here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
AAAA63icDcgvSwRRFIbxc+89Z86ZXdkRFgwmg0VQMAmWZWCLW1cW/0QRLLIMWARB3muwiPgJRJtgMQh+ANFglzFomaLVZNiy3vKD5+ksUEOtMtslGmdPlK35K/KFI8o2pkTS49PIE56Al7kCVzyL8BMOEJ79OcK7+4r26q9jfu8fYv7NqzHv8mF6Moo2lmm0Wy2jbckf9EUH0DcF9CQhNzqHsJctwh1JADW8A7fNPUiflqClc9B9GkIvCbAhPaJ9F4rY/vUXoNzkrPgwIbdpUocqIf2ErhjV1lhet45Tzqyn7Mwnis/0/gGJl0BN