here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _HEDGEWARS_PHYSFSCOMPAT_C_
#define _HEDGEWARS_PHYSFSCOMPAT_C_
#include "physfs.h"
#if PHYSFS_VER_MAJOR == 2
#if PHYSFS_VER_MINOR == 0
#define HW_PHYSFS_COMPAT
#ifdef __cplusplus
extern "C" {
#endif
#define PHYSFS_DECL __EXPORT__
typedef enum PHYSFS_FileType
{
PHYSFS_FILETYPE_REGULAR,
PHYSFS_FILETYPE_DIRECTORY,
PHYSFS_FILETYPE_SYMLINK,
PHYSFS_FILETYPE_OTHER
} PHYSFS_FileType;
typedef struct PHYSFS_Stat
{
PHYSFS_sint64 filesize;
PHYSFS_sint64 modtime;
PHYSFS_sint64 createtime;
PHYSFS_sint64 accesstime;
PHYSFS_FileType filetype;
int readonly;
} PHYSFS_Stat;
PHYSFS_DECL int PHYSFS_stat(const char *fname, PHYSFS_Stat *stat);
PHYSFS_DECL PHYSFS_sint64 PHYSFS_readBytes(PHYSFS_File *handle, void *buffer,
PHYSFS_uint64 len);
PHYSFS_DECL PHYSFS_sint64 PHYSFS_writeBytes(PHYSFS_File *handle,
const void *buffer,
PHYSFS_uint64 len);
#ifdef __cplusplus
}
#endif
#endif /* PHYSFS_VER_MAJOR == 2 */
#endif /* PHYSFS_VER_MINOR == 0 */
#endif /* _HEDGEWARS_PHYSFSCOMPAT_C_ */