridLayout(groupMisc);
labelNN = new QLabel(groupMisc);
labelNN->setText(QLabel::tr("Net nick"));
MiscLayout->addWidget(labelNN, 0, 0);
editNetNick = new QLineEdit(groupMisc);
editNetNick->setMaxLength(20);
editNetNick->setText(QLineEdit::tr("unnamed"));
MiscLayout->addWidget(editNetNick, 0, 1);
QLabel *labelLanguage = new QLabel(groupMisc);
labelLanguage->setText(QLabel::tr("Locale") + " *");
MiscLayout->addWidget(labelLanguage, 1, 0);
CBLanguage = new QComboBox(groupMisc);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Locale");
tmpdir.setFilter(QDir::Files);
QStringList locs = tmpdir.entryList(QStringList("hedgewars_*.qm"));
CBLanguage->addItem(QComboBox::tr("(System default)"), QString(""));
for(int i = 0; i < locs.count(); i++)
{
QLocale loc(locs[i].replace(QRegExp("hedgewars_(.*)\\.qm"), "\\1"));
CBLanguage->addItem(QLocale::languageToString(loc.language()) + " (" + QLocale::countryToString(loc.country()) + ")", loc.name());
}
MiscLayout->addWidget(CBLanguage, 1, 1);
CBAltDamage = new QCheckBox(groupMisc);
CBAltDamage->setText(QCheckBox::tr("Alternative damage show"));
MiscLayout->addWidget(CBAltDamage, 2, 0, 1, 2);
CBNameWithDate = new QCheckBox(groupMisc);
CBNameWithDate->setText(QCheckBox::tr("Append date and time to record file name"));
MiscLayout->addWidget(CBNameWithDate, 3, 0, 1, 2);
#ifdef SPARKLE_ENABLED
CBAutoUpdate = new QCheckBox(groupMisc);
CBAutoUpdate->setText(QCheckBox::tr("Check for updates at startup"));
MiscLayout->addWidget(CBAutoUpdate, 4, 0, 1, 2);
#endif
#ifndef __APPLE__
BtnAssociateFiles = new QPushButton(groupMisc);
BtnAssociateFiles->setText(QPushButton::tr("Associate file extensions"));
BtnAssociateFiles->setEnabled(!custom_data && !custom_config);
MiscLayout->addWidget(BtnAssociateFiles, 4, 0, 1, 2);
#endif
gbTBLayout->addWidget(groupMisc, 2, 0);
}
{
AGGroupBox = new IconedGroupBox(this);
//AGGroupBox->setContentTopPadding(0);
AGGroupBox->setIcon(QIcon(":/res/graphicsicon.png"));
//AGGroupBox->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
AGGroupBox->setTitle(QGroupBox::tr("Audio/Graphic options"));
QVBoxLayout * GBAlayout = new QVBoxLayout(AGGroupBox);
QHBoxLayout * GBAreslayout = new QHBoxLayout(0);
QHBoxLayout * GBAqualayout = new QHBoxLayout(0);
CBFrontendFullscreen = new QCheckBox(AGGroupBox);
CBFrontendFullscreen->setText(QCheckBox::tr("Frontend fullscreen"));
GBAlayout->addWidget(CBFrontendFullscreen);
CBFrontendEffects = new QCheckBox(AGGroupBox);
CBFrontendEffects->setText(QCheckBox::tr("Frontend effects") + " *");
GBAlayout->addWidget(CBFrontendEffects);
CBEnableFrontendSound = new QCheckBox(AGGroupBox);
CBEnableFrontendSound->setText(QCheckBox::tr("Enable frontend sounds"));
GBAlayout->addWidget(CBEnableFrontendSound);
CBEnableFrontendMusic = new QCheckBox(AGGroupBox);
CBEnableFrontendMusic->setText(QCheckBox::tr("Enable frontend music"));
GBAlayout->addWidget(CBEnableFrontendMusic);
QFrame * hr = new QFrame(AGGroupBox);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
GBAlayout->addWidget(hr);
QLabel * resolution = new QLabel(AGGroupBox);
resolution->setText(QLabel::tr("Resolution"));
GBAreslayout->addWidget(resolution);
CBResolution = new QComboBox(AGGroupBox);
GBAreslayout->addWidget(CBResolution);
GBAlayout->addLayout(GBAreslayout);
CBFullscreen = new QCheckBox(AGGroupBox);
CBFullscreen->setText(QCheckBox::tr("Fullscreen"));
GBAlayout->addWidget(CBFullscreen);
QLabel * quality = new QLabel(AGGroupBox);
quality->setText(QLabel::tr("Quality"));
quality->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
GBAqualayout->addWidget(quality);
SLQuality = new QSlider(Qt::Horizontal, AGGroupBox);
SLQuality->setTickPosition(QSlider::TicksBelow);
SLQuality->setMaximum(5);
SLQuality->setMinimum(0);
SLQuality->setFixedWidth(150);
GBAqualayout->addWidget(SLQuality);
GBAlayout->addLayout(GBAqualayout);
hr = new QFrame(AGGroupBox);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
GBAlayout->addWidget(hr);
QHBoxLayout * GBAvollayout = new QHBoxLayout(0);
QLabel * vol = new QLabel(AGGroupBox);
vol->setText(QLabel::tr("Initial sound volume"));
GBAvollayout->addWidget(vol);
GBAlayout->addLayout(GBAvollayout);
volumeBox = new QSpinBox(AGGroupBox);
volumeBox->setRange(0, 100);
volumeBox->setSingleStep(5);
GBAvollayout->addWidget(volumeBox);
CBEnableSound = new QCheckBox(AGGroupBox);
CBEnableSound->setText(QCheckBox::tr("Enable sound"));
GBAlayout->addWidget(CBEnableSound);
CBEnableMusic = new QCheckBox(AGGroupBox);
CBEnableMusic->setText(QCheckBox::tr("Enable music"));
GBAlayout->addWidget(CBEnableMusic);
hr = new QFrame(AGGroupBox);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
GBAlayout->addWidget(hr);
QHBoxLayout * GBAfpslayout = new QHBoxLayout(0);
QLabel * maxfps = new QLabel(AGGroupBox);
maxfps->setText(QLabel::tr("FPS limit"));
GBAfpslayout->addWidget(maxfps);
GBAlayout->addLayout(GBAfpslayout);
fpsedit = new FPSEdit(AGGroupBox);
GBAfpslayout->addWidget(fpsedit);
CBShowFPS = new QCheckBox(AGGroupBox);
CBShowFPS->setText(QCheckBox::tr("Show FPS"));
GBAlayout->addWidget(CBShowFPS);
hr = new QFrame(AGGroupBox);
hr->setFrameStyle(QFrame::HLine);
hr->setLineWidth(3);
hr->setFixedHeight(10);
GBAlayout->addWidget(hr);
QLabel *restartNote = new QLabel(this);
restartNote->setText(QString("* ") + QLabel::tr("Restart game to apply"));
restartNote->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
