here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
//
// Prefix header for all source files of the 'CocoaTouchStaticLibrary' target in the 'CocoaTouchStaticLibrary' project.
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#endif