GBAlayout->addWidget(restartNote);
gbTBLayout->addWidget(AGGroupBox, 0, 1, 3, 1);
}
BtnSaveOptions = addButton(":/res/Save.png", pageLayout, 2, 2, true);
BtnSaveOptions->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
BtnBack->setFixedHeight(BtnSaveOptions->height());
BtnBack->setFixedWidth(BtnBack->width()+2);
BtnBack->setStyleSheet("QPushButton{margin: 22px 0 9px 2px;}");
// BtnAssociateFiles = addButton("");
}
PageNet::PageNet(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnNetSvrStart = new QPushButton(this);
BtnNetSvrStart->setFont(*font14);
BtnNetSvrStart->setText(QPushButton::tr("Start server"));
BtnNetSvrStart->setVisible(haveServer);
pageLayout->addWidget(BtnNetSvrStart, 4, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
ConnGroupBox = new QGroupBox(this);
ConnGroupBox->setTitle(QGroupBox::tr("Net game"));
pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3);
GBClayout = new QGridLayout(ConnGroupBox);
GBClayout->setColumnStretch(0, 1);
GBClayout->setColumnStretch(1, 1);
GBClayout->setColumnStretch(2, 1);
BtnNetConnect = new QPushButton(ConnGroupBox);
BtnNetConnect->setFont(*font14);
BtnNetConnect->setText(QPushButton::tr("Connect"));
GBClayout->addWidget(BtnNetConnect, 2, 2);
tvServersList = new QTableView(ConnGroupBox);
tvServersList->setSelectionBehavior(QAbstractItemView::SelectRows);
GBClayout->addWidget(tvServersList, 1, 0, 1, 3);
BtnUpdateSList = new QPushButton(ConnGroupBox);
BtnUpdateSList->setFont(*font14);
BtnUpdateSList->setText(QPushButton::tr("Update"));
GBClayout->addWidget(BtnUpdateSList, 2, 0);
BtnSpecifyServer = new QPushButton(ConnGroupBox);
BtnSpecifyServer->setFont(*font14);
BtnSpecifyServer->setText(QPushButton::tr("Specify"));
GBClayout->addWidget(BtnSpecifyServer, 2, 1);
connect(BtnNetConnect, SIGNAL(clicked()), this, SLOT(slotConnect()));
}
void PageNet::updateServersList()
{
tvServersList->setModel(new HWNetUdpModel(tvServersList));
tvServersList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
static_cast<HWNetServersModel *>(tvServersList->model())->updateList();
connect(BtnUpdateSList, SIGNAL(clicked()), static_cast<HWNetServersModel *>(tvServersList->model()), SLOT(updateList()));
connect(tvServersList, SIGNAL(doubleClicked(const QModelIndex &)), this, SLOT(slotConnect()));
}
void PageNet::slotConnect()
{
HWNetServersModel * model = static_cast<HWNetServersModel *>(tvServersList->model());
QModelIndex mi = tvServersList->currentIndex();
if(!mi.isValid())
{
QMessageBox::information(this, tr("Error"), tr("Please select server from the list above"));
return;
}
QString host = model->index(mi.row(), 1).data().toString();
quint16 port = model->index(mi.row(), 2).data().toUInt();
emit connectClicked(host, port);
}
PageNetServer::PageNetServer(QWidget* parent) : AbstractPage(parent)
{
QFont * font14 = new QFont("MS Shell Dlg", 14);
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(1, 0);
BtnBack =addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnStart = new QPushButton(this);
BtnStart->setFont(*font14);
BtnStart->setText(QPushButton::tr("Start"));
pageLayout->addWidget(BtnStart, 1, 2);
QWidget * wg = new QWidget(this);
pageLayout->addWidget(wg, 0, 0, 1, 3);
QGridLayout * wgLayout = new QGridLayout(wg);
wgLayout->setColumnStretch(0, 1);
wgLayout->setColumnStretch(1, 3);
wgLayout->setColumnStretch(2, 1);
wgLayout->setRowStretch(0, 0);
wgLayout->setRowStretch(1, 1);
QGroupBox * gb = new QGroupBox(wg);
wgLayout->addWidget(gb, 0, 1);
QGridLayout * gbLayout = new QGridLayout(gb);
labelSD = new QLabel(gb);
labelSD->setText(QLabel::tr("Server name:"));
gbLayout->addWidget(labelSD, 0, 0);
leServerDescr = new QLineEdit(gb);
gbLayout->addWidget(leServerDescr, 0, 1);
labelPort = new QLabel(gb);
labelPort->setText(QLabel::tr("Server port:"));
gbLayout->addWidget(labelPort, 1, 0);
sbPort = new QSpinBox(gb);
sbPort->setMinimum(0);
sbPort->setMaximum(65535);
gbLayout->addWidget(sbPort, 1, 1);
BtnDefault = new QPushButton(gb);
BtnDefault->setText(QPushButton::tr("default"));
gbLayout->addWidget(BtnDefault, 1, 2);
connect(BtnDefault, SIGNAL(clicked()), this, SLOT(setDefaultPort()));
}
void PageNetServer::setDefaultPort()
{
sbPort->setValue(46631);
}
PageNetGame::PageNetGame(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setSizeConstraint(QLayout::SetMinimumSize);
//pageLayout->setSpacing(1);
pageLayout->setColumnStretch(0, 50);
pageLayout->setColumnStretch(1, 50);
// chatwidget
pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
pChatWidget->setShowReady(true); // show status bulbs by default
pageLayout->addWidget(pChatWidget, 1, 0, 1, 2);
pageLayout->setRowStretch(1, 100);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
pageLayout->addWidget(pNetTeamsWidget, 0, 1);
QHBoxLayout * bottomLayout = new QHBoxLayout;
pageLayout->addLayout(bottomLayout, 3, 0, 1, 2);
BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
BtnGo = new QPushButton(this);
BtnGo->setToolTip(QPushButton::tr("Ready"));
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
BtnGo->setIconSize(QSize(25, 34));
BtnGo->setMinimumWidth(50);
BtnGo->setMinimumHeight(50);
bottomLayout->addWidget(BtnGo, 4);
BtnMaster = addButton(tr("Control"), bottomLayout, 2);
QMenu * menu = new QMenu(BtnMaster);
restrictJoins = new QAction(QAction::tr("Restrict Joins"), menu);
restrictJoins->setCheckable(true);
restrictTeamAdds = new QAction(QAction::tr("Restrict Team Additions"), menu);
restrictTeamAdds->setCheckable(true);
//menu->addAction(startGame);
menu->addAction(restrictJoins);
menu->addAction(restrictTeamAdds);
BtnMaster->setMenu(menu);
BtnStart = addButton(QAction::tr("Start"), bottomLayout, 3);
bottomLayout->insertStretch(1, 100);
}
void PageNetGame::setReadyStatus(bool isReady)
{
if(isReady)
BtnGo->setIcon(QIcon(":/res/lightbulb_on.png"));
else
BtnGo->setIcon(QIcon(":/res/lightbulb_off.png"));
}
void PageNetGame::setMasterMode(bool isMaster)
{
BtnMaster->setVisible(isMaster);
BtnStart->setVisible(isMaster);
}
PageInfo::PageInfo(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 1);
pageLayout->setColumnStretch(2, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
about = new About(this);
pageLayout->addWidget(about, 0, 0, 1, 3);
}
PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
QVBoxLayout * vLayout = new QVBoxLayout(this);
QHBoxLayout * topLine = new QHBoxLayout();
QHBoxLayout * middleLine = new QHBoxLayout();
QHBoxLayout * bottomLine = new QHBoxLayout();
vLayout->addStretch();
vLayout->addLayout(topLine);
vLayout->addSpacing(30);
vLayout->addLayout(middleLine);
vLayout->addStretch();
vLayout->addLayout(bottomLine);
topLine->addStretch();
BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
BtnSimpleGamePage->setToolTip(tr("Simple Game (a quick game against the computer, settings are chosen for you)"));
topLine->addSpacing(60);
BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
BtnMultiplayer->setToolTip(tr("Multiplayer (play a hotseat game against your friends, or AI teams)"));
topLine->addStretch();
BtnCampaignPage = addButton(":/res/Campaign.png", middleLine, 0, true);
BtnCampaignPage->setToolTip(tr("Campaign Mode (...). IN DEVELOPMENT"));
BtnCampaignPage->setVisible(false);
BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 1, true);
BtnTrainPage->setToolTip(tr("Training Mode (Practice your skills in a range of training missions). IN DEVELOPMENT"));
BtnBack = addButton(":/res/Exit.png", bottomLine, 0, true);
bottomLine->addStretch();
BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
BtnDemos->setToolTip(tr("Demos (Watch recorded demos)"));
BtnLoad = addButton(":/res/Save.png", bottomLine, 2, true);
BtnLoad->setStyleSheet("QPushButton{margin: 12px 0px 12px 0px;}");
BtnLoad->setToolTip(tr("Load (Load a previously saved game)"));
BtnBack->setFixedHeight(BtnLoad->height());
BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
}
PageTraining::PageTraining(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(2, 1);
CBSelect = new QComboBox(this);
QDir tmpdir;
tmpdir.cd(datadir->absolutePath());
tmpdir.cd("Missions/Training");
tmpdir.setFilter(QDir::Files);
CBSelect->addItems(tmpdir.entryList(QStringList("*.lua")).replaceInStrings(QRegExp("^(.*)\\.lua"), "\\1"));
for(int i = 0; i < CBSelect->count(); i++)
CBSelect->setItemData(i, CBSelect->itemText(i));
pageLayout->addWidget(CBSelect, 1, 1);
BtnStartTrain = new QPushButton(this);
BtnStartTrain->setFont(*font14);
BtnStartTrain->setText(QPushButton::tr("Go!"));
pageLayout->addWidget(BtnStartTrain, 1, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);
}
PageCampaign::PageCampaign(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setColumnStretch(0, 1);
pageLayout->setColumnStretch(1, 2);
pageLayout->setColumnStretch(2, 1);
pageLayout->setRowStretch(0, 1);
pageLayout->setRowStretch(3, 1);
CBSelect = new QComboBox(this);
CBTeam = new QComboBox(this);
pageLayout->addWidget(CBTeam, 1, 1);
pageLayout->addWidget(CBSelect, 2, 1);
BtnStartCampaign = new QPushButton(this);
BtnStartCampaign->setFont(*font14);
BtnStartCampaign->setText(QPushButton::tr("Go!"));
pageLayout->addWidget(BtnStartCampaign, 2, 2);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
}
PageSelectWeapon::PageSelectWeapon(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pWeapons = new SelWeaponWidget(cAmmoNumber, this);
pageLayout->addWidget(pWeapons, 0, 0, 1, 4);
BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, true);
BtnDefault = addButton(tr("Default"), pageLayout, 1, 1);
BtnDelete = addButton(tr("Delete"), pageLayout, 1, 2);
BtnSave = addButton(":/res/Save.png", pageLayout, 1, 3, true);
BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}");
BtnBack->setFixedHeight(BtnSave->height());
BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}");
connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault()));
connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save()));
}
PageInGame::PageInGame(QWidget* parent) :
AbstractPage(parent)
{
QLabel * label = new QLabel(this);
label->setText("In game...");
}
PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QHBoxLayout * newRoomLayout = new QHBoxLayout();
QLabel * roomNameLabel = new QLabel(this);
roomNameLabel->setText(tr("Room Name:"));
roomName = new QLineEdit(this);
roomName->setMaxLength(60);
newRoomLayout->addWidget(roomNameLabel);
newRoomLayout->addWidget(roomName);
pageLayout->addLayout(newRoomLayout, 0, 0);
roomsList = new QTableWidget(this);
roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
roomsList->verticalHeader()->setVisible(false);
roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
roomsList->setAlternatingRowColors(true);
roomsList->setShowGrid(false);
roomsList->setSelectionMode(QAbstractItemView::SingleSelection);
pageLayout->addWidget(roomsList, 1, 0, 3, 1);
pageLayout->setRowStretch(2, 100);
QHBoxLayout * filterLayout = new QHBoxLayout();
QLabel * stateLabel = new QLabel(this);
stateLabel->setText(tr("State:"));
CBState = new QComboBox(this);
CBState->addItem(QComboBox::tr("Any"));
CBState->addItem(QComboBox::tr("In lobby"));
CBState->addItem(QComboBox::tr("In progress"));
filterLayout->addWidget(stateLabel);
filterLayout->addWidget(CBState);
filterLayout->addSpacing(30);
QLabel * ruleLabel = new QLabel(this);
ruleLabel->setText(tr("Rules:"));
CBRules = new QComboBox(this);
CBRules->addItem(QComboBox::tr("Any"));
// not the most elegant solution but it works
ammoSchemeModel = new AmmoSchemeModel(this, NULL);
for (int i = 0; i < ammoSchemeModel->predefSchemesNames.count(); i++)
CBRules->addItem(ammoSchemeModel->predefSchemesNames.at(i).toAscii().constData());
filterLayout->addWidget(ruleLabel);
filterLayout->addWidget(CBRules);
filterLayout->addSpacing(30);
QLabel * weaponLabel = new QLabel(this);
weaponLabel->setText(tr("Weapons:"));
CBWeapons = new QComboBox(this);
CBWeapons->addItem(QComboBox::tr("Any"));
for (int i = 0; i < cDefaultAmmos.count(); i++) {
QPair<QString,QString> ammo = cDefaultAmmos.at(i);
CBWeapons->addItem(ammo.first.toAscii().constData());
}
filterLayout->addWidget(weaponLabel);
filterLayout->addWidget(CBWeapons);
filterLayout->addSpacing(30);
QLabel * searchLabel = new QLabel(this);
searchLabel->setText(tr("Search:"));
searchText = new QLineEdit(this);
searchText->setMaxLength(60);
filterLayout->addWidget(searchLabel);
filterLayout->addWidget(searchText);
pageLayout->addLayout(filterLayout, 4, 0);
chatWidget = new HWChatWidget(this, gameSettings, sdli, false);
pageLayout->addWidget(chatWidget, 5, 0, 1, 2);
pageLayout->setRowStretch(5, 350);
BtnCreate = addButton(tr("Create"), pageLayout, 0, 1);
BtnJoin = addButton(tr("Join"), pageLayout, 1, 1);
BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 1);
BtnClear = addButton(tr("Clear"), pageLayout, 4, 1);
BtnBack = addButton(":/res/Exit.png", pageLayout, 6, 0, true);
BtnAdmin = addButton(tr("Admin features"), pageLayout, 6, 1);
connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
connect(BtnClear, SIGNAL(clicked()), this, SLOT(onClearClick()));
connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
connect(CBState, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
connect(CBRules, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
connect(CBWeapons, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
connect(searchText, SIGNAL(textChanged (const QString &)), this, SLOT(onRefreshClick()));
connect(this, SIGNAL(askJoinConfirmation (const QString &)), this, SLOT(onJoinConfirmation(const QString &)), Qt::QueuedConnection);
gameInLobby = false;
}
void PageRoomsList::setAdmin(bool flag)
{
BtnAdmin->setVisible(flag);
}
void PageRoomsList::setRoomsList(const QStringList & list)
{
QBrush red(QColor(255, 0, 0));
QBrush orange(QColor(127, 127, 0));
QBrush yellow(QColor(255, 255, 0));
QBrush green(QColor(0, 255, 0));
listFromServer = list;
QString selection = "";
if(QTableWidgetItem *item = roomsList->item(roomsList->currentRow(), 0))
selection = item->text();
roomsList->clear();
roomsList->setColumnCount(7);
roomsList->setHorizontalHeaderLabels(
QStringList() <<
QTableWidget::tr("Room Name") <<
QTableWidget::tr("C") <<
QTableWidget::tr("T") <<
QTableWidget::tr("Owner") <<
QTableWidget::tr("Map") <<
QTableWidget::tr("Rules") <<
QTableWidget::tr("Weapons")
);
// set minimum sizes
// roomsList->horizontalHeader()->resizeSection(0, 200);
// roomsList->horizontalHeader()->resizeSection(1, 50);
// roomsList->horizontalHeader()->resizeSection(2, 50);
// roomsList->horizontalHeader()->resizeSection(3, 100);
// roomsList->horizontalHeader()->resizeSection(4, 100);
// roomsList->horizontalHeader()->resizeSection(5, 100);
// roomsList->horizontalHeader()->resizeSection(6, 100);
// set resize modes
// roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
bool gameCanBeJoined = true;
if (list.size() % 8)
return;
roomsList->setRowCount(list.size() / 8);
for(int i = 0, r = 0; i < list.size(); i += 8, r++)
{
// if we are joining a game
// TODO: Should NOT be done here
if (gameInLobby) {
if (gameInLobbyName == list[i + 1]) {
gameCanBeJoined = list[i].compare("True");
}
}
// check filter settings
#define NO_FILTER_MATCH roomsList->setRowCount(roomsList->rowCount() - 1); --r; continue
if (list[i].compare("True") && CBState->currentIndex() == 2) { NO_FILTER_MATCH; }
if (list[i].compare("False") && CBState->currentIndex() == 1) { NO_FILTER_MATCH; }
if (CBRules->currentIndex() != 0 && list[i + 6].compare(CBRules->currentText())) { NO_FILTER_MATCH; }
if (CBWeapons->currentIndex() != 0 && list[i + 7].compare(CBWeapons->currentText())) { NO_FILTER_MATCH; }
bool found = list[i + 1].contains(searchText->text(), Qt::CaseInsensitive);
if (!found) {
for (int a = 4; a <= 7; ++a) {
QString compString = list[i + a];
if (a == 5 && compString == "+rnd+") {
compString = "Random Map";
} else if (a == 5 && compString == "+maze+") {
compString = "Random Maze";
}
if (compString.contains(searchText->text(), Qt::CaseInsensitive)) {
found = true;
break;
}
}
}
if (!searchText->text().isEmpty() && !found) { NO_FILTER_MATCH; }
QTableWidgetItem * item;
item = new QTableWidgetItem(list[i + 1]); // room name
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
// pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
if(list[i].compare("True"))
{
item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
}
else
{
item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
}
roomsList->setItem(r, 0, item);
item = new QTableWidgetItem(list[i + 2]); // number of clients
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setTextAlignment(Qt::AlignCenter);
item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
roomsList->setItem(r, 1, item);
item = new QTableWidgetItem(list[i + 3]); // number of teams
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setTextAlignment(Qt::AlignCenter);
item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
//Should we highlight "full" games? Might get misinterpreted
//if(list[i + 3].toInt() >= cMaxTeams)
// item->setForeground(red);
roomsList->setItem(r, 2, item);
item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
roomsList->setItem(r, 3, item);
if(list[i + 5] == "+rnd+")
{
item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
// FIXME - need real icons. Disabling until then
// item->setIcon(QIcon(":/res/mapRandom.png"));
}
else if (list[i+5] == "+maze+")
{
item = new QTableWidgetItem(tr("Random Maze"));
// FIXME - need real icons. Disabling until then
// item->setIcon(QIcon(":/res/mapMaze.png"));
}
else
{
item = new QTableWidgetItem(list[i + 5]); // selected map
// check to see if we've got this map
// not perfect but a start
if(!mapList->contains(list[i + 5]))
{
item->setForeground(red);
item->setIcon(QIcon(":/res/mapMissing.png"));
}
else
{
// todo: mission icon?
// FIXME - need real icons. Disabling until then
// item->setIcon(QIcon(":/res/mapCustom.png"));
}
}
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("Games may be played on precreated or randomized maps."));
roomsList->setItem(r, 4, item);
item = new QTableWidgetItem(list[i + 6].left(24)); // selected game scheme
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
roomsList->setItem(r, 5, item);
item = new QTableWidgetItem(list[i + 7].left(24)); // selected weapon scheme
item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
roomsList->setItem(r, 6, item);
if(!list[i + 1].compare(selection) && !selection.isEmpty())
roomsList->selectionModel()->setCurrentIndex(roomsList->model()->index(r, 0), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
}
roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(3, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(4, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents);
roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents);
// TODO: Should NOT be done here
if (gameInLobby) {
gameInLobby = false;
if (gameCanBeJoined) {
emit askForJoinRoom(gameInLobbyName);
} else {
emit askJoinConfirmation(gameInLobbyName);
}
}
// roomsList->resizeColumnsToContents();
}
void PageRoomsList::onCreateClick()
{
if (roomName->text().size())
emit askForCreateRoom(roomName->text());
else
QMessageBox::critical(this,
tr("Error"),
tr("Please enter room name"),
tr("OK"));
}
void PageRoomsList::onJoinClick()
{
QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
if (!curritem)
{
QMessageBox::critical(this,
tr("Error"),
tr("Please select room from the list"),
tr("OK"));
return;
}
for (int i = 0; i < listFromServer.size(); i += 8) {
if (listFromServer[i + 1] == curritem->data(Qt::DisplayRole).toString()) {
gameInLobby = listFromServer[i].compare("True");
break;
}
}
if (gameInLobby) {
gameInLobbyName = curritem->data(Qt::DisplayRole).toString();
emit askForRoomList();
} else {
emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
}
}
void PageRoomsList::onRefreshClick()
{
emit askForRoomList();
}
void PageRoomsList::onClearClick()
{
CBState->setCurrentIndex(0);
CBRules->setCurrentIndex(0);
CBWeapons->setCurrentIndex(0);
searchText->clear();
}
void PageRoomsList::onJoinConfirmation(const QString & room)
{
if (QMessageBox::warning(this,
tr("Warning"),
tr("The game you are trying to join has started.\nDo you still want to join the room?"),
QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)
{
emit askForJoinRoom(room);
}
}
PageConnecting::PageConnecting(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QLabel * lblConnecting = new QLabel(this);
lblConnecting->setText(tr("Connecting..."));
pageLayout->addWidget(lblConnecting);
}
PageScheme::PageScheme(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
QGroupBox * gb = new QGroupBox(this);
QGridLayout * gl = new QGridLayout();
gb->setLayout(gl);
QSizePolicy sp;
sp.setVerticalPolicy(QSizePolicy::MinimumExpanding);
sp.setHorizontalPolicy(QSizePolicy::Expanding);
pageLayout->addWidget(gb, 1,0,13,4);
gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb);
gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb);
gbGameModes->setStyleSheet(".QGroupBox {"
"background-color: #130f2c; background-image:url();"
"}");
gbBasicSettings->setStyleSheet(".QGroupBox {"
"background-color: #130f2c; background-image:url();"
"}");
gbGameModes->setSizePolicy(sp);
gbBasicSettings->setSizePolicy(sp);
gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop);
gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop);
QGridLayout * glGMLayout = new QGridLayout(gbGameModes);
QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings);
gbGameModes->setLayout(glGMLayout);
gbBasicSettings->setLayout(glBSLayout);
// Left
TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png");
TBW_mode_Forts->setToolTip("<b>" + ToggleButtonWidget::tr("Fort Mode") + "</b>:<br />" + tr("Defend your fort and destroy the opponents, two team colours max!"));
glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1);
TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png");
TBW_teamsDivide->setToolTip("<b>" + ToggleButtonWidget::tr("Divide Teams") + "</b>:<br />" + tr("Teams will start on opposite sides of the terrain, two team colours max!"));
glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1);
TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png");
TBW_solid->setToolTip("<b>" + ToggleButtonWidget::tr("Solid Land") + "</b>:<br />" + tr("Land can not be destroyed!"));
glGMLayout->addWidget(TBW_solid,0,2,1,1);
TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png");
TBW_border->setToolTip("<b>" + ToggleButtonWidget::tr("Add Border") + "</b>:<br />" + tr("Add an indestructable border around the terrain"));
glGMLayout->addWidget(TBW_border,0,3,1,1);
TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png");
TBW_lowGravity->setToolTip("<b>" + ToggleButtonWidget::tr("Low Gravity") + "</b>:<br />" + tr("Lower gravity"));
glGMLayout->addWidget(TBW_lowGravity,0,4,1,1);
TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png");
TBW_laserSight->setToolTip("<b>" + ToggleButtonWidget::tr("Laser Sight") + "</b>:<br />" + tr("Assisted aiming with laser sight"));
glGMLayout->addWidget(TBW_laserSight,1,0,1,1);
TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png");
TBW_invulnerable->setToolTip("<b>" + ToggleButtonWidget::tr("Invulnerable") + "</b>:<br />" + tr("All hogs have a personal forcefield"));
glGMLayout->addWidget(TBW_invulnerable,1,1,1,1);
TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png");
TBW_resethealth->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Health") + "</b>:<br />" + tr("All (living) hedgehogs are fully restored at the end of turn"));
glGMLayout->addWidget(TBW_resethealth,1,2,1,1);
TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png");
TBW_vampiric->setToolTip("<b>" + ToggleButtonWidget::tr("Vampirism") + "</b>:<br />" + tr("Gain 80% of the damage you do back in health"));
glGMLayout->addWidget(TBW_vampiric,1,3,1,1);
TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png");
TBW_karma->setToolTip("<b>" + ToggleButtonWidget::tr("Karma") + "</b>:<br />" + tr("Share your opponents pain, share their damage"));
glGMLayout->addWidget(TBW_karma,1,4,1,1);
TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png");
TBW_artillery->setToolTip("<b>" + ToggleButtonWidget::tr("Artillery") + "</b>:<br />" + tr("Your hogs are unable to move, put your artillery skills to the test"));
glGMLayout->addWidget(TBW_artillery,2,0,1,1);
TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png");
TBW_randomorder->setToolTip("<b>" + ToggleButtonWidget::tr("Random Order") + "</b>:<br />" + tr("Order of play is random instead of in room order."));
glGMLayout->addWidget(TBW_randomorder,2,1,1,1);
TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png");
TBW_king->setToolTip("<b>" + ToggleButtonWidget::tr("King") + "</b>:<br />" + tr("Play with a King. If he dies, your side dies."));
glGMLayout->addWidget(TBW_king,2,2,1,1);
TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png");
TBW_placehog->setToolTip("<b>" + ToggleButtonWidget::tr("Place Hedgehogs") + "</b>:<br />" + tr("Take turns placing your hedgehogs before the start of play."));
glGMLayout->addWidget(TBW_placehog,2,3,1,1);
TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png");
TBW_sharedammo->setToolTip("<b>" + ToggleButtonWidget::tr("Clan Shares Ammo") + "</b>:<br />" + tr("Ammo is shared between all teams that share a colour."));
glGMLayout->addWidget(TBW_sharedammo,2,4,1,1);
TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png");
TBW_disablegirders->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Girders") + "</b>:<br />" + tr("Disable girders when generating random maps."));
glGMLayout->addWidget(TBW_disablegirders,3,0,1,1);
TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png");
TBW_disablelandobjects->setToolTip("<b>" + ToggleButtonWidget::tr("Disable Land Objects") + "</b>:<br />" + tr("Disable land objects when generating random maps."));
glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1);
TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png");
TBW_aisurvival->setToolTip("<b>" + ToggleButtonWidget::tr("AI Survival Mode") + "</b>:<br />" + tr("AI respawns on death."));
glGMLayout->addWidget(TBW_aisurvival,3,2,1,1);
TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png");
TBW_infattack->setToolTip("<b>" + ToggleButtonWidget::tr("Unlimited Attacks") + "</b>:<br />" + tr("Attacking does not end your turn."));
glGMLayout->addWidget(TBW_infattack,3,3,1,1);
TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png");
TBW_resetweps->setToolTip("<b>" + ToggleButtonWidget::tr("Reset Weapons") + "</b>:<br />" + tr("Weapons are reset to starting values each turn."));
glGMLayout->addWidget(TBW_resetweps,3,4,1,1);
TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png");
TBW_perhogammo->setToolTip("<b>" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + "</b>:<br />" + tr("Each hedgehog has its own ammo. It does not share with the team."));
glGMLayout->addWidget(TBW_perhogammo,4,0,1,1);
// Right
QLabel * l;
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Damage Modifier"));
l->setWordWrap(true);
glBSLayout->addWidget(l,0,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconDamage.png"));
glBSLayout->addWidget(l,0,1,1,1);
SB_DamageModifier = new QSpinBox(gbBasicSettings);
SB_DamageModifier->setRange(10, 300);
SB_DamageModifier->setValue(100);
SB_DamageModifier->setSingleStep(25);
glBSLayout->addWidget(SB_DamageModifier,0,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Turn Time"));
l->setWordWrap(true);
glBSLayout->addWidget(l,1,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconTime.png"));
glBSLayout->addWidget(l,1,1,1,1);
SB_TurnTime = new QSpinBox(gbBasicSettings);
SB_TurnTime->setRange(1, 9999);
SB_TurnTime->setValue(45);
SB_TurnTime->setSingleStep(15);
glBSLayout->addWidget(SB_TurnTime,1,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Initial Health"));
l->setWordWrap(true);
glBSLayout->addWidget(l,2,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconHealth.png"));
glBSLayout->addWidget(l,2,1,1,1);
SB_InitHealth = new QSpinBox(gbBasicSettings);
SB_InitHealth->setRange(50, 200);
SB_InitHealth->setValue(100);
SB_InitHealth->setSingleStep(25);
glBSLayout->addWidget(SB_InitHealth,2,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Sudden Death Timeout"));
l->setWordWrap(true);
glBSLayout->addWidget(l,3,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconSuddenDeath.png"));
glBSLayout->addWidget(l,3,1,1,1);
SB_SuddenDeath = new QSpinBox(gbBasicSettings);
SB_SuddenDeath->setRange(0, 50);
SB_SuddenDeath->setValue(15);
SB_SuddenDeath->setSingleStep(3);
glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Sudden Death Water Rise"));
l->setWordWrap(true);
glBSLayout->addWidget(l,4,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon
glBSLayout->addWidget(l,4,1,1,1);
SB_WaterRise = new QSpinBox(gbBasicSettings);
SB_WaterRise->setRange(0, 100);
SB_WaterRise->setValue(47);
SB_WaterRise->setSingleStep(5);
glBSLayout->addWidget(SB_WaterRise,4,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Sudden Death Health Decrease"));
l->setWordWrap(true);
glBSLayout->addWidget(l,5,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon
glBSLayout->addWidget(l,5,1,1,1);
SB_HealthDecrease = new QSpinBox(gbBasicSettings);
SB_HealthDecrease->setRange(0, 100);
SB_HealthDecrease->setValue(5);
SB_HealthDecrease->setSingleStep(1);
glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Crate Drops"));
l->setWordWrap(true);
glBSLayout->addWidget(l,6,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconBox.png"));
glBSLayout->addWidget(l,6,1,1,1);
SB_CaseProb = new FreqSpinBox(gbBasicSettings);
SB_CaseProb->setRange(0, 9);
SB_CaseProb->setValue(5);
glBSLayout->addWidget(SB_CaseProb,6,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("% Health Crates"));
l->setWordWrap(true);
glBSLayout->addWidget(l,7,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon
glBSLayout->addWidget(l,7,1,1,1);
SB_HealthCrates = new QSpinBox(gbBasicSettings);
SB_HealthCrates->setRange(0, 100);
SB_HealthCrates->setValue(35);
SB_HealthCrates->setSingleStep(5);
glBSLayout->addWidget(SB_HealthCrates,7,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Health in Crates"));
l->setWordWrap(true);
glBSLayout->addWidget(l,8,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon
glBSLayout->addWidget(l,8,1,1,1);
SB_CrateHealth = new QSpinBox(gbBasicSettings);
SB_CrateHealth->setRange(0, 200);
SB_CrateHealth->setValue(25);
SB_CrateHealth->setSingleStep(5);
glBSLayout->addWidget(SB_CrateHealth,8,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Mines Time"));
l->setWordWrap(true);
glBSLayout->addWidget(l,9,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon
glBSLayout->addWidget(l,9,1,1,1);
SB_MinesTime = new QSpinBox(gbBasicSettings);
SB_MinesTime->setRange(-1, 5);
SB_MinesTime->setValue(3);
SB_MinesTime->setSingleStep(1);
SB_MinesTime->setSpecialValueText(tr("Random"));
SB_MinesTime->setSuffix(" "+ tr("Seconds"));
glBSLayout->addWidget(SB_MinesTime,9,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Mines"));
l->setWordWrap(true);
glBSLayout->addWidget(l,10,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon
glBSLayout->addWidget(l,10,1,1,1);
SB_Mines = new QSpinBox(gbBasicSettings);
SB_Mines->setRange(0, 80);
SB_Mines->setValue(0);
SB_Mines->setSingleStep(5);
glBSLayout->addWidget(SB_Mines,10,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("% Dud Mines"));
l->setWordWrap(true);
glBSLayout->addWidget(l,11,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconDud.png"));
glBSLayout->addWidget(l,11,1,1,1);
SB_MineDuds = new QSpinBox(gbBasicSettings);
SB_MineDuds->setRange(0, 100);
SB_MineDuds->setValue(0);
SB_MineDuds->setSingleStep(5);
glBSLayout->addWidget(SB_MineDuds,11,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Explosives"));
l->setWordWrap(true);
glBSLayout->addWidget(l,12,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
l->setPixmap(QPixmap(":/res/iconDamage.png"));
glBSLayout->addWidget(l,12,1,1,1);
SB_Explosives = new QSpinBox(gbBasicSettings);
SB_Explosives->setRange(0, 40);
SB_Explosives->setValue(0);
SB_Explosives->setSingleStep(1);
glBSLayout->addWidget(SB_Explosives,12,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("Scheme Name:"));
LE_name = new QLineEdit(this);
gl->addWidget(LE_name,14,1,1,5);
gl->addWidget(l,14,0,1,1);
mapper = new QDataWidgetMapper(this);
BtnBack = addButton(":/res/Exit.png", pageLayout, 15, 0, true);
BtnNew = addButton(tr("New"), pageLayout, 15, 2);
BtnDelete = addButton(tr("Delete"), pageLayout, 15, 3);
selectScheme = new QComboBox(this);
pageLayout->addWidget(selectScheme, 15, 1);
connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow()));
connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow()));
connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int)));
connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int)));
}
void PageScheme::setModel(QAbstractItemModel * model)
{
mapper->setModel(model);
selectScheme->setModel(model);
mapper->addMapping(LE_name, 0);
mapper->addMapping(TBW_mode_Forts, 1);
mapper->addMapping(TBW_teamsDivide, 2);
mapper->addMapping(TBW_solid, 3);
mapper->addMapping(TBW_border, 4);
mapper->addMapping(TBW_lowGravity, 5);
mapper->addMapping(TBW_laserSight, 6);
mapper->addMapping(TBW_invulnerable, 7);
mapper->addMapping(TBW_resethealth, 8);
mapper->addMapping(TBW_vampiric, 9);
mapper->addMapping(TBW_karma, 10);
mapper->addMapping(TBW_artillery, 11);
mapper->addMapping(TBW_randomorder, 12);
mapper->addMapping(TBW_king, 13);
mapper->addMapping(TBW_placehog, 14);
mapper->addMapping(TBW_sharedammo, 15);
mapper->addMapping(TBW_disablegirders, 16);
mapper->addMapping(TBW_disablelandobjects, 17);
mapper->addMapping(TBW_aisurvival, 18);
mapper->addMapping(TBW_infattack, 19);
mapper->addMapping(TBW_resetweps, 20);
mapper->addMapping(TBW_perhogammo, 21);
mapper->addMapping(SB_DamageModifier, 22);
mapper->addMapping(SB_TurnTime, 23);
mapper->addMapping(SB_InitHealth, 24);
mapper->addMapping(SB_SuddenDeath, 25);
mapper->addMapping(SB_CaseProb, 26);
mapper->addMapping(SB_MinesTime, 27);
mapper->addMapping(SB_Mines, 28);
mapper->addMapping(SB_MineDuds, 29);
mapper->addMapping(SB_Explosives, 30);
mapper->addMapping(SB_HealthCrates, 31);
mapper->addMapping(SB_CrateHealth, 32);
mapper->addMapping(SB_WaterRise, 33);
mapper->addMapping(SB_HealthDecrease, 34);
mapper->toFirst();
}
void PageScheme::newRow()
{
QAbstractItemModel * model = mapper->model();
model->insertRow(model->rowCount());
selectScheme->setCurrentIndex(model->rowCount() - 1);
}
void PageScheme::deleteRow()
{
QAbstractItemModel * model = mapper->model();
model->removeRow(selectScheme->currentIndex());
}
void PageScheme::schemeSelected(int n)
{
int c = ((AmmoSchemeModel*)mapper->model())->numberOfDefaultSchemes;
gbGameModes->setEnabled(n >= c);
gbBasicSettings->setEnabled(n >= c);
LE_name->setEnabled(n >= c);
}
/////////////////////////////////////////////////
PageAdmin::PageAdmin(QWidget* parent) :
AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
// 0
pbAsk = addButton(tr("Fetch data"), pageLayout, 0, 0, 1, 3);
connect(pbAsk, SIGNAL(clicked()), this, SIGNAL(askServerVars()));
// 1
QLabel * lblSMN = new QLabel(this);
lblSMN->setText(tr("Server message for latest version:"));
pageLayout->addWidget(lblSMN, 1, 0);
leServerMessageNew = new QLineEdit(this);
pageLayout->addWidget(leServerMessageNew, 1, 1);
// 2
QLabel * lblSMO = new QLabel(this);
lblSMO->setText(tr("Server message for previous versions:"));
pageLayout->addWidget(lblSMO, 2, 0);
leServerMessageOld = new QLineEdit(this);
pageLayout->addWidget(leServerMessageOld, 2, 1);
// 3
QLabel * lblP = new QLabel(this);
lblP->setText(tr("Latest version protocol number:"));
pageLayout->addWidget(lblP, 3, 0);
sbProtocol = new QSpinBox(this);
pageLayout->addWidget(sbProtocol, 3, 1);
// 4
QLabel * lblPreview = new QLabel(this);
lblPreview->setText(tr("MOTD preview:"));
pageLayout->addWidget(lblPreview, 4, 0);
tb = new QTextBrowser(this);
pageLayout->addWidget(tb, 4, 1, 1, 2);
connect(leServerMessageNew, SIGNAL(textEdited(const QString &)), tb, SLOT(setHtml(const QString &)));
connect(leServerMessageOld, SIGNAL(textEdited(const QString &)), tb, SLOT(setHtml(const QString &)));
// 5
pbClearAccountsCache = addButton(tr("Clear Accounts Cache"), pageLayout, 5, 0);
// 6
pbSetSM = addButton(tr("Set data"), pageLayout, 6, 0, 1, 3);
// 7
BtnBack = addButton(":/res/Exit.png", pageLayout, 7, 0, true);
connect(pbSetSM, SIGNAL(clicked()), this, SLOT(smChanged()));
}
void PageAdmin::smChanged()
{
emit setServerMessageNew(leServerMessageNew->text());
emit setServerMessageOld(leServerMessageOld->text());
emit setProtocol(sbProtocol->value());
}
void PageAdmin::serverMessageNew(const QString & str)
{
leServerMessageNew->setText(str);
}
void PageAdmin::serverMessageOld(const QString & str)
{
leServerMessageOld->setText(str);
}
void PageAdmin::protocol(int proto)
{
sbProtocol->setValue(proto);
}
/////////////////////////////////////////////////
PageNetType::PageNetType(QWidget* parent) : AbstractPage(parent)
{
QGridLayout * pageLayout = new QGridLayout(this);
pageLayout->setRowStretch(0, 10);
pageLayout->setRowStretch(3, 10);
pageLayout->setColumnStretch(1, 10);
pageLayout->setColumnStretch(2, 20);
pageLayout->setColumnStretch(3, 10);
BtnLAN = addButton(tr("LAN game"), pageLayout, 1, 2);
BtnOfficialServer = addButton(tr("Official server"), pageLayout, 2, 2);
// hack: temporary deactivated - requires server modifications that aren't backward compatible (yet)
//BtnOfficialServer->setEnabled(false);
BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true);
}